I just finished, what a pleasant surprise that this turned out to be a wonderful game. So funny and charming, and the combat was super fun.
I did get really sick of the tedious puzzles by the end though, I feel like the whole block-pushing mechanic was half-baked and poorly implemented. I'd probably give this game a 9/10 if it wasn't for the awful puzzle sections. Still I think it's a solid 8.
Fave world: World 3 for sure.
Fave character: Rabbid Peach. She/he/it? is a freaking BOSS.
And holy crap, I will never see Lugi the same again, with fully powered up "steely-stare" he's a stone cold killer and an ace sniper.
Just got halfway through World 4 and my go-to team is Mario, Luigi, and Rabbid Luigi. We get in close, obliterate everyone with Rabbid Luigi's tackle, Mario's jump, and Mario's hammer, and then snipe anyone who dares cross Mario or Luigi's line of sight during the enemy turn. I feel like the game isn't getting much harder anymore and that I've basically "learned" it all.
Then again, I've got no idea what the final challenges will be like. I never completed challenge 3-10, where you have 15 turns to escort Toadette. I don't think I've ever once used Rabbid Yoshi, but thinking about it now, I beat his roar would be pretty good for that one to keep the smashers away.
Rabbid Mario and Peach are both great, I used Rabbid Peach a bunch in the early game but haven't used her at all lately, and I only just got Yoshi but don't think I'll be using him much.
Not sure I'll end up doing those final challenges though, I think I'm about ready to wrap things up with it. We'll see! Sounds like there's plenty of DLC on the horizon, so if that can offer some creative battles then maybe I'll come back to the game in a few months. But yeah, I'm super happy with this, it's a total love letter to Nintendo from Ubisoft.
Agreed. World 3 was a chore in the end, even though it was cool what they went for and had a neat final boss.
When I went back to 100% it, it was kind of painful.
I ended up 99.99%ing this game. I just never completed (but got close) the final final challenge. It's long so I just don't feel the urge to go complete it anymore; not with everything else going on in gaming.
Good stuff in the final world. I overpowered my way through a few, but still had to plan accordingly to make sure I met all the requirements of the challenge. Good one was killing what seemed to be like 20 enemies in one turn. Did it on the first try!
Got to the special stage of the 4th world. Boy, that was quite difficult.
The ultimate challenges again, seem incredibly difficult.
I bought this game a few weeks back, have barely touched it, but my 7yr old son has been playing the heck out of it. I think he's playing Easy mode, but still, at his age, to play and enjoy a strategy game, I'm impressed.
My library hold finally came in. This game is awesome! It's a bit easy so far, but so satisfying and fun. Really digging it. I'd have bought it in this week's Target B2G1F sale... but no Switch! And no Culdcept. Bleah.
It's really funny thinking of this game after playing Odyssey, and seeing how Mario + Rabbids is a celebration of traditional Mario games whereas Odyssey just goes off the rails and changes everything up to the point of making Mario + Rabbids seem tame in comparison.
Yes, I was hoping they'd add this! (well, actually, I was hoping it'd be available from the beginning, but better late than never!)
Mario + Rabbids: Kingdom Battle - Free Versus Mode DLC coming on December 8th
The following information comes from Ubisoft's blog page:
How sharp are your Mario + Rabbids Kingdom Battle tactics? Sharp enough to test against another human player? You’ll be able to find out on Friday, December 8, when the free Mario + Rabbids Versus mode arrives. Pitting you against a friend on the same system (and playable either with two controllers or with a pair of Joy-Cons), Versus challenges players to hand-pick their three-hero squads, and use every attack and technique available to them to claim victory across small, surprise-filled maps.
There’s a catch, however. Each player has just three available actions per turn, and how you decide to invest them is a big part of the strategy here. You may be accustomed to moving, attacking, and using techniques for each of your heroes during every turn in the campaign and co-op, but Versus is a different story. Will you move all your characters into strategic positions, or will you spend all your actions to, say, move Luigi into a sniping spot, activate his motion-attacking Steely Gaze, and then open fire on a juicy target? Whatever you do, you can bet your opponent will be watching your every move, so be careful not to leave yourself vulnerable.
Versus mode’s selectable combatants are evenly matched, from a skill-point standpoint. Instead of your leveled-up campaign characters, both players can choose from beefy, upgraded versions of all eight characters. You can stick with the solid all-around starter loadouts, or you can specialize using one of 16 unlockable variants (like Rabbid Luigi’s Vampiric option, or Mario’s BIG Stomp loadout), each with differently balanced stats and weapons. And yes, you can pick an all-Rabbid or all-Mushroom Kingdom team. Little things can make a big difference in these matches, and grabbing the optional power-ups (scattered across the map in question-mark blocks, of course) can swing the balance of a match by adding an extra action to a turn, buffing your attacks, and more.
There’s a lot of depth to uncover in these matches, but they’re also meant to be short and snappy – and if you’ve got a short attention span or just want to pump up the challenge, you can limit matches to seven or 10 turns, and set short, medium, or long time limits on those turns. And just to be sure that things heat up near the end, there’s the Showtime option, which kicks in as the match nears its end and turns regular items into super items, while also opening up new ways to get around the map, like pipes or trampolines. If one team is on the ropes, these are a potential lifeline that can yank them back into the lead.
Versus mode will be available December 8 as a free download for owners of Mario + Rabbids Kingdom Battle on Nintendo Switch.
I finished the main game, and then did the hidden level in each world. I think you're SUPPOSED to do them right away because the only one where I didn't just instantly destroy everyone was the world 4 one, but that was still pretty easy.
The super duper challenge stages, on the other hand... tried the 1st one a few times, died hard each time, decided to not bother looking for the rest.
Anyway, I'm a sucker for strategy games and I really loved this one! I'm even tempted by the DK DLC, which supposedly adds like 10 hours of content... to be honest that sounds like TOO much, that's like almost half the game! Cranky Rabbid sounds fun. But perhaps I should move onto new games for now...