|
|
|
A Nintendo community by the fans!
|
|
|
∧ |
Forum main |
|
|
Sonic Mania Discussion (Nintendo Switch) [game]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
8.77/10 from 9 user ratings |
|
Welcome to the official discussion thread for Sonic Mania on the Switch!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
|
2D Sonic is back in an all-new adventure!Play as Sonic, Tails, & Knuckles as you race through all-new Zones and fully re-imagined classics, each filled with exciting surprises and powerful bosses. Harness Sonic's new Drop Dash, Tails' flight, and Knuckles' climbing abilities to overcome the evil Dr. Eggman's robots. Discover a myriad of never-before-seen hidden paths and secrets! Developed by Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with SEGA of America, this all-new experience celebrates the best of Classic Sonic, pushing the envelope forward with stunning 60 FPS gameplay and pixel-perfect physics. Welcome to the next level for the world's fastest blue hedgehog. Welcome to Sonic Mania. URL to share (right click and copy)
|
|
|
|
|
|
|
08/14/17, 20:54 Edited: 08/14/17, 21:02
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@nate38 Well, but there are tons of real dead ends, also you can basically fly, so going "hmm maybe I'm supposed to go through this wall" wasn't on my mind. As for NSMB, the first pipe you have to go through (world 1-2) is A. facing at you and if you keep walking the way you were you will go right into it B. the only thing at the end of your path in a game that doesn't have multiple paths (there is a secret path, which the player in the video takes, but it brings them to another pipe facing towards you.) Not quite the same as "spin jump through secret wall." In fact Nintendo tends to be smart about these things, they probably did it this way to "teach" players they could go in pipes, and then when they see pipes in other directions they might give it a shot. Of course in actual old school games developers never told you jack, but even then Nintendo tried to be smart about that kind of thing. In the original Super Mario Bros. you see Mario going into a pipe in the "cutscene" at the end of 1-1, which at least suggests the possibility. Hmm. Come to think of it you don't really NEED to go into many pipes in the original game, it's usually optional, and the ones you do have to go in tend to be standing out like a sore thumb at the end of the only path. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I finally broke down and went ahead and got this game. And it was...
Great. It was great. This is the game that made me see the appeal of 2D Sonic. Something that I think a lot of people don't fully understand is that 2D Sonic isn't about going fast- it's about the use and management of momentum. The game rewards careful play and management with stretches of speedy spectacle, but you're not necessarily meant to be going at top speed as often as you can. Sonic's high maximum speed is a tool, in that it gives you the freedom to utilize the multiple speeds between 0% and 100%. Carefully managing your speed- knowing when to go fast and when not to- is how you play well and access the rewards hidden on trickier to access routes. I've played about half of Sonic 1, all of Sonic 2, a bit of Sonic CD, all of Sonic 3, and about half of Sonic and Knuckles, but I feel that Sonic Mania is best at both teaching this to the player and designing its levels around this philosophy. More than any other 2D Sonic I've played, this game restrains itself from putting enemies in the path of speedy parts or punishing the player unfairly. Certainly, there are moments of trial and error (they may be unavoidable with this type of game), but they feel less punishing, less frequent, and less sudden than any other 2D Sonic. With Mania, I felt better attuned to the flow of the level design- when was the right time to go faster or slower. The brand new levels are particularly well designed and suit this philosophy, but even returning stages are better than ever, in this regard. Some levels still have issues with too many slow sections or seemingly unfair punishments, but pound for pound this is the best 2D Sonic. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
∧ |
Forum main |
|
|