Welcome to the official discussion thread for Sonic Mania on the Switch!
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2D Sonic is back in an all-new adventure!
Play as Sonic, Tails, & Knuckles as you race through all-new Zones and fully re-imagined classics, each filled with exciting surprises and powerful bosses. Harness Sonic's new Drop Dash, Tails' flight, and Knuckles' climbing abilities to overcome the evil Dr. Eggman's robots. Discover a myriad of never-before-seen hidden paths and secrets!
Developed by Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with SEGA of America, this all-new experience celebrates the best of Classic Sonic, pushing the envelope forward with stunning 60 FPS gameplay and pixel-perfect physics. Welcome to the next level for the world's fastest blue hedgehog. Welcome to Sonic Mania.
Wouldn't mind if future 2D Sonic games could zoom out at times when it gets going fast. I'm surprised Sonic Mania (mostly) still works fine at this resolution, though it does break the cutscene at the end haha.
@PogueSquadron I don't know...there are a lot of little things working against the possibility of a Sonic Mania 2 I think. Christian Whitehead founding a new studio for original projects doesn't help, especially if he's less willing to lend Sega his Retro Engine. And Sonic Mania already took most of the iconic Zones from those classic games (and pieces of many others), so another tribute game in that vein seems doomed to underwhelm.
That certainly doesn't rule out an all-new all-original Sonic Mania 2, but considering how much of Sonic Mania 1 was built from reskinned pieces of the classic games, it does mean a game with all new stages and gimmicks could take significantly longer to develop. Or not, considering they already have the Mania template to build on, who knows.
But yeah, it's a damn shame the Taxman versions of Sonic 1 and 2 are stuck on phones and crap. I really liked what he did with the Hidden Palace Zone in Sonic 2, and obviously having widescreen and 60fps for both games makes a huge difference. I guess they didn't want his port to step on the toes of Sega M2's 3D Classics and Ages lines? And those lines are great, but I think most would prefer the Taxman remasters, given the choice.
Another blow to the chances of us getting Mania 2: Simon Thomley's studio Headcannon has launched a Kickstarter for a new game: Vertebreaker. It looks pretty good! Grappling hook reminiscent of Umihara Kawase, bassy synth Genesis sounds, and the protagonist is a skeleton named Richard Boehner, which makes me cringe but also giggle slightly.
But yeah, the two big "names" behind Sonic Mania have seemingly moved on to original projects. There's still PagodaWest games, the third wheel of the Sonic Mania development tricycle, and there's a slim chance Sega tries for a Mania 2 on their own. But yeah, I'm not counting on getting another retro Sonic game any time soon, or possibly ever.
And you know what? That's fine. Mania's so fantastic, and I never imagined that dream of mine would come true. Seems greedy, as a long-suffering Sonic fan, to hope for more.
So this weekend there was a Coronavirus relief Games Done Quick event, and this Sonic Mania speedrun is ridiculously fun.
The guy running the game is clearly having a ton of fun, he breathlessly explains just about everything he's doing as he does it, the run category (Good Ending) means you get to see him do crazy maneuvers as Super Sonic, and the glitches used don't cut out the majority of the game or anything like that, typically just skipping the occasional boss phase or something like that.
@kriswright Yeah, after replaying the classic trilogy recently, it's especially clear how thoughtful the Mania devs were at spotlighting Sonic's best qualities while dropping a few bad habits that kept popping up in the Genesis games.
I still think it's a missed opportunity that they haven't ported the Christian Whitehead versions of Sonic 1 and 2 to consoles, or possibly remaster the original games using the new engines. I could play them over and over again!