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Sonic Mania Discussion (Nintendo Switch) [game]
 
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Welcome to the official discussion thread for Sonic Mania on the Switch!

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2D Sonic is back in an all-new adventure!

Play as Sonic, Tails, & Knuckles as you race through all-new Zones and fully re-imagined classics, each filled with exciting surprises and powerful bosses. Harness Sonic's new Drop Dash, Tails' flight, and Knuckles' climbing abilities to overcome the evil Dr. Eggman's robots. Discover a myriad of never-before-seen hidden paths and secrets!


Developed by Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with SEGA of America, this all-new experience celebrates the best of Classic Sonic, pushing the envelope forward with stunning 60 FPS gameplay and pixel-perfect physics. Welcome to the next level for the world's fastest blue hedgehog. Welcome to Sonic Mania.


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Posted: 08/14/17, 20:54:39  - Edited by 
 on: 08/14/17, 21:02:25
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So here's a Time Trials bummer: apparently I can't save more than 17 replays total. That's not even enough for a single ghost on every Mania stage for Sonic. Seems like an arbitrary and frankly way low limit for what is presumably just controller input and/or positional data. I've been keeping a ghost of my fastest time on each stage specifically so I can go race it if I ever want to go back and try to beat my record on any stage. Now that I can't do that, it kinda takes the wind out of my sails.

GREEN HILL Act 1: 00'35"48
GREEN HILL Act 2: 00'40"33

CHEMICAL PLANT Act 1: 00'46"35
CHEMICAL PLANT Act 2: 01'52"00

STUDIOPOLIS Act 1: 00'58"14
STUDIOPOLIS Act 2: 01'27"75

FLYING BATTERY Act 1: 01'38"00
FLYING BATTERY Act 2: 01'52"56

PRESS GARDEN Act 1: 01'57"27
PRESS GARDEN Act 2: 01'14"59

STARDUST SPEEDWAY Act 1: 01'29"97
STARDUST SPEEDWAY Act 2: 00'40"03

HYDROCITY Act 1: 01'59"80
HYDROCITY Act 2: 02'20"76

MIRAGE SALOON Act 2: 00'49"71

OIL OCEAN Act 1: 01'08"80
OIL OCEAN Act 2: 01'46"84


Mirage Saloon might have been the most fun speedrun level.
Posted: 08/26/18, 02:49:30  - Edited by 
 on: 08/26/18, 22:37:50
Well, if I can't save more ghosts, I guess I'll have to upload the replays to Youtube so I can remember what my routes were...so I did just that! Posted them all above for your viewing pleasure (but mostly for my own reference).

And embedded below are a few of my faves!

GHZ1, sure


Both Acts of Studiopolis are really fun! I think I slightly prefer the second one, though. A few spots of tricky, nuanced platforming (that I could improve on).


"Speedway" indeed!


Routing through a level with wide open spaces and lots of gimmicks is a great time.
Posted: 08/27/18, 04:11:11  - Edited by 
 on: 08/27/18, 04:11:44
I like this guy's videos a lot, very in-depth retrospectives of classic games (2D Sonic, 3D Metroid, 3D Zelda, Earthbound/Mother).

Posted: 08/30/18, 03:18:06
@nate38
Gah! I want to play Sonic so bad now after watching your vids! But I'm stuck at work. Gonna have to bring my Switch with me so I can play during breaks or something.

Have you tried dropping down in the hole at 0:25 on GHZ1 instead of jumping over it? My best time came about as a result of me falling down that pit and then speeding along like crazy, but maybe your route is better.You certainly seem to make a lot less mistakes than I do.
Posted: 08/30/18, 10:43:49
@r_hjort Offhand I can't remember what's down that hole. I may have jumped it just assuming it was the slower route all along. Maybe I'll give GHZ another shot sometime and give it a try.
Posted: 08/30/18, 14:56:37
@nate38I always jumped it, but then I fell down and things went better than before. There are moving platforms and spikes, so unless you time things correctly you'll probably waste an attempt.
Posted: 08/30/18, 15:48:02
I tried the lower route a few times, but couldn't get a good rhythm going through there in any way that seemed faster for me. So I took another few dozen tries on the top route and managed to shave off three whole seconds! I put in a little more effort into the opening section, and got really lucky with that big slope jump after the sea of spikes with the rising pillar platforms.

Posted: 08/31/18, 06:35:28  - Edited by 
 on: 08/31/18, 06:36:55
@nate38
Damn! Good job! Guess I'm the one that's gonna try another route next time!
Posted: 08/31/18, 10:10:45
Managed to shave off another second by jumping over the crab and spring at the end to the final slope. I've made a few other very small adjustments that could shave off more fractions of a second, but no matter how well I do, I can't seem to get on a sub-30 second pace, and I can't seem to consistently make that final big jump either. Think I might give it a rest on Green Hill 1.
Posted: 09/01/18, 22:13:32  - Edited by 
 on: 09/01/18, 22:13:41
Christian Whitehead founds new studio focused on original projects. While this doesn't rule out a potential follow-up to Sonic Mania, it does seem a bit less likely with the game's top name (and the engine he built to run all those HD Sonic remasters) and some of Sonic Mania's core staff apparently moving on to "original projects." No word on "Stealth," the other Sonic Mania bigwig, in this studio announcement, so there's at least one big Sonic Mania contributor still possibly available to steer a follow-up.


Might the bonus Xmas episode of Sonic Mania Adventures be the final piece of Sonic Mania content?


If so, it's a pretty cute note to end on.
Posted: 02/13/19, 04:33:48
@nate38

Didn't the head of Sonic Team say they have no plans of following up Sonic Mania recently? I guess he can't handle a few dudes outside of his studio possessing more talent than all of his team combined, understanding the series better than they do, and releasing games that people actually like. Nobody pulls this series out of the flaming dumpster on his watch.

Goodluck to Whitehead. I hope he makes something I end up enjoying.
Posted: 02/13/19, 05:27:48
@Hinph Hmm, can't remember that, if it happened. Also, the head of Sonic Team (Takeshi Iizuka) was the one who Whitehead & Co. approached with the game's pitch, and he was enthusiastic from the start by all accounts. I'd be a little surprised if he were trying to submarine any chance of more.

But yeah, I'm eager to see what Evening Star puts out for its debut effort.
Posted: 02/13/19, 05:43:25
Oh. I guess my Sonic Team hatred bias is leaking through a little.
Posted: 02/13/19, 06:23:00
@Hinph Haha. I don't think Sonic Team is uninterested in making a good Sonic game, or even a bad development studio in general. I just think making a fun 3D Sonic game is probably one of gaming's toughest challenges. Even just recapturing what made the 2D games special isn't easy either. And of course the problems just compound when you try to do both at the same time, as Sonic Team has tried (and yes, failed horribly) for the last several outings.
Posted: 02/13/19, 06:45:52
@nate38

It just has to be possible with the right team. I remember arguing with people on the IGN boards about Tomb Raider around when it became apparent that Angel of Darkness was going to be crap. They thought the series was over and should go away and I just wanted more talented people to take it over and get it right instead. Eidos had similar thoughts. I think Sonic should have been taken away from Sonic Team immediately after 06. That should have been the last straw. Naka leaves, shut it all down, find a passionate and deserving new steward for your iconic character.

Edit: In fact, no. Sonic 2006 shouldn't have even seen release. It should have been destroyed before the public was ever shown so much as a screenshot like Metroid Prime 4. Sega knew it was bad and didn't film a shamed Japanese businessman explaining the situation. There should be a whole lot more footage of shamed men in suits apologizing for shit in this world.
Posted: 02/13/19, 07:55:25  - Edited by 
 on: 02/13/19, 08:06:25
@Hinph Oh yeah, Sonic Team absolutely should not be working on Sonic games anymore. Even if the real blame falls on Sega's business decisions to plan/release unfinished Sonic games, Sonic Team's had enough cracks at it that went poorly that a change needs to happen. Needed to happen. Over a decade ago.

Sega needs to find a developer willing and able to make a modern Sonic game that lives up to the IP's potential, and then throw money at them. Even if that developer is an ambitious indie. After all, it worked for classic Sonic.

Meanwhile, Sonic Team can continue putting out Puyo Puyo games (which by all accounts are quite good) and maybe try to create the next decade-defining landmark original franchise. A Sonic the Hedgehog for the 2020s, if you will.
Posted: 02/16/19, 22:28:32
@nate38

I guess Sega just has the mentality that the games still sell so who cares if they are any good or not, and that's a damn pity. If Nintendo ever turns into that, I'll cry.
Posted: 02/17/19, 09:25:12
Sonic 06's development story is hilarious though.

it's also not at all Sonic Team's fault.
Posted: 02/21/19, 21:42:18  - Edited by 
 on: 02/21/19, 21:44:16
@pokepal148

Sounds like a post-merger Sega dumpster fire to me alright. There's a good reason all of the talent left the company around then. Sammy the Destroyer.

Imagine a man like Iwata being in charge of the company during that time instead. He would have calmly stroked the director's hair, cooing gently into his ear: "Hey, bud, it looks like you just need more time to finish it and make it good. S'okay... Shhh, Shhh, Shhh."
Posted: 02/22/19, 02:29:50
I forgot we still had some Sonic Mania Adventures remixes coming our way.







I really like the Sonic Mania franchise and its various multimedia content.
Posted: 02/24/19, 01:13:03
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