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I need to gush about Zelda. Let's talk about Zelda. [roundtable]
Breath of the Wild is two weeks off, and I can't control my hype for it. I haven't been this excited for a game since Brawl--heck, I'm not sure I even have been excited for a game since Brawl. I figured now would be a good time to go back over the series as a whole to try and let out a bit of the Zelda pressure building in my skull.

So, Ocarina of Time. There's not a lot to say about it that hasn't already been said. It was one of my first games I ever played, it's my favorite game ever. My nostalgia is through the roof for this. Every location in the game is charming, with inspiring music and vivid colors making you feel like you really are going on a journey across a plethora of different environments. The dialogue ranges from cartooney to poetic and never goes on long enough to detract from your play time. Aside from a few kinda clunky 90's design choices, like using the finnicky Action Button for everything, this game still holds up today as an all-time classic.

Majora's Mask took everything beautiful about Ocarina of Time and perverted it to tell one of the most melancholy, stressful stories in all of gaming. In fact, I'd go so far as to say this is the most impressive video game sequel ever made: they took the same engine, the same assets, and a year or two of development time, and created the total polar opposite of what had just been praised as the most amazing game of all time. When you think about it, it's honestly kind of hard to fathom a game like Majora's Mask even existing: it's the kind of thing that only Nintendo could create, but it's the kind of thing that you'd think they never would create. I don't even know what another Majora's Mask would look like. I guess Undertale gave me some similar feelings?

My third favorite has gotta be the original Legend of Zelda on NES. Again, there's not a lot to say about this one that hasn't already been said: it's still to this day the game that has done the best job of being "Legend of Zelda." The mystery, the combat, the world, the way everything ties together--no other Zelda game has tried to recreate this, and aside from a few indie games like Fez and Spelunky, no other game has even come close. Zelda II was a gutsy sequel that did a lot of similar things and pulled them off well, and is definitely worth playing, but it still didn't reach the heights set for by Zelda I. I cannot wait to see if Breath of the Wild can outdo it.

Wind Waker and Twilight Princess both continue down the more cinematic path that Ocarina of Time started while preserving some of the exploration of the older games. These are the two most "modern" Zelda games, for sure, and they're pretty awesome.

Skyward Sword, on the other hand, is way more "modern," but I'm not totally sure it's a Zelda game. There's no exploration, there's no mystery, and your hand is held every step of the way. Take it for what it is, though, and you still end up with a really great action-adventure that's way better than anything else you can play. Skyward Sword has some of the best dungeon puzzles in the series, and while its overworld may be linear, that at least allowed it to be more interestingly-designed.

I haven't played Link's Awakening or the Oracle games in ages, but I still remember them fondly for their quirkiness and willingness to send the player to cool new worlds. You can even ride a flying bear! I played Phantom Hourglass and Spirit Tracks more recently, and while I definitely enjoyed them, I don't actually remember anything about them. Phantom Hourglass's idea of having a dungeon that you keep returning back to over and over was cool, but I think they could have done more with it. What if there was a way to beat that whole dungeon in under a minute if you're a godly Zelda player? Once again, we'll see if Breath of the Wild can pull this off.

It's been even longer since I've played Minish Cap or A Link to the Past, and I remember nothing about them. A Link Between Worlds was enjoyable--it felt like a well-designed proof of concept for what Breath of the Wild could be. It used the same map as ALttP, but I remember ALttP feeling much more epic and fleshed-out when I played it. More dungeons and items and sidequests. Is that true, or is my memory off? If nothing else, those SNES sprites are way prettier than the 3D models.

Finally, Four Swords. Four Swords Adventures was such a crazy awesome multiplayer game, man. There needs to be a way to play it on the Switch. There just needs to! I never did play TriForce Heroes. Did that even come close to reaching the heights of Four Swords Adventures?

Phew. I think that's all of them. Alright, gush about Zelda with me. Which ones are you favorites? Which ones are your least favorite? What do you love most about the series?


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Posted: 02/20/17, 22:38:53
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That's so weird.

It instantly made me think of the weird religious Sonic fan art.

Posted: 02/23/17, 20:58:44  - Edited by 
 on: 02/23/17, 21:00:12

I'm glad Sonic found his way. Maybe now his games can finally improve.
Posted: 02/23/17, 21:59:43
Maybe that is why his games got bad though. Have you ever played a good Bible game?!
Posted: 02/23/17, 22:00:49

The Binding of Isaac has biblical references, and it's great!
Posted: 02/23/17, 22:09:38
A Link to the Past, of course!
Posted: 02/23/17, 23:03:44

The Bible Game is actually pretty fun despite looking terrible. It's just a Bible-themed Mario Party game with way worse graphics and presentation!

And if we're counting games with Biblical references, you've got to include the Bioshock games.
Posted: 02/24/17, 01:57:17
ActRaiser's another biblical winner!

...What was this topic about again?
Posted: 02/24/17, 02:30:09
I think the two Bayonetta titles are clearly the epitome of religious games.
Posted: 02/25/17, 21:30:34
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