A new entry in the Super Mario series is upon is! We are just days away now from the glorious Super Mario Odyssey! Run, jump, and explore your way through plenty of 'Kingdoms' setup similarly to the great Super Mario 64 and Super Mario Sunshine! This is the Mario game everyone has been waiting for!
Check out Nintendo's now-famous Super Mario Odyssey 1:30~ long commercial!
And check out some of the glorious screens as well! Soon you'll be able to use the special mode found inside the game to pause the action at anytime for a photo, but you can also change the angle in anyway way also. Quite a neat feature.
@Zero For the Sand Kingdom one: Yes, use a Bullet Bill. Don't forget to shake in addition to holding Y to speed.
For the art one you mentioned, try looking in Cloud Kingdom.
For the Secret Paths: Wooded Kingdom - This one will depend on which kingdom you chose to visit first, Wooded or Lake. It'll either be found in Metro Kingdom or Seaside Kingdom. Seaside Kingdom - This one will depend on which kingdom you chose to visit first, Seaside or Snow. It's either going to be in Mushroom or Bowser Kingdom. Bowser's Kingdom - This one is in Cascade Kingdom.
Anddddddddddddddd that's a wrap. Slightly disappointed by the last run not being nearly as hard as some of the last runs in other recent 3D Mario games (it probably could have been but it gives you so much health back continually that almost the only way to die is to fall off) but I'm glad to finish up and be able to move on with my life!
Slightly tempted to collect a bunch of coins so I can buy other outfits but then another part of me is like... why would you do that?
My review will be posted soon.
@Mop it up I had already done most of them! The tip for the sand kingdom one helped though!
I totally forgot to do that with the Bullet Bill too, lol. I thought the final level's difficulty was perfect, though. Just hard enough to feel impossible at first without actually being impossible once you know what you're doing.
I sort of wonder if noobs who never played Mario 64 would ever think to do that? I only did it in that game because literally controlling a camera was a whole new experience for me so I was doing it all the time.
This is something I think about a lot with older more obtuse games. I never "traded secrets on the playground," so I'm really lost as to how I ever figured some of this stuff out. I almost wonder if the secrets weren't actually as amazing as I remember them--back in the day finding out that you could pop the top off the pyramid in Mario 64 was mindblowing, but I figure if I played that game for the first time now I'd find secrets like that pretty quickly due to playing these games more methodically.
I'm definitely more methodic now, plus we probably have a better idea of the language of games, so to speak, so we know what to look for. With that said I used Hint Toad a lot, there's just so much packed into these stages that without hints I feel like I'd have to sweep every kingdom like 10 or 20 times to find everything.
It's actually weird to me when I think of how I play games now because when I'm just casually thinking about it I'd say yeah, of course back in the days I had more time and played games more and got way deeper into them faster! But if I think about it harder it's like... no, I didn't? For instance I remember not even getting around to going through, for instance, world 7 in Super Mario Bros. 3 until months after I had the game. I was more ok with just "beating" a game (in that case, using warps) and not worrying about all of the extra content. Nowadays I play through every level in a 2D Mario game in a month or two, not to mention get all of the coins and unlock the bonus stuff blah blah blah. I must actually play games more now?
Which sort of makes sense when I think about it, because games were just one of my hobbies back then. I skateboarded a lot, did sports, played guitar (when I got older), actually had friends that I hung out with regularly, etc. Now if I'm not making games I'm probably playing them... or watching Netflix here and there.
One small gripe... because moons are SO plentiful, I wish it didn't go to the cut scene every time you got one. It doesn't break up the flow that much, but for random ones like sitting on the park bench , I wish it'd just do a quick animation. That so far is my only complaint.