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Super Mario Odyssey Discussion (Nintendo Switch) [game]
 
9.54/10 from 28 user ratings

Welcome to the official discussion thread for Super Mario Odyssey on the Switch!

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Super Mario Odyssey Review (Nintendo Switch) (9.7)  by  

A new entry in the Super Mario series is upon is! We are just days away now from the glorious Super Mario Odyssey! Run, jump, and explore your way through plenty of 'Kingdoms' setup similarly to the great Super Mario 64 and Super Mario Sunshine! This is the Mario game everyone has been waiting for!


Check out Nintendo's now-famous Super Mario Odyssey 1:30~ long commercial!


And check out some of the glorious screens as well! Soon you'll be able to use the special mode found inside the game to pause the action at anytime for a photo, but you can also change the angle in anyway way also. Quite a neat feature.


Notable Links: (courtesy of Nintendo Everything)
EDGE Magazine Leak Gives Super Mario Odyssey a Perfect 10/10
Famitsu Review Details for Super Mario Odyssey

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Posted: 02/12/17, 22:01:03  - Edited by 
 on: 10/25/17, 06:01:04
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@Mop it up

Absolutely. This is a game that rewards any and all exploration. THAT is the meat of the game. It's good stuff.
Posted: 11/03/17, 01:09:59
I mean, I kind of get that... the exploration is the gameplay. And in something huge like Wooded or New Donk where I'd gotten probably 20-30 moons and there were still some parts of the map I hadn't really explored, that works for me. More or less. Although even in those I still feel like I've traversed the whole area long, long before the moons are running low. So then it's still a lot of running around through stuff I have already run around through, doing platforming challenges basically the exact same ways, etc until I find something I missed (or that wasn't there before.)

But then there are a lot of smaller worlds like Cap or Cascade or Lost where I do a few moons and I pretty much have already traversed the entire world. At that point there are still a bunch of moons left, but I already feel like it's just finding those doors or this or that. And yeah sometimes the new gameplay inside of doors is neat (though short), but otherwise I've already been everywhere so "exploring" doesn't really mean as much to me at that point.

I'm not even sure how much I like exploring in games... would have to think about that. I think I like it in theory. It worked in stuff like Xenoblade and Breath of the Wild, but those game were SO HUGE that really, I wasn't running through the exact same parts very often. Even if I had to backtrack there was generally some other path or just running off path or something I could go back through instead of just going back the same exact path I came on. But like, how many different ways can you really run through Cap or Cascade or Lost?
Posted: 11/03/17, 02:38:17  - Edited by 
 on: 11/03/17, 02:45:50
@Zero

Well I also rather like the design in exploring for secrets. This game makes fantastic use of the camera for hiding secrets. I'm always trying to get a different angle to spy out the hidden moons. It's a little thing, but it really adds to my sense of discovery.
Posted: 11/03/17, 03:36:08
Saw the credits last night and played a ton of stuff that came after tonight. Wow, I assume whoever made the spoiler thread--which I'm not clicking on until 100% completion--had the part I just played in mind, because man, I've been loving it. The game seems to have opened up a lot, and I'm getting even more into it than I was before. If it can keep throwing surprises at me like this for another couple dozen hours then I will be blown away.
Posted: 11/03/17, 04:09:32
@Secret_Tunnel

There's really nothing going on in the Spoiler Thread, lol. I made it so Carlos could post his pictures he wants to post. He hasn't yet. And in general, talk has just happened here in spoiler tags (which is my preference personally).

MAJOR SPOILER IN MY POST BELOW - DO NOT HIGHLIGHT IF YOU HAVEN'T BEATEN THE GAME

Glad to hear you finished it. That last cappy-capture of Bowser was phenomenal and such a gleeful moment in gaming. I threw my cap at him just to wake him up only to find I was suddenly on a heck of an escape ride. What a neat finale. Based on my own experience the last few nights, you will surely have dozens of hours of fun left.
Posted: 11/03/17, 04:35:16  - Edited by 
 on: 11/03/17, 04:39:29
Gotta say, even though I did prefer some of the more involved or lengthy moon missions that were connected to the plot, it's been even more enjoyable just screwing around more or less randomly after beating the game. Inspired by @Secret_Tunnel and this awesome youtube video (no real spoilers in the video, but related videos are spoilery) I'm gonna practice my platforming and try to reach all sorts of places.
Posted: 11/03/17, 16:55:31  - Edited by 
 on: 11/03/17, 16:56:39
I really need to hurry up and see the credits to unlock the post game content. Right now I'm at Bowser's Kingdom, so I'm assuming I'll be there soon. Last night I had a battle with a huge dragon, which was awesome and totally unexpected in a Mario game! I also went into a painting in the Luncheon Kingdom and got a glimpse of Peach's Castle. I can't wait to see what else there is!
Posted: 11/03/17, 17:31:36
@Zero For me, exploring and experiencing a world is probably my fave thing about video games, which is why I take so well to 3D Mario games since they have some of the best worlds. While I do like Xenoblade and Zelda BotW, the problem I have with those games is that I feel the size of their worlds far, far outstretches the amount of actual content in them, which results in many moments of downtime where nothing is happening. Couple this with the slooooooow character movement in those games, and getting from one point of interest to the next often feels like a chore. I prefer a more densely-packed world, such as what is offered here in Super Mario Odyssey. Though, to be fair, I do still wish Mario could run faster, but with the relatively small size of these worlds it isn't much of a problem.

There's a lot more I could say about why this game is way better, but I'll save it for the GotY threads. In any case, the way I play is that, after I've scoured through one world, I move on to another one, and go back later to find stuff I missed. The switching through worlds helps keep each one from getting stale, and I also take different paths and find new ways to get through a world each time, so it still feels fresh to me. I haven't yet encountered a problem of having to run through the same world multiple times over, though I s'pose that could happen when I'm down to a few moons left. However, that happens when trying to get 100% in any game.
Posted: 11/03/17, 18:14:39
@canonj

Sounds like we had the same experience. That battle you speak of was truly a surprise and the glimpse you saw was how I saw it also. It was a treat.
Posted: 11/03/17, 18:16:38
I'm still not sure how I feel about stuff like that. The huge dragon boss, the T-rex, the normal looking humans and stuff like that. It's obviously done with the intent to clash with the usual Mario style of visuals, and I normally like contrasts like this, but it's still weird to me. Even the steam gardeners -- whom I like a lot because of their dry dialogue -- are detailed in a realistic way most Mario characters aren't. It's like the new things that will set this Mario game apart from other Mario games in terms of visual designs are elements that aren't very Mario, and could fit into other games without a whole lot of adjustment.

Reminds me of the old Super Mario Land comic, except in that it was actually a matter of videogame characters visiting our world.
Posted: 11/03/17, 18:39:21
@DrFinkelstein

I saw a glimpse of it on Twitter. It was truly groundbreaking and a thrilling experience. One of my favorite gaming moments.

Posted: 11/03/17, 18:40:47
@r_hjort I can understand how you feel. Since I prefer fantasy worlds, I feel like the more realistically-styled stuff in this game seems out-of-place, with the boss you mentioned coming out of nowhere and feeling like it clashes with everything and anything. And the strangest thing about the human-like characters to me is how much more tall they are than Mario. I mean, I know Mario is short, but it looks like he isn't even clearing three feet tall next to the humans, which is very strange to me. It kind of feels like different parts of this game were designed by different people with little collaboration... which is probably what happened.

That said, I don't think the styles are unappealing, so it isn't a big deal to me. It just isn't the visuals I would prefer.
Posted: 11/03/17, 18:50:00
@Mop it up
I don't think the different designers didn't collaborate, I think Nintendo is way too meticulous with how they want their games to be for that to happen. I mean, they're very particular about everything from the rhythm in Mario's steps to the angle of his mustache and what have you. I don't think they'd pull a Resident Evil 6 on us, but it's a weird mix of styles. I mean, I'm used to dinosaurs in Mario games looking like this:

And not like this:


I mean, give him a shave and put him in Dino Crisis! Nobody would be able to tell! Not that I didn't laugh out of pure delight as I went on a rampage with my mustachioed monster.
Posted: 11/03/17, 18:59:10  - Edited by 
 on: 11/03/17, 18:59:39
@r_hjort I probably didn't word my sentence in the best way. I didn't mean to imply that the team didn't work together, or that they didn't come to agreements on things. What I meant was that it seems like different people had different ideas that may clash with the style of each other, but the ideas were still accepted into the game and few ideas were rejected. I'm also not saying this is a bad thing, as I think this has also helped give the game the gameplay variety that it has. It's just resulted in a mish-mash of an art style.
Posted: 11/03/17, 19:02:32
@Mop it up
Right. I'm sure Nintendo will tell us about it in some interview feature or other, if they haven't already. Too bad Iwata isn't around to do them though.
Posted: 11/03/17, 19:25:10
I actually like the sort of weird, not quite fitting the Mario world stuff. After Galaxy I was thinking ok, Mario has been to freaking outer space and back now, what can they even do to make the worlds seem fresh? And they found a way!
Posted: 11/03/17, 19:57:58
I'm well into the post-game now! I think I've played enough of Odyssey to be able to rate it here in NW, although that number is subject to change, of course. Only one spoiler ahead that I blacked out.

WHAT I LOVED:
-A return to the N64 style of exploration. Not that I think this is the BEST way to play Mario, but it's good to get one of these every now and then.
-So much content. Yeah, some of the moons are kind of whatever, but nothing feels boring or overly padded. I feel like I'm constantly getting stuff.
-The flow of the game is highly addictive. I'll sit down with the intention of just playing for 20 minutes, and end up forcing myself to turn it off an hour and a half later, with a pocket full of Moons. There's stuff everywhere, and this has gotta be the longest Mario game yet.
-Visuals are great. Lovely art style. Mishmash of stuff worked for me to give it that globetrotting, "Odyssey" feel.
-Several songs are really high quality. The soundtrack isn't quite Galaxy caliber, but I think it can hang with the rest of the series well.
-Capture mechanic is surprising and rewarding throughout the game. Water levels let you capture creatures to be able to zip around much quicker. This game respects your time.
-The game itself is consistently surprising. Many level themes flip Mario concepts on their heads (a desert...but it's icy! A forest...but it's industrialized! And later ones that are spoilery). The first world is a ghost world. Expect the unexpected.
-Tons of collectables and unlockables, and the outfits are a surprisingly tantalizing reward for being thorough.
-A super acrobatic Mario that rewards skillful play with being able to make crazy jumps.
-A couple really amazing setpieces and sequences.


WHAT I DIDN'T LOVE:
-Motion controls mess with off-TV play and Pro Controller play. They don't really seem necessary and never feel very intuitive.
-Finding the last couple purple tokens in each stage can be painful and tedious. Thankfully, the Moons get hints, but not the tokens.
-While none of the Moons are boring, there are a fair amount of disposable or underwhelming ones. Ground Pound this glowy spot, simply grab this one in this distance, etc.
-Somewhat spoilery, but vague; I thought the ending, while humorous, was kind of a bummer and I felt bad for everyone involved. Past Mario games have had minimal plots but tend to give fairly heartwarming endings, but this one had me feeling sorry for Mario after that big adventure.

I loved it overall, although I think Galaxy was a bit more awe-inspiring at the time it hit. Odyssey ranks right between Galaxy 1 and 2 for me, which is not a bad place to be--especially when you consider that this game (and BotW) are the highest-rated games of mine in 10 years (since Galaxy 1). 2017 is certain to be seen as one of the best years in Nintendo history, and Super Mario Odyssey is a major reason why. 9.6/10
Posted: 11/03/17, 23:51:05
Aw man. Worked out a new tactic for beating one of the Koopa races. Pulled it off, and then I looked at the leaderboards. Big mistake.
Posted: 11/04/17, 00:33:50
I don't remember exactly how he worded it but one of my students the other day said something along these lines...

"If you really think about it Mario Odyssey is messed up, Mario basically forces himself on others to control them. And where exist does he exist, does he become the hat? What if he abused that power even more? Like what if he had children, and then when he was old and about to die he just took over his child's life, and then kept doing that over and over... FOREVER."

HOLY COW.
Posted: 11/04/17, 00:39:57
@Zero
I reflected upon pretty much the same thing a few pages back, but now I feel more like I have to wonder if Cappy isn't the one that's messed up. Him and his weird race of caps. Who's to say Mario's in control at all? Look at the other hats that cling to people in the game. They give off a parasitic vibe to them, the way they talk about heads and people and stuff. Their true nature is an H.R. Giger drawing away.
Posted: 11/04/17, 00:53:54
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