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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
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9.62/10 from 40 user ratings |
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01/29/17, 18:20 Edited: 02/12/17, 21:42
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So can I use that other thread I made for "light" spoilers/swapping info and tips? Cuz I feel like this game could use it without worrying about anyone (including myself) freaking out over spoilers. But there still needs to be *some kind* of system. For the most part I understand a good amount and I've put in quite a bit of hours. I'd be happy to answer what I know, and I have some questions of my own. *HORSE "SPOILERS" AKA TIPS* @Mop it upI'm pretty sure you can only call them once you've registered that horse. Taming them takes seconds to minutes, what makes you say it takes long? You can feed horses too. They like apples. Register your horse and they will always be able to be retrieved from any stable. Calling them will work from a certain distance too. If you do lock on while on your horse you have direct control over it, which makes traversing tough terrain much easier. |
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@Shadowlink This is pretty smart: Since a lot of people were playtesting the game, Eiji Aonuma asked for a tool to be created, in order to have a map displayed on a PC. That map was to show the movements of 100 players in real-time, and simultaneously, with a marking point every hour.
It was all pretty amusing for Eiji Aonuma, because it showed the many different ways players were playing the game. Sometimes, lines would converge to a single point, which showed lots of players were going to the same place at a given time. When asked why they went there, players would give answers such as “Because there’s something there”, or “Because I found that thing”.
Very often, it was something he had not thought about, or simply didn’t notice from his point of view (as developer/dirctor). This also allowed the development team to see which places players were not visiting, so that they could make modifications: adding a path, modifying the topography, making a place more attracting, etc.. |
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Well, I had a very good session tonight. My original goal for the night was to stick to the main quest and head back to Kakariko right away, and I almost just warped there, but I decided to run back instead, and I kept finding so much other stuff to do so it took me like 4 or 5 hours to get back. No idea why I wasn't finding much last night but tonight was packed. And I'm leaving with a bunch of stuff left undone so next session will have plenty to do as well.
I just love how open ended some things are in this game. For instance I ran into this section where I needed to get three of those ball things to put in 3 holes to open up a shrine, and there were 3 mini-bosses in the surrounding area that had them. If this were a normal game you'd just go, fight them, and bring the balls back, right? And of course you can do that (which I did), but you can also climb to the top of the respective arenas they are in, glide down to the sleeping bosses, and steal the balls and run off before they catch you. Which you might want to do as well, at least at this point, because they can pretty much 1 hit kill you.
So yeah, I decided to fight them instead. First two were easy, but the third was pretty tough, didn't follow quite the same predictable patterns as the first yet could still one hit kill. UNTIL... I accidentally found out that he had a metal collar on one of his legs, and hitting it with an electrically-charged sword shocked him + temporarily disabled him. Piece of cake after that.
GOTF again. Seriously, at this point I'm back to thinking this is one of the best games I've played. Watch me tomorrow get all emo again. |
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