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The wait is nearly over. The game is being detailed left and right by the media,… the amiibo have been announced,… and the Nintendo Switch is imminent… The Legend of Zelda series has been a special one for Nintendo fans since it began and the next chapter starts on March 3rd, 2017.
A hero's tale begins anew. Open your eyes and see what is true.
Fun Facts: Vast open world where you could go find the end of the game within 15 minutes… but you won't survive it. Weapons have stats and durability. Climb pretty much anything you want. Eat and cook to regain health. Full voice-acting for all except Link
Lets use this thread to discuss the game on the Nintendo Switch. To help hold the tide of the wait, here are some beautiful screenshots and links for your perusal.
@cooliocuneo I think the obstacle course is near a stable in the southern parts of Hyrule. I wanna say somewhere south of Lake Hylia, but I might very well have it confused with something else. As for the archery, the only one I can remember is the one in the mountains north of Rito Village.
Got back into this and have been playing a ton the past week. I've always seen this as an anti-completionist game, but when I realized how few shrines and quests I have left to finish, I decided to go for it. Nine shrines left and a handful of quests that I probably won't find. Heck, I probably won't find the shrines anytime soon either; combing the map with my Sheikah Sensor turned on doesn't sound too appealing to me. But whenever I get the urge to run around and aimlessly explore again, I'll have a nice goal.
Still have no idea what the pierced snowy mountain is though. I feel like I've found three or four mountains that could qualify! How is the one with the massive sword stuck into it not "pierced"!?
That was the only one in the entire game that I just had to look up the answer to. I think there must be some really rare dialogue with a particular character that you don't normally run across that describes the mountain as pierced, because the answer isn't something I ever found in-game.
I don't know how to give you a hint about this, so here's the answer if you want it: if you go to the base of Mount Hebra and look up at it at a certain angle, you may notice that there's a portion of a giant cylinder carved out of the mountain's side. If you travel to Hebra's Peak, jump down, and look back up at the mountain, you can tell that it looks like a giant laser beam blasted through this section of the mountain. That's what they're trying to convey by "pierced mountain" somehow.
I am in the same boat as you were now though. I have six shrines left and can't decide if I should look them up or play the long game of letting the mystery sit there for however many months/years it takes me to stumble upon them naturally over the course of randomly popping the game in whenever I get the desire to.
I gave this game a second playthrough now that I've chilled out (about Nintendo especially, but also a bit in general ) and enjoyed it more than I did last year. I think some distance in time helps. When you know what's in the game ahead of time, you're able to appreciate it for what is there. As opposed to lamenting over what could have been, which I did back when Breath of the Wild first came out. And having a few drinks and chilling was with this game's overworld was pretty nice. I only upgraded stamina once in my entire playthrough, so it was impossible for me to climb over more interesting routes and I was discouraged from spending most of my time staring at blurry textures as Link slowly scaled countless cliffs. I also saved the Rito quest for last (as opposed to doing it immediately in my first playthrough), which gives you an ability that further emphasizes climbing and skipping over the more carefully crafted paths. And with these precautions and changes of perspective in mind, the game became a much more chill and fun experience.
There are still a ton of flaws to pick at (most of which Joseph Anderson and Super Bunnyhop have already described in great detail within their excellent videos on the game), but for once I was able to put those frustrations aside. I was finally able to "get" this game. And it was pretty fun. After seeing the credits roll, I was immediately inspired to give the first Zelda another chance with no guide. And I enjoyed that a lot more as well. Having chilled out a bit and come to appreciate these games for what they are, I'm prepared to bump up both of their scores to around an 8 (which is noteworthy for me, considering there were times in the past where I would've put them both at a 6). In terms of how I rank them with the rest of the series, I'd put them both above Minish Cap and on the same level as Zelda 2. It feels good to finally get what makes these games appealing on a gut level, rather than just conceptually understanding why people love them.
Finally decided to check a guide for the handful of shrines and quests I had left. Just a few I missed here and there; some of them I had done on my previous playthrough. There were two shrines that I don't think I ever would have found without scouring the whole map with the Sheikah sensor, haha.
The one that surprised me the most was the Kakariko village shrine. I assumed that you couldn't get that orb until completing all the other shrines, since I had done pretty much everything else the game had to offer and it seemed like a big deal; turns out I never did the firefly sidequest. I remember seeing that girl outside the store and trying to release some fireflies in front of her a couple times. Not sure how I missed her in her house at night, but apparently that quest is a prerequisite to the Kakariko shrine quest. Cool stuff.
Nothing mindblowing, but it's satisfying having that squared away, haha. Time to give this masterpiece a rest for good now. Don't wanna overindulge on Zelda before Majora's Mask of the Wild comes out...
I downloaded the Wii U version on launch day - I do have a sealed physical copy though and I may just be dumb enough to buy a Switch copy
After a year and a half, I stumbled into Gannon's room while looking for a memory (i only had two left) I debated if I should back out and go back to him after the memory quest was done but I said - the hell with it lets go.
I beat the game and have gone back and finished the memory quest and now looking for a few more shrines and aim to complete some DLC - namely the champions ballad and trial of the sword. There is also almost two full areas I have yet to explore (at least partly) and at least 2 towers to unlock.
Doing that and facing Ganon again will leave me satisfied. The fact of not fully completing everything leaves things open for a second play through - either on Wii U again or possibly Switch.
One thing I really enjoyed is playing on the TV in my room at night but having the headphones plugged into the Wii U game pad. The Switch can't do that.
Anyways - amazing game I loved ( and still love ) the full exploration aspect and complete openness. A classic.
You know, I actually prefer the ending without the bonus epilogue you get for finding all memories. I find that epilogues in general give me a little too much context; I love just being left hanging after the finale.
I remember reading this book in elementary school called Stone Fox about a kid and his dog who enter a sled race to win enough money to cure his grandpa. It ends with the kid's dog having a heart attack in the last stretch of the race. The second-place guy (who's been this kid's rival the whole book) draws a line in the snow and pulls out a gun, telling the other racers that if they cross the line, he'll shoot them. Then the kid picks up his dog and walks across the finish line. And that's it. That's the end of the story.
I remember thinking how cool that was even back then, and I wish more stories would be willing to do that. Old Zelda games used to pull it off perfectly: final boss, short conversation with Zelda, celebratory credits sequence showing what all the side characters are up to now that the world is saved, and then a poignant stinger afterwards. Breath of the Wild comes close to this, but the credits sequence is boring, and the epilogue really messes up the finality of what would've otherwise been the game's last scene.
I’m not sure if some of you Switch peeps noticed but yes I got myself a used but an extremely good condition copy of Breath of the Wild on Switch complete with the mini collectors guide book. Playing it on the go is nice - I’m trying to just go with the flow again and I’m pleasantly surprised that I’m doing things in a different order this time around.
I noticed you had booted the game up a few days ago - by trippy do U mean barf 🤢 bag required ? I heard it makes people sick