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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
9.62/10 from 39 user ratings

Welcome to the official discussion thread for The Legend of Zelda: Breath of the Wild on the Switch!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

The wait is nearly over. The game is being detailed left and right by the media,… the amiibo have been announced,… and the Nintendo Switch is imminent… The Legend of Zelda series has been a special one for Nintendo fans since it began and the next chapter starts on March 3rd, 2017.

A hero's tale begins anew.
Open your eyes and see what is true.

Fun Facts:
Vast open world where you could go find the end of the game within 15 minutes… but you won't survive it.
Weapons have stats and durability.
Climb pretty much anything you want.
Eat and cook to regain health.
Full voice-acting for all except Link

Lets use this thread to discuss the game on the Nintendo Switch. To help hold the tide of the wait, here are some beautiful screenshots and links for your perusal.

Negative World Threads:
The Legend Of Zelda: Breath Of The Wild for SWITCH and Wii U
BotW Sounds Pretty Expansive (Amount of Content Spoilers)
The Legend of Zelda: Breath of the Wild at launch, comes with Special and Master Editions

The Legend of Zelda: Breath of the Wild - More Dungeon Details
Game Informer Interview - Getting away from traditions and making dying fun

YouTube Videos of Interest
Nintendo Switch - Legend of Zelda 2017 Presentation Trailer
Nintendo E3 2016 Legend of Zelda BotW Trailer
Nintendo Switch Super Bowl LI Ad (2017)
Nintendo Switch Extended Superbowl LI Ad (2017)
The Legend of Zelda Art & Artifacts Book Tour – Nintendo Minute
Fan-Made Old-School Zelda Breath of the Wild Commercial

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Posted: 01/29/17, 18:20:06  - Edited by 
 on: 02/12/17, 21:42:30
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Why not sign up for a (free) account and create your own content?

Yeah, I'm getting close to that point, myself. I still have a couple of minor things to do, but I could put it down now and feel like I saw almost everything. About 130 hours in at this point. If you told me a year ago that I'd spend that much time in the next Zelda without it ever becoming a slog, I'd have told you that you were crazy.
Posted: 04/18/17, 03:56:09

Agreed. I've been Korok hunting for the last maybe 30 hours of my 190+ hours with the game and I'm still having a ton of fun.
Posted: 04/18/17, 05:16:21
The first 100% speedrun of Breath of the Wild has been completed. This speedrun took over 49 hours, including 7 hours where the player had to stop to go to sleep lol
Posted: 04/18/17, 18:09:38  - Edited by 
 on: 04/18/17, 18:10:07
@nate38 Damn, that is crazy.
Posted: 04/18/17, 19:24:09
Posted: 04/19/17, 03:30:42
Haha I can't imagine too many running that. Could you picture running that for that long and missing the record by like 10 seconds? Crazy.
Posted: 04/19/17, 04:05:11
What is the non-100% speed run record? Has anyone just gotten off the plateau and gone straight to the end and beaten it? That's technically possible, right?
Posted: 04/19/17, 04:55:26

That's like 46 minutes or something.
Posted: 04/19/17, 04:56:26
It's actually closer to 41 minutes. We'll have a sub-40 any week now.

Interesting thing about any% runs for BotW is that you can't skip getting the glider. Trying to escape the plateau without it just voids you out and resets you back to where you were before.
Posted: 04/19/17, 09:44:40
@Pokefreak911 FOR NOW. Someone might find some glitchy way around it eventually.
Posted: 04/19/17, 11:26:13

I saw this video. There was pondering if someone could use a similar technique to shoot themselves past the temporary barrier that apparently surrounds the plateau.

Even if they can't it's pretty cool.
Posted: 04/19/17, 11:34:47
I think that a cool speedrun category would be all divine beasts + master sword. That's a significant chunk of content that could be routed in so many different ways.
Posted: 04/19/17, 11:38:06
Well the runners have already talked about ways around it...and it doesn't look good. Unless they were able to find a wrong warp straight to the credits, they can't skip the glider. It's theorised that teleporting outside of the plateau without it would still just void you out, so you can't warp to Hyrule Castle and be done with it. Another way would be by using some funky code manipulation to place the glider into the inventory, but that is incredibly unlikely with a modern game.
Posted: 04/19/17, 17:27:33
Why can't they pause during 100% speedruns? I don't see anything that would be unfair about that.

I'm not typically interested in speedruns, but I am curious about the straight-to-credits one. I wonder how long it takes to get to the plateau, as well as how they can get through the final battle with the crappy starting weapons (though I guess they could grab the good ones in the castle on the way).
Posted: 04/19/17, 22:38:41
I hope hard mode lets you start with the paraglider, that'd make gimmicky runs a lot more interesting!
Posted: 04/19/17, 23:02:29
I beat the game last night. A complete masterpiece in gaming, and a benchmark in which all other open world games will be compared to.
Posted: 04/22/17, 19:18:53

Kind of a shame that Nintendo didn't just design like one supremely 'impossible to find your first time playing the game' route off the plateau, specifically for speed runners.
Posted: 04/22/17, 20:19:02
Time to put some good time into the game while docked. It seems I only get that like once a week and then the other times are short bursts of play and/or portable mode.

The far southwest-ish region is amazing!!
Posted: 04/22/17, 21:37:36
@kriswright Maybe they did, but because it is impossible to find...
Posted: 04/22/17, 23:16:55
I beat Breath of the Wild last week. Not terribly difficult given end-game stats after 120 shrines and 4 divine beasts, but still a rewarding experience. During the final encounter, I jumped off my horse to catch an updraft, and Ganon proceeded to stomp my horse to death, so... uh... that made it just a little bit harder hahaha. I loved the look of the Blights and Calamity because the style was a bit reminiscent of the Twilight creatures, but I really liked Calamity's aesthetics for being particularly creepy too.

I do wish there was a little more depth. I enjoyed the shrines, the Divine Beasts, the Lost Woods, and Hyrule Castle, but I am left really longing for some classic, themed dungeons with their unique architecture, music, puzzles... feel. I hope the DLC delivers in some capacity. I am totally cool with nonlinear progression for most of the game, and I don't think a dungeon requires the same formula of getting a specific item to proceed, but a mix of more (harder) puzzles, enemies, and some sort of better reward would have been great (more armor, indestructible weapons, new combat techniques?). I would have loved a few enemy gauntlets too. How great would it have been to be exploring the world, then you burn some tree, place a weapon in a conspicuous statue's hand, or moving a giant, sealed door like the ones in Hebra, to discover some ancient temple with its own enemies and boss(es)?

Breath of the Wild was fantastic though.
Posted: 04/23/17, 02:25:58  - Edited by 
 on: 04/23/17, 02:28:11
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