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The wait is nearly over. The game is being detailed left and right by the media,… the amiibo have been announced,… and the Nintendo Switch is imminent… The Legend of Zelda series has been a special one for Nintendo fans since it began and the next chapter starts on March 3rd, 2017.
A hero's tale begins anew. Open your eyes and see what is true.
Fun Facts: Vast open world where you could go find the end of the game within 15 minutes… but you won't survive it. Weapons have stats and durability. Climb pretty much anything you want. Eat and cook to regain health. Full voice-acting for all except Link
Lets use this thread to discuss the game on the Nintendo Switch. To help hold the tide of the wait, here are some beautiful screenshots and links for your perusal.
I would be fine with a sequel that used largely the same assets (majors' mask style), but has more interesting and involved side quests and more to chew on for the main quest. And add plenty of new enemies and a new kind of destination to seek out so things feel less predictable.
Yeah, I'm hoping they reuse assets and stuff from this game and make a sequel within less than 5-6 years. The comment Zero linked to is just a tweet to one quick question so I don't know what else they said on the subject (I also feel like they said the same thing after Link Between Worlds, or maybe it's just what I figured), but I hope they're still going to experiment with the formula and try different things. I'm personally hoping for a 3D game modeled after Zelda 1.
On the subject of enemies to add, I think it'd be funny if they added Like-Likes and they could eat weapons in addition to shields. That would probably tick people off though...!
@Secret_Tunnel I agree. Hold us over with an extensive DLC expansion for BOTW in a year or two. Just give us some new enemies and quests and gear and stuff. Fill out the parts of the map that right now just have Korok seeds to reward players. Make it worthwhile to trek across this Hyrule again and I'll gladly pay $30-40. Then give us the next giant open-world Zelda at the end of the generation, and have minimal overlap between it and BOTW in terms of assets. And why not give it a dual release alongside Switch 2? Worked out pretty well for Switch.
And if we get a nice little Link Between Worlds-esque top-down game in between, you won't hear me complain.
I'm at the end of the game now and just about ready to take on Ganon. By my count, I think I have 112-116 shrines. Can't recall how many Korok Seeds I've found, but the only things I can expand still are my weapon slots. I have no side-quests or shrine quests left in my queue. I know of a shrine in the Gerudo region, something to do with sand seal racing, but other than that I have NO IDEA what else I've missed. I've further explored some regions I didn't spend much time in before, and re-wandered around shrine-void regions of my map. Nothing. I suppose I should redo my count after I get the one I know of, but not sure what the best way to track down these last stragglers. Any suggestions?
I hope that's a general statement moreso than 'Zelda will be exactly like this from now on'. I'd hate to think this means the new-style dungeons stay put. Or that we can't get a little bit more progression structure back into the game.
I still think a BotW/OoT hybrid would go down a treat. Ignore what Kris says.
Eh, I don't really see any need for them to re-invent the wheel again with the next Zelda game, especially since I see plenty of room for improving/refining what they've achieved with BotW. I say keep the engine/art-style/gameplay/etc. in tact for at least another game, and focus on the content side of things and go crazy with it. I'd rather have another Zelda game in ~3 years that further exercises the potential that this type of 3D Zelda game can offer.
The last 4 or 5 took me quite a while to find. I was sure I'd find one in a certain region that I didn't explore a ton of, and also had plenty of empty space on the map, but there wasn't one there as it turned out. Just keep trying...you'll come across them eventually.
The thing for me is, it's clear where most of the development focus of BotW was and what got the most attention. I feel like a sequel with an increased emphasis on storytelling, quest design, dungeons and world-building -- while sticking with BotW's open-world framework and rules set -- could not only be better than BotW, but a lot better. That potential has me really excited for the series going forward, because BotW was the shot-in-the-arm it really needed and there's a lot there to build off of.
Here's what I'm willing to say: I'm down for 2 or 3 optional long-form, underground dungeons incorporated into a similarly sized overworld in the next game. Moreso if it's one that reuses assets from BotW.
If, for instance, the only way to get the Hylian Shield was to go through a standard dungeon and fight a unique boss, I think that would be a pretty cool addition to the game. You don't have to have that shield, but it'd be a good prize for completing a dungeon like that. Maybe you could include that whirlwind boomerang or something in the other dungeon. Something useful but not required.
What I wouldn't want to see is a significant reduction in the size of the overworld to accommodate a bunch of required dungeons. At that point, we might as well just go back to the OoT formula again.
No I wouldn't be arguing for a significant reduction in overworld size either. It's nice and meaty, and I don't want to lose that. I think we just quibble a little on what to fill it with and how to progress.
Yeah. I think we have slightly different ideas about how we measure story progress - and you clearly like dungeons more than I do - but we both like Zelda games of both OoT and BotW varieties. So anything on the spectrum between those two will probably still be a game we'd both like. I think I'd just favor something slightly closer to BotW, as it is, than you would. But that's no big deal.
A Majora's Mask type sequel could be one of my favorite games EVER. It'd need the emotion of that game though.
The thing I really miss and I think could be taken to the next level with shrine quests is back when every Zelda had some "gimmick", like time manipulation or the light / dark world, etc.
Hmm, maybe one of the new powers could be some time-related thing that moves certain items / areas / etc. in time. Hey we need to get to that thing deep under water *goes back in time to when there was no lake here* I dunno, something that would play out like the light / dark or time stuff in LTTP, OOT / Majora's Mask, etc. those always had the coolest puzzles designed around their gimmicks.
No way could they do that for an entire BOTW-sized world though. It'd have to have limitations I guess.
It's weird. I'm very close to retiring from gaming altogether. Seriously. But one thing I did think about was picking up the remake of Majoras Mask, first, since I'm still interested in it and would like to fill that gap in my Zelda knowledge.