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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
 
9.86/10 from 35 user ratings

Welcome to the official discussion thread for The Legend of Zelda: Breath of the Wild on the Switch! To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

This will be the official thread for general discussion on this game, but there may be other threads with more specific discussions. If there are any details about this game that you believe should be in this post, please contact a moderator and ask if they can add them.

END AUTOMATED TEXT. THREAD CREATOR INFORMATION BELOW.


The wait is nearly over. The game is being detailed left and right by the media,… the amiibo have been announced,… and the Nintendo Switch is imminent… The Legend of Zelda series has been a special one for Nintendo fans since it began and the next chapter starts on March 3rd, 2017.

A hero's tale begins anew.
Open your eyes and see what is true.

Fun Facts:
Vast open world where you could go find the end of the game within 15 minutes… but you won't survive it.
Weapons have stats and durability.
Climb pretty much anything you want.
Eat and cook to regain health.
Full voice-acting for all except Link

Lets use this thread to discuss the game on the Nintendo Switch. To help hold the tide of the wait, here are some beautiful screenshots and links for your perusal.





Negative World Threads:
The Legend Of Zelda: Breath Of The Wild for SWITCH and Wii U
BotW Sounds Pretty Expansive (Amount of Content Spoilers)
The Legend of Zelda: Breath of the Wild at launch, comes with Special and Master Editions

News:
The Legend of Zelda: Breath of the Wild - More Dungeon Details
Game Informer Interview - Getting away from traditions and making dying fun

YouTube Videos of Interest
Nintendo Switch - Legend of Zelda 2017 Presentation Trailer
Nintendo E3 2016 Legend of Zelda BotW Trailer
Nintendo Switch Super Bowl LI Ad (2017)
Nintendo Switch Extended Superbowl LI Ad (2017)
The Legend of Zelda Art & Artifacts Book Tour – Nintendo Minute
Fan-Made Old-School Zelda Breath of the Wild Commercial

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Posted: 01/29/17, 18:20:06  - Edited by 
 on: 02/12/17, 21:42:30
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@Zero
Going by your logic though there's almost nothing they could have done to communicate it strictly visually aside from flaming walls or spikes jutting out everywhere. Slick looking walls could theoretically help but as we've already established, it's kinda arbitrary what Link can and can't climb in this game anyway. That wouldn't help much because as you said, the logic is to try and climb everything. So a slick looking wall wouldn't stop you from trying anyway. And the DBs are another example of this, as I agree with @TriforceBun that the DBs do look more climbable than the Shrines.

So like I said, I see your point, but it's kind of a weird picky complaint considering it takes all of 10 seconds to figure it out in Shrines and DBs.
Posted: 03/30/17, 20:43:49  - Edited by 
 on: 03/30/17, 20:46:15
*shrugs* Never said it was a huge deal, just making conversation.

But I'm not sure I agree that there is "almost nothing" they could have done just because none of us nerds thought of anything instantly. These are the game design gods of Nintendo! They have minds we can't even comprehend! THEY KNOW THINGS.
Posted: 03/30/17, 21:13:41  - Edited by 
 on: 03/30/17, 21:14:06
@Zero

You keep bringing it up though!

So it must be a big deal to you.
Posted: 03/30/17, 21:20:19
Weird picky complaints are what can make a 10/10 game into a 10.1/10 game! But yeah, I didn't think it mattered, even a little, and Zero is a dumb anti-fun indie dev snob snowflake for bringing it up.


In other news, I've played over 110 hours of BOTW at this point, which means I've played an average of over four hours per day I've been home since I got it. As much as I'm enjoying the game -- which is a ton -- I am also looking forward to being finished with it so I can get back to my relatively balanced life. Bad news, then, because the game never ends, it just goes on forever. Last night I found a whole new town I'd never been to.
Posted: 03/30/17, 21:30:58
After testing early on whether or not surfaces within the shrines could be scaled, I think the slick polished stone texture does well to convey that the walls cannot be climbed there. But, I agree with Zero that the visual cue is not present with the Divine Beasts. One obviously learns quickly that the surfaces aren't scalable, but they could have been made to look a little more slick. Tough design choice though... aesthetic options may be limited when designing 10,000 plus years old stone machines that look weathered...
Posted: 03/30/17, 21:31:23
80 shrines/187 Koroks, about 3/4 of the map explored, loving every minute of it.
Posted: 03/30/17, 21:34:20
@Zero
There's more pressing issues to discuss!

Yeah I didn't think you were foaming at the mouth over this or anything, I even said I agree with you. Just strange that you felt it was actually sorta bad game design.
Posted: 03/30/17, 22:02:53
I don't think I actually tried to climb in shrines since the walls are smooth, but I probably tried it in the beasts since they look coarse.
Posted: 03/30/17, 22:10:54
@TheOldManFromZelda Because you guys keep coming up with weak defenses of it! Probably a better defense would be "it wasn't a priority for Nintendo" and I'd be like sure, I agree.

To me it falls in the same space that being able to swim up waterfalls without losing stamina does. Which is to say it works for the gameplay, so it's fine, but it also just feels a bit weird in relation to the rest of the game.

Oh, you guys want to hear ANOTHER pointless complaint? You ever try to go far out to sea? THERE'S JUST AN INVISIBLE WALL. At least have some wind blow you back or something.

Posted: 03/30/17, 22:22:18  - Edited by 
 on: 03/30/17, 22:27:12
Ha ha, yeah, it does seem weird to get to the edge of the world and hit an invisible wall with the words "You can't go any further." But why? Nothing is actually stopping Link! I think it should at least give a reason for it, like the message should be something like "You can't leave Hyrule, you coward! Get back in there and be a hero!" There are also some mountains at the edge of the world that Link will just clip through and fall into a glitchy graphic abyss, which I think is pretty funny.
Posted: 03/30/17, 23:06:18
@Mop it up

It IS weird. I mean invisible walls are nothing new in video games but there has always seemed to be some...obviousness about them? That it makes sense that there's a definite boundary here? I dunno. But the graphical style of Zelda fosters the illusion that you really should be able to keep going. You're partway along a plain and bam.

They could have put a treasure chest out there too, just out of reach, really screw with you

Meanwhile, quick question to anyone who has the Rubber armour set:

I have the helm, and the pants. I need the last bit. Now both of the parts I found were in Faron province. Given my experience with the Zora armour, would I be right to conclude that my missing piece is also in that area where I found the other two pieces?

Yes or no answer only please- Is the missing piece in Faron or not?
Posted: 03/30/17, 23:46:32
@Shadowlink I was confused by this too, but the answer is: not!
Posted: 03/31/17, 00:09:13
@Zero
Aw that sucks. For a game like this so focused on the reality of this world that shouldn't be. There's invisible pits too which is probably even worse :/
Posted: 03/31/17, 00:14:17
Mop it up said:
Ha ha, yeah, it does seem weird to get to the edge of the world and hit an invisible wall with the words "You can't go any further." But why? Nothing is actually stopping Link! I think it should at least give a reason for it, like the message should be something like "You can't leave Hyrule, you coward! Get back in there and be a hero!" There are also some mountains at the edge of the world that Link will just clip through and fall into a glitchy graphic abyss, which I think is pretty funny.

Yeah, I agree. Just say something like, "Hyrule is that way, tough guy" and leave it at that.

Or have Navi cameo and say, "Hey! Listen! The game is behind you!"
Posted: 03/31/17, 05:01:53
The other option would be for it to be truly impassable. Like a bottomless pit, or sub-zero temperatures. Every time you try, you just die and get put back on the edge again. No amount of food , elixirs or armour will help you. Make it implied rather than explicit.

(Although then Zero will bitch about the game not being explicitly clear that he can't get through, and then will regale us with the story about how he wasted half his food stocks trying to pass beyond the edge of the known map.)
Posted: 03/31/17, 05:35:10  - Edited by 
 on: 03/31/17, 05:36:07
I was thinking there could be a big ass sea creature that attacks you if you get too far from land.

But it's true that I'd probably waste a bunch of time trying to kill it.
Posted: 03/31/17, 06:25:13
The ocean solution is: if you swim too far out, you wake up from the dream on your raft, roll credits, Marin was a seagull all along.
Posted: 03/31/17, 07:09:06
Went and beat this again last night after the first time didn't save for some reason. Now I can see my completion percentage… 40.19%. Oi!
Posted: 03/31/17, 13:01:57
The Thunder Helm is the best piece of equipment in the game. There is absolutely no contest whatsoever.

Lightning immunity is kinda ridiculous in this game.
Posted: 03/31/17, 13:13:38  - Edited by 
 on: 03/31/17, 13:16:59
@pokepal148

Hmmm, I think the Sheik set with stealth and nighttime movement bonus is my default/favorite exploring set (when weather conditions allow). So easy to collect bugs and frogs!
Posted: 03/31/17, 13:55:39
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