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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
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9.62/10 from 40 user ratings |
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01/29/17, 18:20 Edited: 02/12/17, 21:42
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Shrines Got! I was very fortunate tonight...the first area I decided to check out ended up being where the last shrine was, which I'm a little surprised about because I had explored all around that area but never quite in the center -- which is where the shrine was! As far as other stats, I'm up to 400 Korok Seeds and 57% overall completion. Nearly all of my armor is up to Level 3. I've got ~5~ side missions left to find, and then that elusive last Great Fairy (which I can't believe I haven't found yet!) Now that I've done the shrines, I think I'll hit all of the major population centers and stables again (during the day AND at night) to make sure I didn't miss anything big. Where are you guys seeing your hour count at? I've gotta think I'm over 150 hours, maybe even 200, just spitballing... @ZeroThat was the first dungeon I did as well, and while I kinda wished it was a bit more substantial as well, I'm far more in the "it was pretty awesome" spectrum. My biggest takeaway was when climbing the outside of the elephant, changing the height of its trunk to get way up on top of it and seeing the whole rest of the world around me -- Zora's Domain, the mountains, the reservoir, etc. -- and how the dungeon is basically just another part of this huge world like everything else. It made this big statement to me of "this is what a Zelda dungeon is in 2017." Everything about it just felt fresh. As far as the climbing goes, I'm guessing it's because it would break a lot of the dungeon/shrine puzzles and traversal, but it is a bit odd considering ( @Zero this is a spoiler for you based on your progress, so don't highlight this next part!) Revali's Gale can be used in dungeons and can be used to "cheat" in spots. Bird was my third dungeon so I only had this ability for the Camel dungeon, but I felt a bit guilty using it there. |
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I finally found another mini-game, the glider one you get after the island shrine quest. Pretty neat! Although it's a bit odd because it is a mini-game that you can do better with the more powered up your stamina is, which kind of makes me feel like why bother putting too much time into it right now? But maybe that's better, can come back here and then when I'm a bit more powered up and get a lot higher score than I got before. Actually that probably applies to the first mini-game I found, the deer hunting one as well, only in that case it'd be more about getting better stealth gear / using better steal items than actually powering up. It's not the fault of the game at all but because it is SO HUGE sometimes the pacing is tough to get used to. Like I was thinking "this game doesn't really have many mini-games" but then I was like well, yeah I have only found two so far, but A. there might be more that I missed in the areas I have explored and B. I've really only explored about 1/4 of the map at the moment. @carlosrox Discovering by doing something that you would think would work that doesn't is sort of the opposite of a visual cue though? By visual cue I mean you look and go "oh, I probably can't do that." The most clear example I can think of is spinys in the original Super Mario Bros. Up to that point you could pretty much jump on any enemy right? And then they introduce one you can't jump on. But you don't have to jump on it to find out. You look at it and go "oh, definitely should not try to jump on that!" It's a really basic, obvious game design technique! Actually BOTW does use spikes in some places to restrict your climbing, like on some of the towers. I doubt anyone ran up to one of those towers with spikes on them and thought "hey I bet I can climb those spikes!" It's just visually clear that you can't. Of course I get why they didn't coat all of the walls of shrines / dungeons with spikes, that'd be kind of ugly. But I think they could have probably made it more visually obvious than it is. |
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