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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
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9.62/10 from 40 user ratings |
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01/29/17, 18:20 Edited: 02/12/17, 21:42
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Spent the weekend just doing straight up exploring. I have only four shrines left to find, and I know where one is, I just don't know how to access it. So three left in the wilderness to go find. 10 side quests left, and I have no clue where those will be since I've talked to all NPCs at all of the population centers. I think. Also have cleared 300 Korok seeds. Fully maxed out my shield and bow inventories. Also bought the Dark Link outfit using my mon; just a bummer that it's not upgradeable, though...I'd be wearing that all the time. I've gone back to a lot of previous areas that I didn't spent too much time in the first time through, and yup, I'm finding stuff. That's at least where the missing shrines seem to be. So my goal at the moment is to find the remaining shrines and the last Great Fairy. After that, it'll be pure roaming. I'm close to the point where I never even look at the map screen anymore, except for fast-traveling. It's rare for an open-world game where I'm not totally reliant on the map, and it speaks to the strength of the world and level design. There's been some debate about the weapon degradation mechanic, and I have no issue with it. I like the feeling of constantly improving, where I get something new and great, and drop my worst item (which is typically what I have equipped). Raising the average, so to speak. There is one definite flaw with BotW, though, and it's come up more and more now that I'm just exploring: Treasure chests should always contain something you can use. There is nothing worse than finding a chest, opening it, and finding a weapon that's way worse than the worst one in your inventory. But your inventory is full. So you can't do anything with it. Can't sell it. Can't convert it into materials. Nada. I can use arrows, or rupees, or gemstones. Crappy weapons? Totally worthless. It's sad that I often drop something so I can retrieve the item from the chest, and then summarily discard it, just so I don't come across that same chest again later on and wonder if there's something good in there. There are some "iffy" design choices in BotW that I think can be argued either way as to whether they help/hurt the game, but this is the one that I think is a clear shortcoming. In the next game, either: a. Use an algorithm such that if you find a weapon/shield in a chest, it's always better than the worst one in your inventory currently. b. Have a mechanic to break down weapons into raw materials. c. Don't use weapons as a treasure reward. Stick to consumables/sellables/currency. |
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@TheBigG753Totally disagree that there should be an algorithm that checks against your inventory for treasure chests. That seems to go against the spirit of the game - that some rusty old treasure chest would always have something good. It should have what it has and it's up to the player to decide if they can use it. I do agree there should be a 'fast discard' option, though, so the chest isn't just hanging around. Though I like the raw materials idea. I wonder if it would be an economic balance problem if every rusty sword can give you something useful. ---- In general, I'm surprised how many minor complaints I've heard (here and in other places) about how there needs to be better rewards for tasks in this game, to the point where some people view it as a flaw that side quests don't come with more handsome rewards than a few rupees or whatever. Or calls for more clear 'progression'. One guy on the AV Club was very passionate that every task in this game should be beneficial to the player's end goal of defeating Ganon. It makes me wonder what the fuck gamers play games for - the experience or the experience points. Everyone's free to have their own views, of course, but some of the complaints start to suggest that there's at least one view of what games are supposed to do that is just philosophically foreign to me. I mean, here we have a nearly living Hyrule, open for a million unique experiences, and some guy wants to thread the entire thing through the Defeat Ganon needle, just so he doesn't feel like he's wasting time that one hour he spent shield surfing in the mountains. How silly. |
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I'm actually a little surprised that there isn't some sort of equipment shop where you can buy and sell weapons, bows, and shields. None that I've found anyway, anyone else find one? I don't think selling them should be worth much as to not destroy the economy of the game, but it's better than trashing them. When I find a weak weapon then I just pick it up and hurl it at the nearest enemy, which is fun, though I'd probably rather have 5 rupees. I wish I could throw bows and shields at enemies, that'd be nice to do with weak ones instead of dumping them. @nate38 I actually like that idea. In fact, I'd probably spend too much time on that, ha ha. Zelda's probably already sick of waiting for my lazy, unfocused tush. @Joshwaahh I actually didn't really enjoy this game in the beginning either, but it gets way better as it goes. I know it's tough to invest more time into a game that didn't leave a good impression, but you've already invested this much time and money into it that I think it's worth a few more hours at least. |
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