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The Legend of Zelda: Breath of the Wild Discussion (Nintendo Switch) [game]
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9.62/10 from 40 user ratings |
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01/29/17, 18:20 Edited: 02/12/17, 21:42
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Did a bunch of exploring the southwest/ Gerudo region, and finished my remaining side missions in the area. Although this eventually expanded into further exploration of other regions in all corners of the map. I'm 1 shy of 100 shrines, and I've been working on upgrading most of my armor. Everything's up to at least Level 2, and about half of everything else is up to Level 3. Feels good to have my Champion Tunic up to Level 3 -- hunting those dragons for materials is one hell of a rush. My march towards Ganon begins tomorrow. I haven't sniffed most of the center of the world map, so I won't be going straight to the castle, but I should fight him sometime this week I imagine. 99 Shrines Completed. 3 full Stamina Wheels 21 Heart Containers 233 Korok Seeds Collected 834 Rupees on hand Four Divine Beasts Resolved 8(13) Memories recovered @DrFinkelsteinI've just been buying up ancient arrows with my surplus rupees. Takes 'em down in one shot. I'm so bad at doing parrys, though I've got a ton of good shields right now so I might try practicing that a bit... @nate38That's the memory that's had me scratching my head as well, though I still have to find 3 others. It's just trees. Stuff I've gleaned from NPCs about a certain important location made me think I was sure where it would be, and based on how it looks on the map, everything checked out. But...it's not there, it's not the spot. So I really don't know. I'm hoping it's somewhere I haven't been to yet. |
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@Hero_Of_HyruleHE HAS A DIFFERENT OPINION, GET 'IM! I do agree with a couple things you're mentioning, albeit not to the same degree. But I feel I should point out you said you were growing tired of it by 65 hours and the world's magic eventually wore off...I mean, isn't that longer than almost all the Zelda games in and of itself? Is your issue that the game doesn't have enough content? All good things must come to an end, after all! I'll agree that BotW's "peaks" aren't quite up there with the best of the series--or to put it more accurately for myself, its narrative and scripted peaks in this case. Granted, I haven't done all the dungeons and story stuff yet, but no single scripted moment has come close to Wind Waker's Old Hyrule or Tetra reveals, OoT's Sheik reveal, MM's Anju/Kafei story or SS's late-game conversation with Zelda. What's there has been nice--the Zora story was on-par with solid moments like TP's Midna stuff--but I'm missing that level of emotion that the series has dipped into successfully in the past. Again though, it could still be coming--haven't seen Zelda's famous crying scene from the trailer, for instance. But for me, the difference is that while it's lacking great scripted moments so far, it's balanced out by the great UNSCRIPTED moments. All those adventures I've had in the game so far are cool not because some dev out there wanted to show me his clever writing, but because they were mine. The memories with BotW are more personal than in many past Zelda games to me because I'm getting my own experiences out of the game that I feel aren't shared with other players, at least not in the way that I've experienced them. It hearkens back to the good old days of playground talk about games, before the internet made nothing feel like a secret anymore, and I've had plenty of these "Had any adventures?" type conversations with my friends and brother since the game came out. It's truly a refreshing approach to a series that prides itself on adventure. To put it another way, my favorite parts of past Zeldas are almost all stuff that everyone who's beaten them will have experienced. "That was cool when Sheik turned out to be Zelda." Conversely, when I think of BotW, I'm not thinking of story stuff, but how great it felt to make a daring run into Hyrule Castle before attempting any dungeons and stumbling upon a real treasure, then escaping with my life. That experience wasn't necessarily better than entering the Dark World for the first time in ALttP, but it feels exciting because of how personalized it was, mixed with the usual thrill of "breaking the rules" in a game. I'll agree a bit on the dungeons too, from what I've played. I miss 'em. But each Zelda game has its own strengths and weaknesses; BotW's dungeons aren't as good as TP's, but its world is a heck of a lot more enticing to explore. It's story isn't as surprising and delightful as TWW's, but its challenge and balance are way better. Even my favorite game in the series (the original) is severely lacking in character and emotion compared to many of the later games. So I can't really hold those elements against BotW all that much; character, exploration, rewarding gameplay and dungeon design are all really important to me in Zelda and it's hard to think of a single game in the series that fully nails all of them. I guess OoT, MM and TWW have a pretty strong balance but are all bested in some areas by another game. @ZeroI actually think the puzzles might be among the best in the series. I love that they're physics-based now, as it leads to a lot more logical solutions. Instead of trying to get into the developer's head, you're utilizing what you know of your runes and your equipment to try to solve them. Heck, I'd say they extend to the overworld, too. Getting over that mountain, taking out that camp without using too many resources, clearing that river. They all fall under the umbrella of "problem-solving" and each have several solutions and approaches to take. And new problems crop up all the time to solve. It's raining! Should I wait it out? Try to shimmy up by climb/jumping and restoring stamina with food? Find shelter and build a fire to stay at until morning? Find a different, longer path up the mountain? I like how my brain is always being tested with the game, and not just with static (and if I'm being pedantic, unnatural) puzzles in dungeons. |
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@TriforceBunThe awe inspiring of scope of the world stopped feeling so magical after about 40 hours though. My complaint is not that the game ends, but that its biggest draw for me has an expiration date. The point when I say, "okay, the world really is this big". I mean that I will never be able to get that magic back again, and now that it is gone the game is less appealing to me than a lot of other Zelda games. It's still a very good game, period. But, for me it is one of the all time greats. Today, I can enjoy Majora's Mask, Wind Waker, Skyward Sword, Link Between Worlds, Oracle of Ages, and so on to the same degree that I have in the past. I just replayed the completely linear DKC Tropical Freeze, and enjoyed it even more than when I first played it. But I will never enjoy Breath of the Wild as much as I did for those first 20-30 hours. With more time, I will only come to further see how shallow the combat is, how much time is spent just running or climbing, how often enemies are reused. I can still enjoy Breath of the Wild a lot. But not on the level that I enjoy plenty of other Zelda games. A lot of this comes down to personal preference, though. I tend not to prefer games where the main appeal is in "creating/finding your own adventures". I tend to enjoy games with more direction, and a more tightly crafted experience. The uniqueness of my own experience doesn't intrinsically add value for me. And I want to add that all of this is okay. I like Breath of the Wild. I'm fine with it straying so far from the prototypical Zelda template. I'm happy that this game means so much to so many people. |
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@ZeroUsually when you use the word prototypical, you're referring to the 'original' form of something. And Breath of the Wild shares a lot in common with the original Legend of Zelda - Aonuma even said that was one of the development goals. But it's just being pedantic. We understand what Hero of Hyrule means - that the typical version of Zelda as most of us understood it pre-BotW is much more linear, which he clearly prefers. And that's ok. I even understand it, to a degree, as I prefer the Mario series to be more tightly controlled and linear, like in the Galaxy series, rather than full of big, open jungle gyms, Mario 64 style. There's a case to be made for tightly woven, controlled experiences. Zelda just isn't the series I'm looking to make that point with. For me, I'm partial to the more exploratory Zeldas, like the original, Wind Waker and Breath of the Wild. Though I do love the others to various degrees. |
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@kriswright Oh, you're right. My bad. I should have said typical. I was trying to refer to the essence of what makes a Zelda game a Zelda game, but that's kind of subjective and nebulous. EDIT: Yeah, you got what I was trying to say, I just didn't say it right. For me, the combat mostly consists of running up to things to hit them. When they look like they're going to swing I'll either try to stagger them or back off. It grew kind of tiresome for me. You can get creative, but I never had any reason to. Button mash the stuff up close, shoot the stuff far away, and parry the robots lasers. Not bad at first, but after a while it wore on me. And I'm not really saying there is an alternative in a game like this. For me, the fun and interesting things I discovered were heavily surrounded by a lot of down time climbing stuff and running. Towards the end of my time with the game the "boring running around"- to - "fun discovery" ratio was skewed too much toward "boring running around". Sure, there are probably plenty of interesting things to find, but I'm too tired of slowly running around and slowly climbing mountains to feel motivated to go out and find it. I may not have seen everything, but I feel like I have seen everything that's worth the effort of finding considering my level of fatigue with the game. Most of this stuff comes down to me not being a fan of the genre. So it is a testament to Breath of the Wild's quality that I enjoyed it as much as I did. |
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DungeonS in the DLC? Is it going to have multiple dungeons then? I thought it was just the one?!
I'm not disagreeing that the overworld in BOTW is a call back to the spirit of the original (I'd also add in Link to the Past, which is maybe a bit more sectioned off, but still has different ways to get from point A to point B), especially contrasted with something like Skyward Sword and its closed off areas, or Spirit Tracks and its... almost completely lack of an overworld to speak of. I just think overall the balance is very, very different from the original in the sense that the original still had a huge focus on dungeons (and boss fights in those dungeons.) And then Link to the Past added this huge focus on puzzle solving in the dungeons.
I do miss that. It's hard to feel dissatisfied when Breath of the Wild is so good. I mean, at this point I'd say it is one of the best games I've played, and much like Metroid Prime, Resident Evil 4 or Super Mario Galaxy 2 I could find things that all of these games don't do quite as well as earlier games in the series did, but they're all so damn good that really, who cares?
But when it comes to what I'd like to see in the next Zelda, like Shadowlink I'd probably like something pushed a tad bit back in the puzzle dungeon direction.
But not another Ocarina of Time, ew. |
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