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The Binding of Isaac: Afterbirth + Discussion (Nintendo Switch) [game]
 
The Binding of Isaac: Afterbirth + on the Switch
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Welcome to the official discussion thread for The Binding of Isaac: Afterbirth + on the Switch!

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The Binding of Isaac: Afterbirth+ includes Rebirth, Afterbirth, and the Afterbirth+ expansion and will be launching with the system March 3rd on both retail and digital formats.

It's cool to see this hit launch since it's generally well-received. I'll probably pass on it myself since the content and subject matter are not really my thing, but more games from the start is always good news.

Let's see if Konami can match or beat that $39.99 price with Super Bomberman R now...

PS. "6th Switch" is hard to say.

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01/19/17, 02:00    Edited: 02/23/17, 18:41
 
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@Zero
Just because you get the same items doesn't mean it's the same stuff. There are a lot of them that affect each other in strange ways, causing the end result of the items to be different.
01/19/17, 05:36   
I gave it a shot on Steam because it seemed up my alley in its gameplay. I could probably get past the gross factor if the gameplay clicked for me, but it didn't quite land for whatever reason. I can see why people love it, though.

I didn't care for the concept of roguelikes for a long time, but I've warmed up to them a bit after having amazing experiences with Spelunky and Crypt of the Necrodancer.
01/19/17, 05:50   
Edited: 01/19/17, 05:51
I dunno, I got bored of it fast. Roguelikes have "endless" gameplay... but they also feel repetitive very quickly for me.

@nate38 I did enjoy Crypt of the Necrodancer, but like all of these type of games, I didn't get very far in it.
01/19/17, 06:11   
Edited: 01/19/17, 06:12
@Zero Think of all the content you missed out on!

Oh snap I just remembered the Necrodancer expansion comes out on Early Access this month! I dunno if I'll play it until it's "complete" but I'll buy it right away.
01/19/17, 06:14   
Does Steamworld Dig count as a roguelike? 'Cause I thought that was really good.
01/19/17, 06:43   
@TriforceBun I don't think so? I seem to remember it had randomized dirt/platform layouts or something, but the overall maps and upgrade paths and stuff were all pretty set in stone.
01/19/17, 16:32   
@nate38 Well, also my computer died and I had no backup save files so I lost all of my progress.

@TriforceBun People will argue forever what it means, but these "Rogue-like" games tend to have a few pieces in place:

1. Procedural generation of areas
2. Death brings you back to the beginning (some have unlockable shortcuts, or let you keep upgrades to characters, others do not)

Not sure if SteamWorld Dig really counts. I kind of forget how it all plays out to be honest but I feel like it didn't keep making you repeat stuff over and over when you died, did it? Maybe a bit. I do remember starting from the top a lot...
01/19/17, 17:52   
Edited: 01/19/17, 17:54
Is this a roguelike game, similar to Don't Starve?

Edit: thread answered my question. You know, although they intrigue me in concept, it turns out I don't really like these types of games.
01/19/17, 22:27   
Edited: 01/19/17, 22:28
@TriforceBun

I wouldn't say so. It's got some randomized elements but when you die you continue on your same game. A roguelike is basically randomly generated and if you die you have to start all the way over.

@Zero

You would return to the top to sell stuff or if you died but could easily get back to where you died which would be the same as before.
01/19/17, 22:31   
@anon_mastermind Join the club buddy. It's frustrating too because it's such a popular trend now and a ton of highly praised games come out that are Rogue-like but... I struggle to get into them.
01/19/17, 22:43   
Oh, the dying-means-starting-over thing. So then something like Don't Starve would count?
01/20/17, 01:21   
Zero said:
Hey afterbirth is natural. The mystery of life and all.

So are (some) breasts. So much so, we -- as Mammals -- are named such.

Zero said:
@anon_mastermind Join the club buddy.

Clubuddy.
01/20/17, 02:41   
@Mr_Mustache

You're in luck, then! Because the Switch launch also has...

01/20/17, 03:10   
@Mr_Mustache ..did anyone say they weren't? I love all of nature's mysteries.
01/20/17, 05:15   
@TriforceBun

Did you miss my posts in the MIILK thread?

@Zero

SMUT THREAD = NATURE'S BOUNTY
01/20/17, 05:32   
01/20/17, 06:37   
@TriforceBun
I would say that it has some elements, but is primarily a survival game at it's core. Good examples of roguelikes would be Binding of Isaac, Spelunky, Rogue Legacy, Vagante (super underrated), Nuclear Throne, and Enter The Gungeon. All have you starting with near nothing and slowly unlocking more and more. Another core feature of these games is slowly learning the patterns and best ways to approach the game. Even if you start with nothing in a run, you still have all your knowledge from your previous runs that can be used to your advantage.
01/20/17, 07:09   
I played this for a few minutes and it is one of the few games that actively turned me off solely based on its visuals. I'll pass.
01/20/17, 07:31   
Zero said:
@Mr_Mustache That's not an accident, the plot involves a fetus or something. It's pretty gross.

I have it actually. Tried it out. Not really my thing. Another "roguelike", I just can't get into those kind of games. Anand probably loves it. It's very original Zelda inspired, which is cool. But yeah, roguelike. Not for me.

Noooot really... As with most of you guys, the theme really turns me off. Even moreso than with Super Meat Boy. I got the base version on PSN+, and I've tried to play it a few times. Seems like it could be decent, but that theme...

That said, I still pre-ordered it, because someone said that there would be a bonus in the first couple thousand copies, and I am a moron. Also, sorry to keep pimping this, but there was an AMAZING DEAL AT BEST BUY.
01/21/17, 00:48   
Edited: 01/21/17, 01:20
I tried a demo of this somewhere, maybe WiiWare? Count me as someone who doesn't care for the theme, though the gameplay didn't seem that good either.
01/21/17, 01:19   
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