Shirley and I played the first world. Both loved it. Very creative! Another game where there isn't just a single solution to any given puzzle, in fact for the physics-based ones there are potentially all kinds of solutions. Makes you feel smart when you figure out something that works.
I've been enjoying watching people play this almost as much as playing. It's a separate kind of fun-torture because you want to scream "POP THE BALLOON COME ON ITS SO OBVIOUS" but you sit there smiling so they can work through things on their own, ha ha.
Speaking of, I feel like the open-ended nature of solutions could potentially lead to some erm... tension. There were some points where Shirley and I both had very different solutions in mind and got into (short-lived, not actually tense) debates over which one was worth trying first. Also some "I think we need to recut and try again!" versus "Nah it's going to work just stick with it!" Because just having a good idea doesn't mean you will execute the cut perfectly, so sometimes you're just really winging it with a not so great cut but you don't quite want to give up on it just yet.
I hear that. On the basketball level we probably didn't have quite the right cut but the heck if I was going to try again! I WAS GOING TO MAKE IT WORK IF IT KILLED ME! (Lol, took so much longer than it should have...)
It's not limited to Snipperclips. Nintendo is putting this sort of stuff in all their games now, it seems! Zelda BotW be suggesting stuff like CRAZY. "Sneak up on a horse from behind?" Yeah, I hear ya, Nintendo. I get what you're saying.
So one thing we learned at our party tonight is the 4 player competitive stuff is just over the top nonsense. It's kind of broken but kind of hilarious too. And the 4 player cooperative stuff is hard to coordinate but uh... it probably works?