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Top 10 N64 Games [top ten]
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12/30/16, 08:11 Edited: 01/28/18, 04:35
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Taken on its own, the second outing of the titular bear and bird is pretty great. It's only when comparisons are made between the sequel and the original that disappointment arises. For the second outing, Rare pushed the boundaries of the series in a lot of ways. The underlying philosophy seemed to be that more was better, so we've got more moves, a ton of eggs, a bigger overworld, and more expansive levels. In some ways, this game is more creative than the first title as its levels draw from less cliche platformer environments, featuring factories, sunken cities, mayan inspired temples, a carnival, and an ancient dinosaur area. So then what is keeping Tooie from replacing my beloved Banjo Kazooie in the cockles of my heart? Well, sometimes Banjo Tooie slips into becoming a case of quantity over quality. That aforementioned Dino level in particular has large expanses of open spaces with little interesting to do or see. The same is true of the mine level, albeit to a lesser extent. And the factory level is a convoluted mess to navigate and mentally map out. It also feels like there are too many moves that are only useful in too few situations. Banjo Tooie has it's fair number of instances where less would have been more. But that doesn't stop Banjo Tooie from being a great game. It is a well made 3D Platformer with the unfortunate position of having to follow in the footsteps of one of my favorite games.
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Kirby 64: The Crystal Shards |
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He's more than you think, he's got maximum pink. And thanks to the future magic of new millennium polygons, he's more well rounded than ever. It's Kirby!
Kirby 64 is fantastic. It's got a soundtrack crafted by gods in the halls of Valhalla, capable of instilling a variety of feelings ranging from energetic optimism (Grasslands 1) to somber, mechanistic determination (Factory Inspection). It's absurd that a game so bright and cheery can produce music that feels so melancholic.
And this game has an incredible 64 different power ups! Actually I made that number up, but it's a lot! Being able to combine longstanding series powerups to create creative new abilities is brilliant. Some are much more effective than others, but even the upgrades that aren't all that useful are inspired and interesting. When I was younger, I would challenge myself to see how much of the game I could get through using the fridge ability.
The Kirby series is like the eternal bridesmaid or that employee who has been plugging away at a job for 20 years but is hardly noticed. The series puts out a ton of games, both experimental and traditional, with almost no duds and consistently phenomenal music, but the series always seems to be overlooked when considering Nintendo's greatest IPs. I'm guilty of this too, so we're all the asshole here. Kirby deserves better than this.
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Like Conker, the core gameplay here isn't really anything special. There's an appeal to the simplicity of the RPG mechanics, but it wears thin after a couple dozen hours. The main attraction here is the presentation and elements surrounding that core gameplay. Except this game excels above Conker by a sizable margin. Paper Mario is utterly charming. The character designs, writing, and story are simply delightful, effortlessly evoking positive vibes. You're pushed to keep playing because you're dying to know what new character or area you will encounter next. Of particular note are the partner characters who join your party throughout the journey. And that's what this game feels like: a journey. You're bonking folks with your hammer throughout the land. By the end, it feels like you have thoroughly adventured through the mushroom kingdom, meeting friends along the way and stopping eccentric foes. I think that's why recent Paper Mario titles have burned so many fans. I don't think most people are coming to these games for the gameplay. What most people want from a Paper Mario game is a fun journey with interesting characters and storylines. So when you make everything surrounding the gameplay dull and predictable, you are actively and intentionally diminishing what makes the series appealing to so many people in the first place. IT'D BE KIND OF LIKE TAKING A WELL WRITTEN STRATEGY SERIES AND MAKING IT ABOUT MANIPULATING STATS AND ABILITIES FOR THE BEST TEAM AND COURTING SHALLOW, ONE DIMENTIONAL WAIFUS. WOULDN'T IT, INTELLIGENT SYSTEMS? Who is your Paper Mario waifu? Mine is Luigi.
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The Legend of Zelda: Ocarina of Time |
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Ocarina of Time is secretly my favorite game, but I have to put it here to retain my hipster cred. Don't tell anyone. Nah, not really. But I love this game, folks. It's a classic Zelda experience that sets a fantastic template for future 3D Zelda games. You've got your typical fire, grass, water, desert, and haunted levels, but it never feels like they're phoning it in. There aren't really any dips in quality, with a steady stream of dungeons and sidequests that all bring the fun. So much of the design in this game feels like iconic Zelda. From the characters, to the puzzles, to the dungeons. It's prototypical Zelda, through and through. And there's a reason other 3D Zelda games use this as a foundation; it's nearly perfect. I would love to play a Zelda Gaiden type expansion for Ocarina of Time. It's just such a great template. Perhaps I would have rated this game higher, but I've played this game too much for me to honestly enjoy it as much as I do the next 3 games.
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The Legend of Zelda: Majora's Mask |
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The reasons Majora's Mask is tied for being my favorite game are very personal and subjective. Don't get me wrong, I think it is a fantastically made game with plenty of touches that I love, such as the mechanics involving the masks, the emphasis on sidequests, and the ways it deviates from the "baseline Zelda" design of Ocarina of Time. But for me the game runs deeper than that. I had Majora's Mask since I was little, but I was always too afraid and terrible at games to get very far in it. I reconnected with this game later in my life at just the right time. I was struggling with grief and depression when I suddenly discovered this world where you could help people solve their struggles in the face of apocalyptic stakes by observing and understanding their lives and personal problems. You have the power to help these people and help them in a personal way. It was downright cathartic. In the face of imminent death, you're still able to find some sort of joy in the little victories, such as watching a baby chicken grow up, finding a baby's grandfather so he can play a song to calm the baby down, and helping a mailman come to terms with the conflict between his vocational and personal responsibilities. The small, interpersonal victories keep you going and stack up to make a world of change. Hurt people hurt people, but if you can understand where they're coming from and why they're doing what they're doing, you're one step closer to helping them. Sometimes the answer is as simple as listening to the musician by the laundry pool, sometimes it's more involved like reuniting Anju and Kafei. And not everyone can be saved. Darmani, Mikau, and the Deku Butler's son are dead and there's nothing you can do about it. You can wear their masks, but you will never replace them. But you can carry on their legacy- their will- within yourself through your actions and the decisions you make. They are gone from this world, but their ideas and what they fought for can live on within you. By inheriting their will (metaphorically or metaphysically, depending on your views) you can carry on a cascading effect for generations, helping those around you and creating all those little victories that gradually make things better. Do not sit around and mourn their loss forever. Use their life and who they were as motivation to become a better person and make a difference.
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12/30/16, 08:11 Edited: 01/28/18, 04:35 |
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Nice list! Only a few surprises though. Three of these are in my own top ten.
I felt Banj-Tooie was such a great sequel. It not only expanded on everything from the first game, but fixed the issues I had with it as well. I think the reason I took to it so much is because one of my fave aspects of games is exploration, and it seems to have a focus on that. It certainly has a different feel from its predecessor though, feeling even more like an adventure game and less like a platformer, so I can see why people would prefer the original.
I also didn't find Conker very funny, it's more on the strange and bizarre side. Which isn't always a bad thing. The game also probably has the best production values on the N64 as well. Did you try the multiplayer? It has bots if you have to play by yourself. It's got some interesting modes and is pretty fun too.
Kirby 64 is one of my fave Kirby games, and I'm disappointed that later games in the series didn't follow with its "2.5D" approach. If it only had co-op, it probably would be my number one.
I didn't really take to Paper Mario myself. After the excellent Super Mario RPG, it was disappointing to go back to the same ol' same ol' Bowser-kidnaps-the-princess bit, and simpilifed gameplay. The badge system was interesting, but too limited.
I haven't played Sin & Punishment and Star Fox 64, so I have nothing to say there.
Nuthin' left to say about OoT either.
It's pretty amazing how well they nailed Super Mario 64 on their first try. It doesn't really feel like a first attempt at a 3D platformer because it controls so well and has so many neat ideas in it. Not to say it's perfect, as things like the camera shows the game's age, but it's still functional. It holds up well and remains one of my fave games.
Banjo-Kazooie is good but I didn't take to it as much as many other N64 games. To me, it also doesn't feel like any sort of sequel or evolution to Super Mario 64 as it's way different. Definitely feels more like an adventure game than a platformer. Which isn't a bad thing, I enjoy those too, but SM64 satisfies my platforming desire much better.
I couldn't have fun with Majora's Mask due to how tedious and repetitive it is, but I can see why people could look past that to enjoy it. It's also light on dungeons which are my fave part of Zelda games. It's certainly unlike most other Nintendo games, in good and bad ways. |
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