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What is your opinion on the Ocarina of Time Water Temple? [poll]
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Love it (13/23 votes) |
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Could take it or leave it (8/23 votes) |
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Hate it (2/23 votes) |
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Love it. Probably my favorite in the game. Admittedly, though, I loathed it when I first started, but soon into it, it clicked and was amazing. It provided a sense magic and mystery, something other temples (and other Zelda games *cough* Skyward Sword *cough*) lacked entirely. It had puzzles that made the player feel challenged, and proud, to a point, to have solved; with oodles of moments of, how do I get there - knowing you could, somehow, and definitely wanted to. Also, leading up to the Water Temple, was the even more magical Ice Cavern, finding the items needed to traverse the Water Temple. It was just an amazing combination of events that just felt 100% Zelda through and through. |
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I voted down the middle. It has great atmosphere, some great individual moments and puzzles, and some neat mechanics. Unfortunately, it's also deeply flawed. I'm not talking about the boot issues (fixed on 3DS), but the actual layout. The doorways and such leading you to the water-level adjustments were a nice help on 3DS, but that simply points out the flawed design. The dungeon requires frequent water level changes, but also requires boring, nonsensical backtracking to do it. Not to mention so many hallways look far too similar, the vertical nature of the dungeon (not a flaw) makes the in-game map largely a failure (flaw), and the square nature of the hub increases the disorientation even more. The whirlpools that suck you down were a pretty bad gameplay idea too.
That said, it had some of the coolest moments too. The first time you move the water level was cool. Meeting Ruto was cool. Shadow Link was awesome. The underwater longshot stuff was a neat change of pace. The boss was neat (despite being a blob). Once you get the longshot, some of the best Ocarina of Time puzzles and sections come out. It's a shame the rest of the dungeon design was so tedious and just poor. |
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