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So, Max returns in the anticipated sequel to an early eShop hit, Mutant Mudds. These alien creatures have come back for more, and it's up to Max (and 20 other unlockable playable characters) to defeat this menace and bring peace to the world! This game is intended for players who have already completed the original Mutant Mudds - because this is not an easy game. Expect to be challenged from the get-go in this new action platformer.
So get going! The world needs to be saved! Start blasting those mutants into oblivion!
Well I went ahead and bought it. Hope it doesn't make me frustrated at the difficulty or anything.
/EDIT Wow that was the fastest download ever! I assume if you own the original it uses that game's assets and just downloads the new stages or something?!
@GameDadGrant Wait, is this a code you can give away? Because honestly without save syncing I don't think I'll ever play the other version. I went with the 3DS version just because I need more to play on 3DS right now.
Yeah, receipt. Go to the eShop, scroll all the way to the left (top row). Click on "Setting/Other." Scroll down to "Account Activity" and click on that. Scroll down to where it says you purchased Mutant Mudds: Super Challenge and click on "View Receipt."
Finally, scroll ALL the way to the bottom of the next screen, and at the very bottom is your eShop code for the Wii U version. And yes, you can give it away if you like.
Maybe we should make a thread giving away codes for this game, we can't be the only two. Or even if we are, no one will see it here since most people coming into this thread probably already have the game.
Well nearly 100%d the first world last night (thanks Octorockin!). The difficulty definitely ramped up quickly! Up to 27 deaths I think but still have a secret door to find and then have to beat the boss so I expect a few more in there. Fun challenge so far. Nothing unfair but requires skill to clear the levels. This only being the first world sort of scares me of what's to come though
That's the one I'm stuck on and can't find but I only gave it one shot yesterday.
Oh one thing that bugs me about the design of this game, or games in general really, is when they include moving platforms but that they're never properly synced with other moving obstacles ahead so that you either have to wait it out before their movements line up or that you take a risk and get hit. There's been a few so far and just sitting there waiting isn't really fun. Whyyy do devs not fix these things?
Hmm. How often has that happened? I've put several hours into the game so far, and it hasn't happened to me. At least, not often enough for me to take notice?