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Metroid: Zero Mission Discussion (Nintendo Game Boy Advance) [game]
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I am so excited to finally own this.

My GBA days were very limited game-wise and with the Nintendo 3DS' Ambassador Program I was able to play Metroid Fusion but not Zero Mission. Hell, It was only the other day that I realized this is where Samus' Zero Suit derives from. Having never played more than a few minutes of the original Metroid, I am very pleased to finally own this on the Wii U's virtual console.

I'll try to update my experience in this thread. Is anyone else playing this game right now? Is it your first time? General non-spoilery tips for me? I'm all ears.

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Posted: 01/27/16, 01:51:33  - Edited by 
 on: 01/27/16, 01:56:48
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I'm a giiiiiiiiiant sucker for those sort of vocals. It really makes things have this...emotional weight (?) to them. Super Metroid and the Prime games, along with Zelda 3 did this fantastically. Distant, echoey chants are my thing. I just love the holy vibe it gives off. I was in heaven when I played OOT's Fire Temple for example. One of my favorite moments in gaming. Fuck them for removing the original Fire Temple music. Nintendo's hand was forced due to whiney over sensitive religious groups. Talk about pissing on art.

That's could very well have been it.

I remember I was pretty deep into Torvus Bog and could NOT access a certain Dark Aether portal from either the light or dark world. I swear I tried every possible way and it was just impossible. It sucks too because I never had any problem the first time playing. If I looked up a map I'd probably remember exactly where it was.
Posted: 01/27/16, 18:39:56
Just got my Varia Suit and Charge Beam!

For that creature with the Charge Beam am I supposed to have beaten it three times till it finally dies? Does it live indefinitely until I pass through again with the Varia Suit or some other thing that shows me I'm ready or was I just not efficient the first two times?
Posted: 01/29/16, 13:38:04

Not efficient I believe.

I actually forgot about that, I must have killed him (at least most of the time) in my first go around. so when he ran off this time I was like 'Whut?'

Killed him on the second round though.
Posted: 01/29/16, 14:23:14
Ha! About that....

Oh and I've been meaning to say I really am impressed with this game. Like, I already think it's up there with the greatest Metroids like Prime and Super.
Posted: 01/29/16, 18:21:03  - Edited by 
 on: 01/29/16, 18:22:57

Oops, lol. What does the Charge Beam open up? I came across a green door once. Was that a Charge door?
Posted: 01/29/16, 19:27:19

Nah, it's totally optional. I think Green Doors open up to Super Missiles.
Posted: 01/29/16, 20:17:43
Should be Super Missiles! Don't you know your Super Metroid? :)
Posted: 01/29/16, 21:12:38
Went ahead and downloaded this since I enjoy it so much. I think the Wii U's slight lag is throwing off my wall-jumps! I'm going light on the sequence-breaking for this first runthrough, although I did use some trickery to get the Hi Jump Boots early, well before Kraid.

First-comers to Zero Mission--if you think you enjoy it now, wait 'til you try going for a low-% run. There're some clever layouts that let you skip surprising upgrades!
Posted: 01/29/16, 22:11:53
I don't like low % runs, I like high % runs :)

To play Super Metroid and not digest your meal fully is a crime I will not commit. Every time I play Super Metroid I put many many hours into it.
Posted: 01/30/16, 03:53:49

I get that--in fact, I think MZM is one of the only games I've done a minimalist-style run for. But it's because of a couple things, one is that the game actually rewards you for it with a unique (if small) prize, and the main thing is that the stage design is actually built around finding shortcuts around seemingly impassible obstacles, making progression a unique puzzle in and of itself.

To give just a single early example, you can skip the Long Beam at the beginning with a sneaky trick. Normally, you'd need it to shoot through a long, narrow corridor in the first (blue) shaft, but there're shootable blocks right above the door there so you can go around that requirement entirely. The game's packed full of things like this--tricky, secret ways to go around the roadblocks to where it almost feels like a different experience entirely when going for few items. It actually ends up being pretty awesome and a nifty way to add more replay to the adventure.
Posted: 01/30/16, 04:42:34

It's been years since I played Super Metroid. And the first time I ever played it was back when the Metroid Prime Trilogy came out I think. Maybe a few months prior.

I just nabbed the Wave Beam but the Super Missiles are a useful thing to know. I haven't found them yet. I wonder if I missed them or not. I presume I can get them already?

Near the start of the game I obtained a Beam that is jumbled and I can't use. I have the Long, Charge, Ice, and Wave. Then there's Miscellaneous. I have the Morph Ball, Power Grip, Speed Booster, Hi-Jump, and something else that's jumbled. Nobody needs to spoil it for me what they are but can someone confirm if I need my next suit to use those?

Edit: And I just found another 'incompatible item' before fighting Ridley. Ridley just went down (loved his red look reminiscent of what I've known of him from art). Maybe I'll get that suit/weapon/misc ability activated soon enough.
Posted: 01/30/16, 17:58:40  - Edited by 
 on: 01/30/16, 18:42:10
I finished my quick runthrough of this last night! Time was about 2.5 hours, about 70% items, got the ending image of helmet-less Samus. It was a good refresher run through the game and I look forward to playing through it a few more times to get the other endings!


Yeah, for right now, don't worry too much about the "unknown items." Just keep playing--you're almost to the brain!
Posted: 01/30/16, 18:47:23

I just picked up that previously mentioned Super Missile! Then an upgrade (thank God since the 2 you start with is a tiny tank!).

Coolio on me being near mother brain. I'm quite excited.

Edit: SCREW ATTACK TIME! Yeah yeah!

Edit 2: Now I finally made my way to get my Full Suit and those mysteries are now mine! Enjoying some Plasma Beam, some Space Jump, and the Gravity Suit.
Posted: 01/30/16, 18:50:54  - Edited by 
 on: 01/30/16, 20:56:15
I have beaten the game! I didn't realize I could go back after the Chozo Ruins until it was too late and I was fighting the last boss. Ah well.

Posted: 01/30/16, 21:47:24
I guess I'm pretty close to the end too. Though I still need the Super Missiles, the next Suit, and the Screw Attack.

I know to check the save rooms now and then for hidden stuff and I just happened on a hidden Screw Attack block in one of them. Very sneaky.
Posted: 02/01/16, 18:33:00
Am I stuck?

I'm supposed to be heading to Ridley soon if I'm not mistaken but I have yet to get:

Super Missiles, Screw Attack, and whatever ability allows me to move in Lava.

Super Missile seems to be the item I need next but I completely forgot which room it's in, or if I can even get it now. I remember it being the leftish bottomish part of a certain area, but I could be way off.
Posted: 02/11/16, 06:28:33  - Edited by 
 on: 02/11/16, 06:36:04
Omg how embarrassing, how did I possibly miss that fake lava area down there? I'm sure I bombed that obvious spot, wtf.
Posted: 02/11/16, 07:05:35
I *think* you need to head down to Ridley first. Maybe.

Or there may be one more item up here you can get first. I can't quite tell. I think it's optional anyway. Most of the items are .

Head down is my advice .

EDIT: NVM. Took way too long to answer you . Good luck!
Posted: 02/11/16, 07:25:37  - Edited by 
 on: 02/11/16, 07:37:23
Oh good god so I found that fake lava area to get the Wave Beam and got stuck at that second maggot thing. I tried the bombs when he came at me but figured that wasn't it since I didn't damage him at all. The hit spot is way too specific. I once again thought I sequence broke wrong or something.
Posted: 02/11/16, 08:31:07
The fake lava areas are one of the only spots in the game I think are kind of poorly thought out. It feels like such a troll.
Posted: 02/11/16, 19:24:54
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