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Check out BOXBOY!, the new puzzle game from the makers of Kirby. Create boxes to navigate and shield your boxy hero, Qbby. You'll unlock block costumes along the way: some of them even make you move faster, jump higher, and look as much like a ninja block as you feel on the inside.
"Life's goooooood, when you're a ninja block " -- Bill Trinen
BOXBOY! (official spelling) was on discount for a piddling $3.50 last week, and I noticed a few folks here picked it up during the sale. So I figure this is as good a time as any to make a game thread!
I bought the game when it launched earlier this year and loved it. I'm 99% sure I completed it 100%, in about a dozen hours or so. It could very well be my Nintendo GOTY for 2015.
Anyone playing this bargain bin brain-buster lately?
I picked up this game during the sale. I'm currently in world 8 but I haven't been all that challenged. Don't get me wrong, its a really cool concept but...is this it? I need that near rage inducing experience to feel like I have achieved something.
@nate38 That's good that it has extra stages. I look forward to those!
@anon_mastermind I had the same thought about the lack of color. It'd be cool if they gave you the ability to color certain assets of the game yourself after each world is beaten. It would make it look like you're bringing the world around you back to life. At the end of the day it's not a big deal. The puzzles and clean art style go a long way.
It took me a little while to warm up to it. BOXBOY! has that Nintendo-puzzle-game problem of having a really slow start/tutorial. I could only stomach 1-2 levels at a time as the game had me do the most basic and obvious stuff.
I finally powered through the introductory levels while waiting for a routine medical exam, and I'm glad I did. The game keeps introducing new challenges that have you discover and use moves and mechanics you didn't know were in the game. It's really impressive.
I also didn't expect how weirdly satisfying hooking onto a ledge by creating an upside-down L, and pulling yourself up to it, would be. Boxboy is the goddamn Spider-Man!
@Guillaume The slow start is kind of a mixed blessing I guess, 'cause even though it might seem basic and obvious to us, I think many younger gamers might need the extra time to grasp stuff. For instance, my nephew seemed interested but also intimidated by the game when he watched me play some of the levels from mid game, but when he finally tried the demo and realized he could figure out the earlier levels on his own his confidence grew to the point where he wanted to buy the game himself, and he usually hates games that force him to think.
Oh yeah, I'm all for easing newcomers in. I just think levels showing the basics should always be skippable. In BOXBOY!, they're not. Or in something like Nintendo's Picross titles, you have to play the easy levels in order to unlock the harder content. It's a drag.
Fantastic little game. The road to the credits was pretty much frustration-free. The game never has you repeat the same steps over and over thanks to checkpoints after literally every puzzle, and does a great job teaching you how to solve the puzzles through the level design. And if one puzzle stumps you, you can always use a hint, which I did, once.
Just beat the game. I liked the game but felt a bit bored by the end. Instead of having to come up with smart solutions I felt like I was just throwing stuff out there too see what worked. I don't know if it was the game's fault or my own but either way I have zero interest in the levels that unlocked after seeing credits. At least not right now.