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Tadpole Treble Discussion (Nintendo Wii U) [game]
 
Tadpole Treble on the Wii U
8.43/10 from 4 user ratings

Welcome to the official discussion thread for Tadpole Treble on the Wii U!

To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!


Hi everyone! It's been a long road for me with Tadpole Treble, a game that's been in some form of development for a pretty healthy chunk of my life, but I'm happy to say that we're almost finished. In case you missed it before, this is an auto-runner-style game that takes place on a musical staff, with the notes being your obstacles. Barring some sort of catastrophic event, the game should definitely release in Winter 2015 for all to enjoy.

And I hope you all enjoy it! My brother and I have put a ton of time (and a decent amount of our own money) into Tadpole Treble to make it the kind of game we'd want to play. That means music we like, characters we like, a range in challenge (standard difficulty to beat, high difficulty to 100%) and a wide range of unlockables and even a full song/stage creator. Here, a back-of-the-box feature list for you:

-Over a dozen main stages, each with their own unique song
-Boss stages
-A in-game market area
-Comic-style cutscenes
-Unlockable goodies like a Smash Bros-esque Bestiary, a Music Player, and Commentary Tracks for each stage
-Four fully-sung songs with lyrics
-Online leaderboards for both high and impressively low scores
-A song-creation mode that you can also play through, then share with others via QR Codes:



The process for making this game has been extremely tricky. We had to time our Kickstarter right and stay on top of contacting people to help it reach its goal. We also repeatedly reached out to Nintendo to get approved for the Wii U, and once they finally approved us, I screamed at them. The bug-testing process is totally arduous, being a constant cycle of "two steps forward, one step back," and there've been moments where my relationship with my brother had gotten pretty strained.

Despite all this, we're still kicking and are happy with how things have turned out! If you have any questions about the development of this game, or various included features, or about how Nintendo handles indie team relations, feel free to post them in this thread!

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11/10/15, 17:17    Edited: 11/10/15, 17:17
 
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@TriforceBun
So excited to play!
08/11/16, 20:04   
I got my code a little bit ago. If I could redeem it via web, I would...but alas, I can't. I'll do it when I get home.
08/11/16, 21:21   
Code not yet received. Are they still coming or did I do something wrong? =P
08/11/16, 22:49   
@NinSage
You're on Kickstarter, correct? Which tier? My brother's currently on the $10 one, so we should almost be done!

Sorry about the wait.
08/11/16, 22:58   
Got my code, downloading now!!! Yay!!!!!
08/11/16, 23:32   
This game is amazing, so much detail crammed into every aspect of the game, so much charm, the hand-drawn artwork is lovely, the music is SO GOOD! I love it, highly recommend to everyone ever.

More challenging than I thought it would be too, my best score so far is a B, and I've got couple Ds too... I guess that just means more replay value!

Good job Matt, this game rules!
08/12/16, 00:51   
Matthew Taranto via Kickstarter said:
New message about Tadpole Treble
Matthew Taranto via Kickstarter

5:58 PM (17 minutes ago)
to me

Matthew Taranto says:
Looks like we are waiting for the next batch of Wii U codes.






Matthew Taranto via Kickstarter said:
To keep you from waiting here is a Steam Code. We hope to have them ready for tomorrow!

08/12/16, 01:15   
Congrats on the WiiU launch! Must feel amazing. ^__^

I got my code today but the store doesn't recognize it yet. I'm EU, will it take a while for that to work?
08/12/16, 01:36   
Just bought it! I'm looking forward to playing this!
08/12/16, 01:49   
@deathly_hallows

Thanks! So glad you liked it. I had kind of a minor stress freakout earlier today (well, one of several) when I realized you can't post screens to Miiverse. Glad to hear that people are still having fun with it despite a couple hiccups.

@nate38

Oh shoot! You must've been one of the very unlucky 30 or so. Michael's been sending out those messages and we ran out of Wii U codes to deliver for the day, so we're ordering more. I should've double-checked the NW members first!! Well, enjoy the free Steam version! We hope to have your Wii U code ASAP.

@Infinitywave

Oh shoot, again! We should've clarified that these are US-only! We're working on getting the game to European Wii U systems as well, but it won't be for a bit. :( Terribly sorry about that. We can definitely get you a code once it releases over there. In the meantime, want a Steam code?
08/12/16, 03:26   
Edited: 08/12/16, 03:28
@TriforceBun

Got it less than an hour after I posted my message! =) Very excited!! Sorry I could only do $10. 2017 is shaping up to be the year I poke my head up above the poverty line! WOO! =)
08/12/16, 04:19   
Once this downloads I'm heading to bed, but I can't wait to give this a shot this weekend. I'm so proud of Matthew and very excited to play this!
08/12/16, 04:59   
Super. I'm terrible at yet another rhythm game. Thanks TriforceBun! Only a few levels in, but Chiptune Lagoon is an early favorite. Super rad!
08/12/16, 05:46   
So, I only played the first two levels, but as a rabid fan of both music and amphibians, this game is blowing my freakin' mind! I'm the kind of gamer that tends to avoid info/videos/etc on games that I know I'm going to eventually play. I like to go in as fresh as possible, ya know? So I honestly haven't seen all that this game was ramping up to be.

HOLY CRAP! I'm blown away, T-Bun. This is like... brilliance. As I said on facebook, I won't really have time to fully dive in until the fall semester settles down. But I can't wait! The depth this game appears to offer looks like it is truly of Nintendo-level quality. Quite a first impression, dude. High praise from this guy.

Also, my two female toads, Holly and Golly (short for Goliath - she's a big girl) had to take a turn...



They were very pleased to see some female amphibian representation, but are wondering if Baton is a frog or a toad? Probably a frog from the coloration.

I hope some of the Kickstarter swag ends up for sale down the line. I'm thinking I'm gonna want that mini plush and the guide ... and the soundtrack... and... yea... I'm hyped!
08/12/16, 07:54   
Just bought the game!
08/12/16, 13:24   
Edited: 08/12/16, 16:58

(thanks, Nate!)

I'll have to download this next time I'm on. Eek!
08/12/16, 16:14   
Matt, I had no idea you was developing this game with your brother. I really never paid any attention to the thread and I have not been frequenting NW or other boards much, until very recently. I saw the game in the eshop and checked out some reviews and videos on youtube and I saw the one with you and your brother, it was about five minutes long. I was like, I know that dude, he posts on NW.

I bought the game on the Wii U and played thru the first five pages. I love the game and so far, love all the music, which really adds much personality to the game. I suck at this game, plus I keep forgetting to use my invincible power, once activated.

My best grade is a B, a few C's and a few D's..and thats on the normal mode. Well, looks like that will just increase replay.

I noticed you mentioned the game has online leaderboards. Does that include the Wii U version? I only ask cause I didn't notice the option in any of the menus, while I was playing. I unlocked the first three extras, music player, first bestiary, & I forget what the last one. Is the online leaderboards an unlockable?

Just a few quick impressions, the game is gorgeous, I love the way the story unfolds throughout the game via comic book art style. The music/songs for the levels are really catchy, they really help to immerse you in the experience. I'm assuming that the game starts oit on normal difficulty and that the harder difficulty is unlocked, but don't let that fool you, the game is very challenging. I've actually died several times. Its going to take a while to receive the top grade for each level.

As a whole, I honestly feel I'm playing a game ttat was developed by a AAA team that has been in the business for a long time. You can tell that alot of time, care and attention was poured into this game. I read a comment somewhere that stated the person felt like he was playing a Nintendo developed game. I felt the same way & I also got this weird vibe I was experiencing something from the Pixar team. No, the graphics are nothing like a Pixar movie, but just the overall feel, sound & adventure of getting the little tadpole home just has that Pixar story feel.

If anyone is on the fence about buying this game, I guarantee you will not regret your purchase. Great job, Matthew! I hope the game becomes a success. It is definitely worth the price of admission!
08/12/16, 16:56   
Edited: 08/12/16, 17:22
@TriforceBun, thanks I understand. I will wait!
08/12/16, 17:26   
@Koovaps

Thanks! I'd like to think TT is a bit less demanding than other rhythm games since you have more leeway to dodge stuff...but the later levels do essentially require you to hit Cymbals to survive, so start honing those abilities now! Actually, Chiptune Lagoon has a bit of that with the Cymbals letting you jump over the toughest, densest parts of the level.

@NinSage

Thanks for the high praise! It's been a stressful couple of days for me (the no-screenshots thing got me really worried) so I'm glad to hear that people are having fun with it.

Baton's a Columbia Spotted Frog like her mother. Once you start unlocking Bestiary entries, you'll get the full details on all the game's creatures (which are all real-world critters), scientific name and all!

@gamewizard65

Thanks for the nice words too! There's no higher praise to me than saying the game reminds you of a Nintendo-developed one.

Sadly, we had to (temporarily, at least) cut the Leaderboards from the Wii U version since there was a bug in them that was keeping us from passing lotcheck (which took several months). Eventually I figured releasing the game without them and then trying to work in a patch afterward was the best solution, but it was a hard decision to make and it's still one that stings! We'll see if we can put them back in.
08/12/16, 17:33   
@TriforceBun

Eh, its no big deal. I seriously doubt I would have been anywhere near the top. The games I own, which have leaderboards, I barely check them out.

I'm assuming S grade is the highest grade. I went back and replayed a few levels and received an A ranking. Though, am I correct in thinking S is the highest?
08/12/16, 17:41   
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