I should be getting the game next week so hopefully someone's up for some games then! I kinda feel like the game loses its magic playing with experienced players that always know what to do. Even in the demo, I joined a group and they were always spamming where to go. It kills that sense of exploration to try and figure out what to do to progress when you have someone constantly rushing you because they've played it before. Is the full game somehow different...? I don't expect it to be but oh well. I'm sure it'll still be enjoyable.
They unlock once you clear all the dungeons in an area, and make replaying the dungeons more interesting/challenging, like the one I mentioned above where most of the lights in the dungeon were darkened except for fire light.
I played one dungeon last night after firing the game up for the first time. It was around midnight, and I was very VERY drunk while watching the baseball game. I can't remember what level I played, but I do know we were successful, didn't die, and I had a lot of fun. Can't wait to play the game sober!
The princess can't take off her cursed uniform for any reason? Not even to make poopy or tinkles? I'm much more concerned with this than her loss of fashion.
I'm set to join some friends in a couple hours for beers and my first multiplayer experience. I'm looking forward to this.
Ugh, I know. I'm glad I had a pal to clear that world. That was my first time seeing/tackling that area, and it was ok. I hate water levels in Zelda! The boss was cool, though.
@TheOldManFromZelda Yeah, I'm glad we finished it. I was crying when the third wheel won the roulette and forced us to replay the aptly named Abyss of Agony level.
Man, either I stink or this game is surprisingly demanding. (Or both!) I was planning on eventually playing through it locally with my nephews, but I don't think that's happening. Maybe when they graduate from high school.
Incredibly demanding! I wasn't expecting the level of coordination that would be needed to do some of the tasks. Couple that with the inability to talk to one another, and that made solvig puzzles very satisfying when we finally did it.
And yes, the Abyss of Agony is aptly named. The third wheel repeat had no clue what to do, which was frustrating for us since we knew how to get out quickly!!