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Let's see...
Inkzooka: Pretty nice, although I haven't played much with weapons that let you use it. I think it can cut through walls, which makes it a pain in the butt to counter. A solid special.
Inkstrike: This kinda frustrates me. My main (the Inkbrush) uses it, but I rarely have time to stop and use it myself since it leaves me SO vulnerable. And if you don't hit the right spot, it's easily covered up and the time spent launching it could be used to cover more turf than it covers itself. However, it's good for hitting snipers and launching on combat areas (the edge of your team's ink) to give your team the upper hand, and it's great at the end of battle.
Bubbler: Really nice special--I like moves that give you brief insurance when you hit the stick. I do think it's slightly outclassed by the Kraken, but it's one of my favorites.
Bomb Rush: This one's fine but I think it's kind of a less-good Inkzooka. Seems easier to stay out of harm's way.
Killer Wail: A bit too predictable in my experience, although I think it can work nicely in some Ranked battles.
Echolocator: Always useful, just a nice special at any time. Although you should wait until the enemy team is all alive before activating. Also a good, quick way to get all your ink back.
Kraken: A good mix of offense and defense, and probably my favorite special even with the nerf. Great for breaking through enemy lines and leaving a Beakon (with Krak-On Roller or Octobrush); just nice and versatile and always good to have for insurance. |
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