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Destructoid reviews all three versions. Birthright and Conquest review Revelations review Scores: Birthright: 8.5/10Conquest: 9.5/10Revelations: 9.0/10I've really come around on the three-versions thing, it sounds cool and worth the money. I don't really have the time though, and probably shouldn't be spending the money either... |
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I was told that my special edition was one of only 2 preorders that weren't cancelled. Jeez, that sucks for the people who had theirs cancelled.
I started out with Conquest. The introductory missions were kind of slow and simple, but not bad. Then after the paths split, the difficulty spikes. I've beaten every English Fire Emblem game plus the Japan-only GBA title on the middle difficulty, and this might be the hardest yet- and not always in a fair way.
I'm only on chapter 10, but several chapters have caused me to reset repeatedly. Your units are so fragile and there are just so many enemies. It's kind of ridiculous. And I've beaten Radiant Dawn on the middle difficulty without losing a single unit. That game is notorious for being hard, but the dreaded first act was actually my favorite. The kind of stuff I've encountered in Conquest reminds me of how people talk about Thracia 776, a Fire Emblem game known for being incredibly unforgiving. I got a bit frustrated after losing on the final turn to a group of paired up enemy units and started the Birthright path, but only did the first mission.
One thing that has stuck out to me is how much this game panders to the player character. It's somehow worse than Awakening. Seemingly everybody except for the Nohrian king and his accomplice loves the player unit. Even initially cold characters open up to your character when they don't initially intend to. You have two families each with a handful of siblings and you are their undying favorite across the board. The avatar is a paragon of righteousness, who is immediately loved by all and is the only one who can see the true path to peace. I get that they're trying to convey that the character is part of a closely nit family, but it comes across as pandering when every single sibling is so concerned about you and your maids work so hard to please you. If feels kind of icky. When I see stuff like this, or the option to dress up your units in beach towels or the face petting minigame, it really makes me wonder what happened to this series.
I also don't like how characters are introduced. It seems like every chapter you just get to more people who say "oh hey, your sibling, ____, sent me to help. Let's go." Maybe that changes later on, but it makes things less interesting when nearly every playable character so far have all served the same royal family. And the one-note personalities seemed to have returned from Awakening from the support conversations I've seen.
I'm hoping things get more positive with time. There are some silver linings, such as the mixup to the classes and the eastern inspired architecture and clothes. Maybe I just have to get acclimated to the changes or something. Right now I'm kind of mixed on the whole thing, but I hope something clicks with me in the future. |
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