Heh. Irony. I could have got this game yesterday .
I've only been keeping half an eye on this since it's initial reveal, so I completely missed when the release date was until my WiiU started flashing at me (That is a really neat feature.) I also didn't realise America doesn't get it for months- I was kind of waiting for impressions before jumping in.
But I have my European cousins to share their thoughts! Hurray!
@Shadowlink I've never played Yoshi's Island DS, and I've never played Yoshi's New Island, so I can't compare it to those. I also haven't played the SNES version of Yoshi's Island for many years, so please take all of this into account. Since I haven't even finished the first world in the game yet I think it's probably too early to say how it stacks up, but so far it's promising.
Your impressions on the previous page got me even more excited about this game! The first world sounds like a lot of fun to explore when considering the well-hidden collectibles, platforming variety, and charming visuals. I'm also glad to hear that there's a greater degree of challenge in Yoshi's Woolly World compared to Kirby's Epic Yarn. Good level design can make an easy game still feel rewarding and satisfying, and that's what seems to be the case here.
Have you used any amiibo to change your Yoshi's look? If so, do you have a favorite?
@Octorockin I love the first world! It's not very challenging, but varied and well designed. I'm also a sucker for grassy landscapes and trees and stuff. I just managed to collect all the Smiley Flowers there, but I've still got Wonder Wool and Miiverse stamps to collect, plus stars awarded for beating stages with full health. If you like the basic gameplay there's stuff to keep you busy!
Half way into the second world, and the difficulty is starting to ramp up a little bit. The secrets are even more well-hidden, the enemies come in greater numbers, beating the levels require more thinking, and there are some new and nasty obstacles. Last level I played, for instance, had spikes that would kill you instantly whenever you touched them. It's not exactly Mega Man difficulty -- especially not since you've got unlimited lives -- but I failed frequently enough for the game to patronize me and basically go 'You sure you don't want to try out Mellow Mode instead?'
Speaking of Mega Man, he's one of the few Amiibos I've got, and the first one I tried out. Looks really good! They all do; Mega Man, Ness and -- my personal Amiibo favourite so far -- Inkling Girl are all immediately recognizeable in Yoshi form, and fit in very well. I've also got a Shulk Amiibo, but I haven't tried him yet.
Good news for people without Amiibos is that the Yoshis you unlock by collecting Wonder Wool look fantastic, and my personal favourites are actually some you unlock early on in-game. Don't think this is spoilerific really, but still: My favourite so far is the one you unlock on the first stage (I think), Flower Yoshi. Good looking combination of green, yellow and pink, IMO.
Played through the third world today, and the game keeps getting better. When I reached the mid-world fort I expected it to be built out of some shade of rough, brown fabric, like the previous two forts, but instead it turned out to be one of the prettiest, most colourful stages so far. This is not to say the previous forts aren't good looking, but I was pleasantly surprised by the new visual theme. The platforming was extremely enjoyable too.
Another nice surprise was that the end boss in stage 3-8 was the first in the game to actually kill me. I'm not sure if it was because I underestimated it or what, but it actually wore down my health to zero. I beat it on my second attempt without getting hit more than once though, so it wasn't teh hardkorez or anything, but it did require some reflexes, quality flutterjumping and ability to read movements. Good stuff.
I'll just keep using this thread as my personal progress blog.
All of World 4 and the first three stages of World 5 that I've played have been tremendous. Absolute Mario level stage design for the most part. The visuals keep impressing, and the gameplay gimmicks are great. The difficulty level is now definitely far enough away from Kirby's Epic Yarn for me to stop comparing it to that altogether.
Also unlocked a hidden stage which was a puzzle solving focused delight; part of it recycled gameplay ideas from a challenge mode stage in New Super Mario Bros. U, and built upon it. Very good stuff. I will be sad when I've finally beaten all the stages and earned all the gold stars, but for now Yoshi's Woolly World is nothing but smiles. Lovely game.
Anyone who comes in here, please enjoy this relaxing little tune from stage 1-3, Sponge Cave Spelunking.
Cool little tune. I did listen to it whileI typed up my little rant.
Other than wanting this game over the last year or so, I've never given the release date much thought. Honestly, until recently, I had no idea that the game released EVERYWHERE ELSE IN THE WORLD, except NA. I'm not one to cry and whine about a game not being released at the same time across all regions, cause for example, Xenoblade needs to be localized, so that makes a difference.
Though, with the lack of games on the Wii U, this is 100% bullshit that NA buyers have to wait until October. I'm not really interested in Splatoon, Mario Maker really isn't of much interest. I'm trying to think, when the hell was the last time I even bought a big budget release for the Wii U.Uhh, like last year. I hate being a downer, but as time goes on, the games Nintendo releases just don't appeal to me. Starfox 0 is really the only game I've even really hyped about. Sure, I want Yoshi's WW, but its not a game that I'm like, OMG, I have to have it.
I was reading several articles that state the reason why NA hasto wait is due to the production of the yarn yoshi amiibos. WHAT THE F@CK! I have to wait because of a stupid toy that I'm not even going to use?! Yes, I'm buying amiibos, but I keep them in their packaging. I don't care about their functionality in the games. I just don't know anymore. I just don't feel hyped over Nintendo anymore.I I actually feel like I'm missing out on the really good games due to not owning a different console.
I actually sent Nintendo an email about how upset my kids are over the amiibo situation here in NA and that I'm not happy about it either. I got a reply back and was given a number to call along with the guy's name and his personal extension #. We talked for about 30 minutes. Supposedly, everything I was saying was being recorded and he was taking notes of all my concerns and that they are passed on. When all was said and done, I ended up with a free Mario Party 10 game that comes with the Mario amiibo. I told him I appreciate the offer and that I used to play the hell out of the Mario Party games with my kids when they was younger, but now since they are older, go to college and no longer really live with me, I doubt I get much use out of the game. I mentioned I don't own Smash Bros yet, so he also included that game as well. Again, I know there is only so much he can do. I kept Smash and I sold MP 10 game. I really had no interest in keeping the game.
I'm not giving up on Nintendo yet, but I'm highly skeptical about what they plan on doing next. I need more than just one or two games a year. I've already got a crap load of stuff ready to sell on ebay. Stuff, I've been meaning to sell, but keep putting off. Once I make enough money, I'm buying a PS4. I'm tired of missing out on games I want to play, but because of my blind Nintendo fanboyish ways, I just stick with them. To be fair, I typically never bought a different console cause I have such a huge backlog of games. Lately, I've been thinking, msybe my backlog is so huge is because I'm just tired of playing Nintendo's games. I say I don't have the time, but I'm partly lying to myself when I use that excuse.
I really want to love Nintendo and feel the same way I used to about them. Sometimes I feel its time to move on. I feel Nintendo is blind and has no idea what the majority of gamers really want, which isn't a new gimmick or different way to play games. We just want good games, no gimmicks included. I'm even starting to regret falling for these amiibos. In the beginning, I only wanted a few of the ones I cared about. Hell, I've never even played a Fire Emblem game, so why did I need any of those amiibos. I didn't, I fell into the mind trap of wanting something thats rare and because many others want those same things as well. Its screwed up the way the mind works sometimes.
Oh well, sorry to be a downer. Not trying to ruin anyone eles good time.
After 29 hours and five minutes I've beaten the game, unlocked all the hidden stages, beaten those, and am now in the process of trying to get a gold star on every stage in the game by collecting all Wonder Wool, the Miiverse Stamp Patches and reaching the goal rings at full health.
Last impressions, sort of mini-review:
Brilliant art and visuals all the way through. On a technical level I only have two complaints: Firstly, the framerate on the world map can stutter for no good reason when scrolling at certain times, and there were dips in a certain, particularly busy section of one of the stages. Secondly, the surface texture of the giant yarn balls swinging around like pendulums looks kind of flat on account of the source image having a bit too noticeable shadows. Other than that and overall, it's a beautiful game. Simply beautiful.
Good sound design, great soundtrack. From what I've heard of the other semi-recent Yoshi games' respective soundtracks, this is easily the best since Yoshi's Island. The first song we got to hear from the game back when it was in development is still in there, but isn't representative of the rest of the score, possibly because it was written by Kazumi Totaka and not Tomoya Tomita. It's a cheery and cutesy kind of song, full of Yoshis whistling and a recorder barely hitting the notes, whereas the rest of the production is...well, less cheesy. The instrumentation is often similar to that of Tomita's previous work in Kirby's Epic Yarn, but the compositions generally feel more like Yoshi tunes, and often have a Koji Kondo style laid-back melody over some cool cat drum patterns and bass lines. It's not the same, jazzy style as in Yoshi's Island, but Tomita knows what he's doing. Even better, he does it a lot too, having written over 60 songs for the game.
The controls are practically flawless in of themselves, as one would expect from a Nintendo production featuring Mario franchise characters. I've still only played using the GamePad, so I can't say how well the Wii Remote with its tilt aiming works, but it sounds like something worth trying out for added speed. My primary complaint about the controls, or rather game design related to the controls, is that the flutter jump is a bit too forgiving. You can, provided you nail the timing, practically hover in mid-air indefinitely, so unless you've fallen down far enough for Yoshi not to be able to reach a platform, or unless you get interrupted, chances are you can flutter yourself out of many major tight spots that could have been truly challenging if you'd lost even a little vertical distance per jump.
About the difficulty: At the beginning the game is practically harmless, and does very little to challenge you outside of hiding collectibles away from plain sight, but the game will gradually get more challenging, and by the second half you're not breezing through stages anymore, with one or two exceptions. The game is undeniably better at providing a varied and fun platforming experience than a hair-pulling challenge, but some of the later stages are actually challenging, especially if you're looking to unlock new Yoshis and stages. The unlockable stages in particular require fine tuned platforming and a cool head, some even being borderline punishing in an absolutely delightful way. I think the game as a whole does a pretty good job of having something for everyone no matter what skill level you might be at, even though I personally would have liked to see a slightly steeper difficulty curve, and think most of the bosses are too forgiving. Especially the final boss, who deserved to be far more intimidating, in my opinion.
Congrats to anyone who actually read all this crap! For what it's worth, I think Yoshi's Woolly World is a great little game. Not Yoshi's Island quality, but well worth buying for Yoshi fans. Five star'd the hell out of this on the eShop.
The ones I've posted are somewhat similar in style, but the soundtrack overall is actually quite diverse. There are ambient and moody tunes, upbeat 80's style pop, Black Sabbath-ish guitar tracks and caribbean rhythms. Don't want to spoil too much by posting music links that might give away stage designs and stuff.
@TriforceBun Well, good thing you get 63 Tomita songs for every Totaka song then!
Not sure if Totaka's song is in there, 'cause he hasn't worked on the game beyond writing that tune for the first trailer as far as I know. Some other person was in charge of the sound programming and stuff.
I've heard that certain reviewers are complaining about the game using Yoshi's Island's classic way of aiming your egg throws, with a reticle going back and forth (the speed of which you can adjust in the options: slow or fast), so I finally decided to try the Wii Remote, which supports free aiming via tilt. It works perfectly.
It took a minute to get adjusted to pressing the A-button to ready an egg since you're holding the remote NES style, but it didn't feel uncomfortable at all, and the actual aiming was flawless. Almost too good, I thought, since you can chuck eggs with great precision at lightning speed, making short work of any and all enemies in the vicinity, but for those that want the option it's there and it works great. Just thought I'd share these impressions too, in case anyone is interested.
@r_hjort Yep I've heard that from other people too, the tilt aiming is supposed to be great. I just generally don't love playing games with the Wii-mote on it's side it's not the comfortable.... I wish the pro controller had tilt (I'm kind of surprised it doesn't, seems like an oversight).
@deathly_hallows If you don't like the feel of the Wii Remote I suppose you're out of luck, yeah, but if it's any consolation the GamePad (and I presume the Pro Controller/Classic Controller) is great too. Feels just like Yoshi's Island, and I played through the entire game without tilt, and it was never a problem.
@r_hjort Well I played plenty of Wii games with the wii-mote in classic form, it's fine, I just prefer having the comfy grips of the pro controller. Not a huge deal. Maybe they'll support "tie your wii-mote to a pro-controller" mod like Splatoon.