I've noticed that some of the levels seem to have the fun gimmicks of a great Super Mario platformer, so I'm optimistic! It shouldn't be too much to expect that the game is at least much better than Yoshi's Story and the two Yoshi's Island handheld sequels.
Reviews are ranging quite a bit for this game right now, averaging out at a high 7. I guess I shouldn't go into this one expecting a DKCR/TF level of 2D platformer awesomeness, but I'm still hopeful that I'll be one of the people who really enjoys it.
Good Feel's last few games haven't done much better. Wario Land: Shake It also got a 78 on Metacritic and Kirby's Epic Yarn got an 86. It seems that Yoshi is getting similar scores so far, so basically if you like Good Feel's games and Yoshi's Island then there's a very good chance you'll like this one as well.
Reviews schmieviews! If this game is half as enjoyable as Kirby's Epic Yarn it will be worth getting, as far as I'm concerned. I've ordered a copy of the game now, and hopefully it will get here on friday, maybe.
I hate that NA isn't getting this game until October. It looks so good, I can't wait to get my hands on it. It looks like everything I wanted from all the Yoshi's Island sequels that ended up being very plain knockoffs.
Looks like this game is following a similar review pattern as Wario Land Shake It! and Kirby's Epic Yarn. It appears to be the same type of game in that if you don't like to collect everything, the game won't have much to offer. Fortunately, I do like quests for discovery.
@rebonack Didn't even think about the Amiibos. Kind of sad if that's the case.
@Mop it up Same here. The Treehouse videos makes it seem like there's gonna be lots of fun (and maybe even challenging) platforming exploration to be had for those of us who want to find all the flowers and all the Wonder Wool. I know I'm not gonna stop until I've got every last Yoshi pattern!
I don't really care about the reviews, a lot of people didn't really like Epic Yarn that much but IMO it's one of the best games on the Wii, in fact I can't think of another Wii games I enjoyed as much except for Super Mario Galaxy.
Sure it's practically devoid of challenge, but it sure is fun. Sometimes fun is enough. If I want to be challenged there are plenty of games that provide plenty of challenge.
@Zero I don't think the collecting aspects seem to provide the 'real' experience, but rather added incentive for more experienced players to give the game a shot, just like the mellow mode is there to cater to beginners. The whole thing seems quite similar to how the New Super Mario Bros. games do things, with a main game that's easy enough for most people to get through, and then extra content like hidden coins and levels for those who want to prove they can really master the gameplay.
This is just my take on things, of course, and there are very likely differences in the respective game's difficulty settings and all that, but I think the intentions seem to be the same overall.
I've beaten stages 1-1 through 1-7, and so far I am very impressed with Yoshi's Woolly World. Very.
You've all seen the screenshots and the artworks, and some of you are familiar with Kirby's Epic Yarn, but you guys have no friggin' idea how friggin' charming every little goddamn thing is about this game. The seagulls in the distant skies are just little bows of white yarn, the notes floating by during the soundtest are shyguys with vacant stares, and the crabs on the beach are motherflippin' coin purses!!! They even open up and reach into their purse body to grab themselves a bigger claw when Yoshi comes near!
Can't say much about the graphics other than that they're pretty much perfection. I don't think there's a whole lot of room for improvement within this concept. It's just gorgeous, pure and simple. The soundtrack is also very good so far. Sort of like a mix of Yoshi's Island and Kirby's Epic Yarn, just like the game itself. The song from the Treehouse Live video I freaked out about earlier is playing on Knitty-Knotty Windmill Hill, and it's a beautiful track. Starts off like this bouncy little tune with some merry synthesizer bleeps, and then blooms into a lovely harmony with slide guitar and piano. That's going to be a track I remember fondly for quite some time.
The controls feel exactly like they should, and as one should expect. I've only played with the GamePad so far, but it's worked great. Pure Nintendo quality. Something that's also of Nintendo quality are the stages. First one is kind of simplistic (as an introductory stage should be, IMO) and ultimately nothing special. The second one, Bounceabout Woods, is where things start getting really good. All sorts of platforming shenanigans start developing there, and at one point you can even turn into an umbrella to float on updrafts through hollow treetrunks. It's a really simple mechanic, where you just steer left or right, and press a button to open your umbrella and ascend on the updrafts, but it's really fun and provides some extra variety to the stage. The variety between the different stages is good too; after Bounceabout Woods you get to explore a fluffy little cave system full of hungry Nippers and soft rocks made of sponge that you can create paths through. No chance of getting bored as far as I can tell. If anything I had a hard time putting the controller down.
As expected, the game has been really easy so far. It's to be expected since I haven't left the first world yet, but still has to be mentioned. It should be noted that the difficulty has been a bit more along the lines of, say, New Super Mario Bros. U than Kirby's Epic Yarn though. I have found myself jumping down endless pits on a couple of occasions already, trying to avoid Piranha Plants emerging from pipes and trying to reach shiny pickups. Speaking of pickups, there seems to be a lot of goodies to hunt down in the levels. Five flowers, five wonder wools that unlock new Yoshis, and 20 Miiverse Stamp Patches, and not a whole lot of it is in plain sight. In fact, I still haven't found all the flowers on the very first stage, even though I tried to be thorough. For someone like me, this is a very good sign going forward.
@Anand Well, maybe not overall, but I don't think I was very clear about what I meant. When comparing the first few levels of Yoshi's Woolly World with the first few levels of Kirby's Epic Yarn and NSMBU, it's slightly closer to NSMBU in terms of complexity. There are more enemies (that actually hurt you), more involved platforming and a bit more skill required than in Kirby. NSMBU is still more challenging so far (and overall I'd bet). My point is basically that Yoshi's Woolly World -- while still really easy -- is not quite as much of a breeze as Kirby's Epic Yarn was. At least not so far. Maybe I'm just making things confusing by comparing it to NSMBU.
@Anand Oh, I'm sure there will be some hard work involved in getting the secrets in this game! They've been quite good at hiding stuff so far, and the amount of detail in the graphics certainly helps. So far it's mostly been a matter of spotting tells or exploring places that seem suspicious, but there have been a few instances where you'd have to pull off a good flutter jump or fancy egg shot. Bet there will be more of that as I go.
@carlosrox If it's any consolation, it does seem to be worth the wait at least.