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Super Mario Maker is a new title from Nintendo where, for the first time ever, you will be able to create your own levels on your own console. The game released on September 11th, 2015.
Four Main Themes To Choose From! Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U
What's really incredible is the slew of classic objects found inside. When an item wasn't part of a previous or later game theme, Nintendo has taken the time to make new sprites to allow you to always be able to switch on the fly from theme to theme. Some classic objects include, Goombas, Monty Moles, Invisible Blocks, Flagpoles, and so much more!
The man who was alongside Miyamoto all these years with the Super Mario series, Takashi Tezuka, is the producer of this game. Koji Kondo, acclaimed Nintendo-music composer, is again the lead composer of this game. I can't imagine we'll see much, if any, new music but it's great that any new renditions of classic themes will be handled by the father of it all.
I am looking to collect data on Negative World's levels we create so if you post a level in the thread, I would sincerely and greatly appreciate if you filled out this brief survey about it so the submissions will be collected and we can ensure that your levels are played for a long time to come as part of the Negative World collection. To view the levels, simply click on the link above the survey.
Wait, if you pass a check point with say, two of the three pink coins and then get the last one and then die you Don't respawn with the two coins you had collected before?
*takes down course again due to the whole "collect 8 red coins to get the key to fight Bowser gimmick being completely trashed*
I'll need to stash a key somewhere that can be reached from the last checkpoint then. I know where I'm going to put it but I need to get to sleep so I'm not going to run through another clear test today.
@Mop it up Cool thanks. Yeah difficulty/balance is always an issue for me. It felt a bit crowded in those pipe heavy areas for sure. I like my levels to pose a challenge but try to avoid bullet hell situations. I felt the level would be too easy otherwise, and don't even feel the way it is is very hard at all. Then again, I made it, so I have that advantage. Plus, the clear rates on my stages appears to be quite low. Maybe I need to purposefully make an easier stage and see how that fares.
@pokepal148 The stage I just made and that me and Mop are talking about had that EXACT issue, so I find that pretty hilarious and coincidental. My stage has the Red Coins and they're necessary to beat the stage. My problem there was I wasn't sure how clear it was that you NEED to collect them all. I had a checkpoint and only later realized that that made getting the first 2 impossible UNLESS YOU got to the end and did the whole stage over again, which I did allow since the stage can be looped over and over. But then I realized dying after a checkpoint literally meant you had to do the second half, the first half, and the second half again. So it broke it. So I removed the checkpoint. Funny you had the same issue at the same time!
But yeah, checkpoints always felt like they'd be an interesting thing to balance. Now I see they are their own challenge.
@carlosrox There's a way to use warp pipes to kind of have a secret exit and the difference between the latest version of the course and the one Mop it Up played was that the player would have had had to find all 8 coins to unlock a door and fight Bowser and Bowser Jr. to get the "True Ending" of the stage.
I now have my backup plan ready so the new version of the course has been uploaded.
I'm reviving this thread to complain about Super Mario Maker on 3DS!
It's a great game for playing recommended courses. Even though you don't have any way to search or use preferences, it's still fun. The problem is, the game will "randomly" select the same user made courses for you over and over again and you end up replaying them. Sometimes you are halfway through a course only to realize you've played it before.
There doesn't seem to be any way to track which courses you've played before. It would be extremely simple for the game to track this and put a checkmark or something on these levels. It's a huge pain to have to start and quit three or four levels before you find one that you haven't played before sometimes.
And you can't just memorize the course names. When they're in Japanese, it's not something you can recognize.
Such a big problem that could have so easily been fixed!