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Super Mario Maker Discussion (Nintendo Wii U) [game]
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9.1/10 from 22 user ratings |
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Welcome to the official discussion thread for Super Mario Maker on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Super Mario Maker is a new title from Nintendo where, for the first time ever, you will be able to create your own levels on your own console. The game released on September 11th, 2015. Through Nintendo Directs, Nintendo Treehouse videos, and the Super Mario Maker website, there's quite a bit of information out now which is really showcasing how deep the creation tools are. Four Main Themes To Choose From! Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. UWhat's really incredible is the slew of classic objects found inside. When an item wasn't part of a previous or later game theme, Nintendo has taken the time to make new sprites to allow you to always be able to switch on the fly from theme to theme. Some classic objects include, Goombas, Monty Moles, Invisible Blocks, Flagpoles, and so much more! The man who was alongside Miyamoto all these years with the Super Mario series, Takashi Tezuka, is the producer of this game. Koji Kondo, acclaimed Nintendo-music composer, is again the lead composer of this game. I can't imagine we'll see much, if any, new music but it's great that any new renditions of classic themes will be handled by the father of it all. I am looking to collect data on Negative World's levels we create so if you post a level in the thread, I would sincerely and greatly appreciate if you filled out this brief survey about it so the submissions will be collected and we can ensure that your levels are played for a long time to come as part of the Negative World collection. To view the levels, simply click on the link above the survey. Negative World's Super Mario Maker Levels List (Be sure to add your own levels via the form below!)Thank you for participating and have fun playing Super Mario Maker! URL to share (right click and copy)
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05/20/15, 01:41 Edited: 09/12/15, 05:06
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@ploot Not me, I've completed every level I've tried. Someone up above mentioned not giving out stars since they didn't complete the levels, so I was curious to see if it were possible to star without beating. It also works to star a level that someone previously completed, but didn't hand out a star for whatever reason. @Octorockin Ah, bummer, sounds like fun! I hope you can remake it. I knew that stars are what increases the upload count, but I didn't know that levels would be deleted so quickly if they didn't get enough stars fast enough. Therefore, I don't think it's petty for someone to ask for a few stars just to keep their levels on the server, because unlike things such as Yeahs on Miiverse, they actually serve a purpose, unfortunately. |
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Here are the latest few from me:
3-3 Smudged Shoes / SMB / D961-0000-015D-B9C3 Yeah, I've never been good with titles. It wasn't until after I made this one that I realised how different the Piranha Plants work in this game, I had heard they behaved differently but I didn't know how different. It takes them a long time to pop out of pipes the first time, and as such they don't appear fast enough to be obstacles if Mario is moving at or close to full speed. As such, this one was pretty easy and kinda boring, so I tried to redesign several areas so they couldn't be sped through, but that isn't a very elegant solution. Since I put the time into it then I decided to upload it anyway, but I'm not very happy with how it turned out.
6-4 Thwomp Throwdown / SMB / F7BF-0000-0162-6E08 In the regular games, Thwomps were usually not very difficult obstacles, as they weren't often found in places you couldn't just run under quickly. This is my attempt at a level to make Thwomps as menacing as their expressions. However, I put in a lot of powerups so that the completion percentage wouldn't be too low, so the real challenge would be in beating it without getting hit once. I've done it to make sure it's possible, which means it still shouldn't be too tough.
8-1 Tank! Tank! Tank! / SMB3 / 8A28-0000-016A-E697 This is another level inspired by SMB3. You can probably figure out what's going on in this level... the title says it all, really. |
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I've made my first "gimmick" level: Captain Toad: Treasure Tracked! / SMB / 677F-0000-0176-791D I liked the idea of the Captain Toad event stage where it asks if you can complete it without jumping, but there isn't anything actually preventing you from jumping. Therefore, I started thinking about if I could make a stage where you really can't jump without consequence, and this was the result. It was fun to think up challenges that didn't require jumping, and I attempted to make it tricky without being too difficult... but I'm not sure I succeeded. @Octorockin Thanks for trying them out! I've actually been enjoying the SMB1 theme more than I thought I would, which I think is the result of two main reasons. One is of course because it controls better than the actual SMB1, but the other is because I find it interesting to see how they transformed all of the newer elements and themes into the SMB1 style, such as the Thwomps like you mentioned. I didn't think the tank one was that difficult, but it has a pretty low clear percentage... Though, looking at the map overlay, most of the Xs are at the final two tanks. I guess that part is pretty tricky... @canonj Nice, I'll check it out later. |
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Here's the latest batch from me. Terra's Theme - Final Fantasy VI / SMB / 8CE5-0000-0189-D60D I made this one for a friend, but since I have to upload it to share it, I might as well leave it up. Besides, everyone's gotta have a music course in their library! That said, Mario Maker doesn't do too well with sustained notes, so it was tough to figure out a good way to make this. I also ran into some trouble when notes got too close together, since they need to have space above them to have something hit them, so I took some liberties here and there. Nor am I musically talented, so there may be one or more off-key notes. In any case, I think it still sounds okay even with its minimalism, and I also put in some visual references to the game, some more obvious than others... Limited Time Only! / SMB3 / 46BC-0000-018D-A643 I've received some complaints that my levels are too lengthy, so I decided to try my hand at making a speedrun-style stage. In this one, you get 50 seconds to reach the goal, but it's plenty of time if you can maintain your speed, and there's a checkpoint if you run into trouble. This level is kind of basic however, as I don't really know how to design a complex speedy stage. Birdo's Fashion Fable / SMB / AB03-0000-017E-E55D I find it interesting how many versions of the Kuribo's Shoe they put in this game; there are even slight functional differences between the green boot and the lady's shoe! In this level, you must take full advantage of the abilities of four different kinds of shoes in order to reach the goal. Fabulous! @Octorockin Nice job. For some reason I was expecting it to be a sky level. I guess we'd need an SMB2 skin for you to be able to use a magic carpet! |
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