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Super Mario Maker Discussion (Nintendo Wii U) [game]
 
9.06/10 from 20 user ratings

Welcome to the official discussion thread for Super Mario Maker on the Wii U! To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!

This will be the official thread for general discussion on this game, but there may be other threads with more specific discussions. If there are any details about this game that you believe should be in this post, please contact a moderator and ask if they can add them.

END AUTOMATED TEXT. THREAD CREATOR INFORMATION BELOW.


Super Mario Maker is a new title from Nintendo where, for the first time ever, you will be able to create your own levels on your own console. The game released on September 11th, 2015.

Through Nintendo Directs, Nintendo Treehouse videos, and the Super Mario Maker website, there's quite a bit of information out now which is really showcasing how deep the creation tools are.

Four Main Themes To Choose From!
Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U

What's really incredible is the slew of classic objects found inside. When an item wasn't part of a previous or later game theme, Nintendo has taken the time to make new sprites to allow you to always be able to switch on the fly from theme to theme. Some classic objects include, Goombas, Monty Moles, Invisible Blocks, Flagpoles, and so much more!


The man who was alongside Miyamoto all these years with the Super Mario series, Takashi Tezuka, is the producer of this game. Koji Kondo, acclaimed Nintendo-music composer, is again the lead composer of this game. I can't imagine we'll see much, if any, new music but it's great that any new renditions of classic themes will be handled by the father of it all.

I am looking to collect data on Negative World's levels we create so if you post a level in the thread, I would sincerely and greatly appreciate if you filled out this brief survey about it so the submissions will be collected and we can ensure that your levels are played for a long time to come as part of the Negative World collection. To view the levels, simply click on the link above the survey.

Negative World's Super Mario Maker Levels List
(Be sure to add your own levels via the form below!)



Thank you for participating and have fun playing Super Mario Maker!

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Posted: 05/20/15, 01:41:20  - Edited by 
 on: 09/12/15, 05:06:14
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Why not sign up for a (free) account and create your own content?
 
Still need to make the edits in the list. Will get to it soonish. Promise. Just been very busy working on my house.

That said, I did end up making a new stage once the girlfriend went to bed and lights were off besides the Wii U controller…

The Choice Is Yours To Choose
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It's another multi-path but one which isn't maze-like, unlike my previous stage.

Well coolio… the first person to play and beat my new level is none other than Greg Leahy.

Posted: 11/11/15, 04:03:07  - Edited by 
 on: 11/11/15, 04:42:42
I've officially updated ploot's and Hinph's levels in the list. So if you seek one out, it should be accurate.

I still have so many Negative World levels to play. Oi!
Posted: 11/12/15, 05:00:59
New level incoming!

Under the Airship D411-0000-00E5-56B9

As the name implies, most of the level takes place on the underside of an airship. The deck of the airship can't be explored unless you're in edit mode, but I designed it so that there's stuff to do up there if you choose to download it.
Posted: 11/12/15, 08:13:25
I made it last week but I'm just now getting around to posting it. It's my first level with legitimate checkpoints that weren't made in-game by me!

Moles Attack!

76ED-0000-00DA-1664
Posted: 11/12/15, 14:10:27
Finished a new one. This was really hard to tweak to have it work correctly at the end. Enemy patterns are hard to get down with the level design but I hope it works out!

Bowser's Flying Arks

(662E-0000-00E6-076F)
Posted: 11/12/15, 20:35:19
Picked up the game for realsies. Looking forward to playing everyone's levels!
Posted: 11/12/15, 22:01:06
@Cubed777

Good stuff! I just caught up with all of your courses.

@VofEscaflowne

I'll have to check this out the next time I fire up the game.
Posted: 11/12/15, 22:34:36  - Edited by 
 on: 11/12/15, 22:35:41
Hold On, Help Is On The Way
FE90-0000-00E6-6D74

A short boss level.
I made it so you can only really survive and then escape when the opportunity arrives.
Posted: 11/13/15, 05:12:35
@Cubed777

Fun level! I found that big bomb section to be tedious though but once I got it the rest continued to be very enjoyable. Fun level design.
Posted: 11/13/15, 05:33:37
Well, I gave it the honest college try. I just don't think this game is for me.

It's interesting, at times, but mostly I just ache to play Super Mario World and SMB3 after any given session. It's like all the assets lead me to the thought "Ooo, that game was so great! I should play it again!" I can't seem to get into any of the levels because all I'm thinking about are those "real" games.

Ah well, glad everyone else seems to be having a good time with this! :D
Posted: 11/14/15, 00:30:25  - Edited by 
 on: 11/14/15, 00:31:05
@J.K. Riki
Did you try our stages?
That's too bad.
Posted: 11/14/15, 01:22:55
@ploot

Did you try my new levels? I was honestly shocked today that you hadn't done my latest one yet (not the Thank You one but the other before it) since you're usually so quick on that draw.
Posted: 11/15/15, 04:13:14
@DrFinkelstein
Things have been busy, but I will make it there!

I played the level Erika made for your birthday yesterday. I even posted a happy birthday message!
Posted: 11/15/15, 08:41:37  - Edited by 
 on: 11/15/15, 08:42:02
@J.K. Riki
The levels in the wild are... wildly uneven, but the NW levels are pretty good! Maybe try some of those before giving up on the game. (Not mine. Mine are terrible.)
Posted: 11/15/15, 19:39:38
@J.K. Riki

Some people are really good at creating levels around here... that's a bit of an odd attitude to take towards the game. It's like saying indie games aren't real games and playing them just makes you want to play a real one.
Posted: 11/15/15, 19:42:15
I see where JKR is coming from in saying that Mario Maker isn't a "real" game. Super Mario World, for example, has a lineup of levels that you go through in a predetermined order, and there's sort of an arc to it. Mario Maker is more of a non-linear fever dream where you never know what you're going to get... which I love, but I can totally see how someone might not be into it.
Posted: 11/15/15, 22:11:48
Yeah, I can understand how it can make you just wish you were playing one of the actual, professionally designed games... but I'm very happy when I do come across something that feels like it could be in one of those. They are out there, and NegativeWorlders have made many of them.
Posted: 11/16/15, 02:16:15
@Secret_Tunnel
so I guess Mario Paint wasn't a game either. I kinda define anything digital where I'm having fun or engrossed in that I play and/or is interactive on a screen as a video game

3a58-000-0054-ba60
c921-000-0050-caec
e5d6-000-0058-6b40

and a joke "course"
2a79-0000-0086-2a37

I designed 3 others but those seem to be my highest rated ones?
Posted: 11/16/15, 04:33:28
Wellsy529 said:
so I guess Mario Paint wasn't a game either. I kinda define anything digital where I'm having fun or engrossed in that I play and/or is interactive on a screen as a video game

Oh, totally, I'm absolutely on the same page with you there. Mario Maker is a game, Gone Home is a game, Just Dance is a game, they're all games. I just used "real" for lack of (feeling like using the mental energy to think of) a better term, which I think is how JKR was using it too.
Posted: 11/16/15, 09:17:34
Re-uploaded my Bowser's Flying Arks level to make the boss battle flow a bit better since there was an issue that bothered me. It can still be triggered but very unlikely that it'll be an issue. At least I hope so. Bowser's patterns are hard to deal with once you realize how his jumps work and the height of them based on a few different factors. Had to pay attention to those based on how the battle works. Also fixed an "out of bounds" area that can be reached that I sort of forgot about and thanks to ploot reaching it, I now fixed it so that even if you try to go there, you'll find yourself dying

BDCE-0000-00EE-3F7A
Posted: 11/17/15, 01:29:09  - Edited by 
 on: 11/17/15, 01:30:21
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