Four Main Themes To Choose From! Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U
What's really incredible is the slew of classic objects found inside. When an item wasn't part of a previous or later game theme, Nintendo has taken the time to make new sprites to allow you to always be able to switch on the fly from theme to theme. Some classic objects include, Goombas, Monty Moles, Invisible Blocks, Flagpoles, and so much more!
The man who was alongside Miyamoto all these years with the Super Mario series, Takashi Tezuka, is the producer of this game. Koji Kondo, acclaimed Nintendo-music composer, is again the lead composer of this game. I can't imagine we'll see much, if any, new music but it's great that any new renditions of classic themes will be handled by the father of it all.
I am looking to collect data on Negative World's levels we create so if you post a level in the thread, I would sincerely and greatly appreciate if you filled out this brief survey about it so the submissions will be collected and we can ensure that your levels are played for a long time to come as part of the Negative World collection. To view the levels, simply click on the link above the survey.
-Overworld -Underground -Water -Ghost House -Airship -Castle
Not all of these were in every game, so stuff like Airship had to be created from scratch for themes like SMW and SMB1. That video contains a Mario 3 Ghost House, which didn't exist in the actual Mario 3, so it sounds like they made a brand new (kinda creepy) song for it using Mario 3's instruments when you play in that theme. Pretty neat, actually, especially since the music between games often differs anyway (like all of the game's overworld themes).
Another of Kondo’s strategies is to interrupt the established rhythm—the steady beat to which we entrain. This is precisely what happens in the “Game Over” theme. By incorporating a ritardando (i.e., a gradual slowing down) into the music, Kondo forces us out of our rhythmic groove. With no steady pulse, our internal dance comes to an end. The idea is to make the “Game Over” message as visceral as possible: We don’t just see words on a screen, we feel their meaning in our bones.
I know that the US site has said that there will be a "100 Mario Challenge mode," I didn't know whether or not that meant 100 stages so I hope there isn't a miscommunication here. They probably won't be "full" stages and some will no doubt be used to demonstrate some of the things the editor can do, but still, sounds nifty.
Completing the stages will also be how you can unlock the character skins, if you don't have the amiibos. Not sure if you can unlock the Mega Shroom without the amiibo though.
IGN just posted that the game will come with 100 stages on the disc from Nintendo.
By comparison, here's a list of how many stages are in all of the other 2-D Mario games:
Super Mario Bros: 32 The Lost Levels: 52 Super Mario Bros 2: 20 Super Mario Bros 3: 90 (not counting single-screen challenges) Super Mario Land: 12 Super Mario Land 2: 25 Super Mario World: 72 Super Mario World 2: 54 New Super Mario Bros: 80 New Super Mario Bros Wii: 77 New Super Mario Bros 2: 80 New Super Mario Bros U: 81
Biggest 2D Mario game in terms of number of levels, in other words.
@carlosrox SMB3's stages are a bit shorter, though. But yeah, the game does feel like a pretty beefy journey. Ice Land always felt so far from home to me, and few of the other Mario games have really given me that feeling with their ice stages...
Mario 3's stages can be quite short at times. Like, think of that one level in World 6 that's basically one room, but the trick is getting to the top with the raccoon tail. It's pretty tricky to figure out.
I experienced some of this on Mario Maker at Best Buy. There'd be a REALLY short level but it would be so creative that it was really novel. I think we'll be seeing a lot of that kind of stuff out of that game.
SMB 3 stages are so short that they don't even have half-way points! And that's a part of why I'm looking forward to that style the most; SMB3 was like a scattershot of ideas, that many of them still have potential.
I just watched the head-to-head they did with Super Mario Maker in the Nintendo World Championships. Holy crap. Just epic shit right there. The levels. The tension. It's amazing. This game is amazing. I have carlos-levels of excitement right now. This is like my game of the century. I just think it's so well done and I haven't wanted my hands on a game more than I do right now. Even more than I did with Splatoon (though Splatoon was up there).
Sure Nintendo's lineup has us a little confused and perhaps some of us disheartened but I am happy as hell to be a Nintendo gamer right now with how Nintendo has kept my interest and hype this year. The Super Mario World credits playing on my TV right now (well the music) is fitting. Just warms my heart to the max.
This is why I am a Nintendo gamer. Always will be. Always have been.
You can watch the 50-minute long event here. It's the Nintendo World Championships on YouTube but it jumps right to the Super Mario Maker portion.
This kind of magic is why I post here. Why I podcast here. Why I have Fire Mario on my desk at work. Why my desktop wallpaper at work is art from Mother 3. Why I have amigos on my left. Why I have a mario statue on my right. This is why I game.
Wow...well said! Super Mario Maker is looking like one of those games that greatly reaffirms my passion for this hobby. It certainly had an impressive showing at this year's E3. Creating, sharing, and playing levels in Super Mario Maker sounds like a great way to celebrate the 30th anniversary of the series.
Yeah the hype hit me pretty hard a bit after E3 when I got around to the Treehouse and NWR vids.
The game isn't even that far away, how awesome is that?
9/11 is a bit of a strange release date though lol...
@Octorockin Yeah it's a fantastic amalgam of all major 2D Mario games. I'm so hyped I'm gonna be of age to finally enjoy these in all their glory. I was like 3 when I first played Mario 1, 5 when I played Mario 3, and 7 when I played World. Not that I didn't play them basically up until now, but not being able to remember vividly the freshness and innovation is a bit unfortunate. I remember World rocked my World. Playing Mario Maker will definitely put me back in that place. It'll be nice to experience these sort of as new games again. Can't wait.
I think I'll probably be most attracted to Mario 3 and 4 styles but I'll very gladly spend very many hours dealing with 1 and NSMB. I think I enjoy 3's art style the most, while I enjoy the mechanics of 4 the most (can you argue with the shell up kick?).
So apparently not all content will be available from the beginning and will have to be unlocked. Personally, I like that, it will make going through the included content more rewarding (assuming that's how you unlock it). But I imagine that some people who just want to start making as crazy levels as possible from the beginning might be a little annoyed.