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Super Mario Maker Discussion (Nintendo Wii U) [game]
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9.1/10 from 22 user ratings |
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Welcome to the official discussion thread for Super Mario Maker on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Super Mario Maker is a new title from Nintendo where, for the first time ever, you will be able to create your own levels on your own console. The game released on September 11th, 2015. Through Nintendo Directs, Nintendo Treehouse videos, and the Super Mario Maker website, there's quite a bit of information out now which is really showcasing how deep the creation tools are. Four Main Themes To Choose From! Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. UWhat's really incredible is the slew of classic objects found inside. When an item wasn't part of a previous or later game theme, Nintendo has taken the time to make new sprites to allow you to always be able to switch on the fly from theme to theme. Some classic objects include, Goombas, Monty Moles, Invisible Blocks, Flagpoles, and so much more! The man who was alongside Miyamoto all these years with the Super Mario series, Takashi Tezuka, is the producer of this game. Koji Kondo, acclaimed Nintendo-music composer, is again the lead composer of this game. I can't imagine we'll see much, if any, new music but it's great that any new renditions of classic themes will be handled by the father of it all. I am looking to collect data on Negative World's levels we create so if you post a level in the thread, I would sincerely and greatly appreciate if you filled out this brief survey about it so the submissions will be collected and we can ensure that your levels are played for a long time to come as part of the Negative World collection. To view the levels, simply click on the link above the survey. Negative World's Super Mario Maker Levels List (Be sure to add your own levels via the form below!)Thank you for participating and have fun playing Super Mario Maker! URL to share (right click and copy)
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05/20/15, 01:41 Edited: 09/12/15, 05:06
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Spin Jump Joy 8314-0000-003D-7452 A short level that tests you with increasingly challenging spin jumps, but isn't punishing. I've never really used the spin jump much, so I thought designing a level based on it would be fun. Designing obstacles that only the spin jump could negotiate was a cool design challenge. @carlosroxI'll try out your stages tonight. |
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ludist210 said:So now I understand why Nintendo does the gradual unlock system in SMM: because most people don't have any idea what makes a level good. And give said people a bunch of stuff, and what do you get? Bad levels.
I played through a 100 Mario Challenge and got fourteen levels of "Get the Starman, get lots of extra lives." I'm not kidding. Even the final level was a bunch of hodge podge enemies that were placed haphazardly. Oh yeah, there was a Buzzy Beetle helmet too despite there being no spikes, Hammer Bros., or Thwomps. Because reasons. And yes, a Starman too.
I did get two pretty good Auto Mario levels though, and those I enjoyed. Those creators know how the game is supposed to work.
I'm not saying my level(s) are great either, but I'd like to think that I know the nuances of a good Mario game. Yeah, I don't think anything can fix this, unfortunately. I think level design is something that some people get and others don't... and I think there's also a lot of children out there playing this game too, of course. Those of us who have been playing videogames for so long (especially Mario) are much more likely to understand when something isn't fun at least. I also think there's a lot of people out there of all ages and experience levels who just aren't willing to put the proper time into it. I mean, a good level is probably going to take a few hours at least. |
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@VofEscaflowneI agree. You know what I hate? 1-Ups feel so pointless. Sadski. carlosrox said:Test out some of my stages! I'm dying for feedback! Upload them to Fink's thing like literally everyone else has, and I will. EDIT- I'll try to do all the 9/13's later tonight. And it looks like Ploot has a dupe w/ Koopa Village Raid, though the numbers are different. Are they both still active? @NoNameOf COURSE I'll play it, NoName! I think you gotta buck up some confidence, because I was totally jazzed to partake. I'm sure it was great the way it was! When do you think you'll get it done? I've only made one stage myself, working on figuring out how to do a FUN stage. As you can see on Fink's doc, I'm the first one to makea "For Glory" stage. Apparently I don't know how to create fun for other people And since you asked (...), I think Ploot's Lost Temple Treasure Room Redux has been the most fun stage I've played so far. And seeing the Super Mario Bros. 2 door in there, boy, I got very anxious for Super Mario Bros. 2 stuff to hit this game.. achhibbar said:Has anyone completed the Super Mario Boy stage? (the one that's designed like super meat boy). Wow@ Abdooooo I beat Super Meat Bros., yes. It was horrible. I used a lot of..tricks? though. Lots of "air-spins" to lengthen my jumps, skipped a few walls by simply falling down shafts, did the spin jump on top of the Thwomp, etc. TriforceBun said:In the meantime though, thefly and I made a course together. Whoa! Who is thefly to you? ploot said:@Octorockin "Before I go to bed I think I'll knock out Octorockin's stages."
I made that mistake, toooo.. It..was a lengthy delay. |
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OH GOD, I JUST HAD A BRAINSTORM SO AWESOME I ALMOST FELL OUT OF MY CHAIR.
*huff puff*, ok guys, seriously --Cartman
So... What if.... After we get the toolsets to the point where we need them (read: DON'T LEAVE WITHOUT MEEEE!!).....we should...talk to each other....
And name stages, in sequence, "Negative World 1-1," and so on. These would have to be discussed, at length, before uploading them, and obviously in order. We could each do one stage (and extend to 9-whatever, or 1-whatever, or 1-Dungeon, etc.) where interested, and get a really well flowing "game" down. Again, I think this would have to be like a good month out, I know everyone is ANXIOUS, but yeah.
We'd need a sign up sheet, possibly a master "game designer" (or use the templates set by previous Mario games; a ground level should go here, a dungeon should go here, this level should move, etc.), and maybe determine "ok, what makes a good 1-1 level?" before getting to it. When Kris said "feels like a 6-4, 7-4;" thats great information. Maybe we can wait to see if Nintendo is gonna drop some DLC / Checkpoints on us? We're still sitting at v1.01, right?
Soooo...good idea, bad idea??
EDIT- Furthermore, perhaps our first foray into this could be using only the SMB one, and then SMB3 for our next outing, and so on? Just spit-ballin'. |
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