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Super Mario Maker Discussion (Nintendo Wii U) [game]
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9.1/10 from 22 user ratings |
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Welcome to the official discussion thread for Super Mario Maker on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Super Mario Maker is a new title from Nintendo where, for the first time ever, you will be able to create your own levels on your own console. The game released on September 11th, 2015. Through Nintendo Directs, Nintendo Treehouse videos, and the Super Mario Maker website, there's quite a bit of information out now which is really showcasing how deep the creation tools are. Four Main Themes To Choose From! Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. UWhat's really incredible is the slew of classic objects found inside. When an item wasn't part of a previous or later game theme, Nintendo has taken the time to make new sprites to allow you to always be able to switch on the fly from theme to theme. Some classic objects include, Goombas, Monty Moles, Invisible Blocks, Flagpoles, and so much more! The man who was alongside Miyamoto all these years with the Super Mario series, Takashi Tezuka, is the producer of this game. Koji Kondo, acclaimed Nintendo-music composer, is again the lead composer of this game. I can't imagine we'll see much, if any, new music but it's great that any new renditions of classic themes will be handled by the father of it all. I am looking to collect data on Negative World's levels we create so if you post a level in the thread, I would sincerely and greatly appreciate if you filled out this brief survey about it so the submissions will be collected and we can ensure that your levels are played for a long time to come as part of the Negative World collection. To view the levels, simply click on the link above the survey. Negative World's Super Mario Maker Levels List (Be sure to add your own levels via the form below!)Thank you for participating and have fun playing Super Mario Maker! URL to share (right click and copy)
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05/20/15, 01:41 Edited: 09/12/15, 05:06
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@AbdoooooYea, they've announced the details of the online sharing, and it's legit! This was the one are that I was worried they would mess up on still. - Follow your favorite makers - see how many people have played each of your courses. - pictures showing an overview of the course. - name your course whatever you want - Star Ranking - courses ranked by popularity, give stars to what you've played depending on how much you liked it - Featured - levels picked by Nintendo to be featured - Up & Coming - things that haven't been ranked, or just came out - filter by difficulty (easy, normal, expert), by time period or by location - difficulty determined dynamically by how many people completed the course - see clear rate (both percentage & # of attempts and # of completions) - leave comments on level at any time (while playing or after completing it) - shows you where other people have died once you die - search option (seen on GoNintendo) PogueSquadron said:A Mario 2 pack in the future would be pretty amazing. Yes, please! It would probably have to be pretty stand-alone from the rest of the styles since that game was such a different beast, but that would make me so happy. So much could still be done with level design in that original game, and it's a shame we've never seen anything since. I'd gladly buy it as a separate DLC pack down the line. I don't expect it to happen though. It would probably be a lot of work and Nintendo doesn't seem to care enough about that game... most fans don't seem to care all that much either. |
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I think making it the standard $60 is fair, in the sense that the game contains a lot of value, being a creation tool and offering sharing. Not to mention that the online features are free, rather than requiring an online sub like other systems. The dev cost of the game may be relatively low, but, the price of games isn't determined by dev cost alone, or else we wouldn't have $60 as a "standard" price to begin with.
As far as there being more surprises, it's possible there's still some stuff they didn't show yet. However, with the game launching in September, the development should already be finished, and it'll be in the testing/debug phase now, with preparations for manufacture happening soon.
From including four different distinct themes, to having some new elements, to the very existence of this game, it has been perpetually surprising to me. I'd always figured Nintendo would never make a game like this, because it kind of locks them out of creating another NSMB game, and it may hurt the sales of VC Mario games or NSMB DLC if those levels can be made here. I have no idea how true that may actually be, but it sounds like the kind of thing Nintendo might have worried about enough to not make this. I'm certainly glad they have. |
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Confirmation from Kensuke Tanabe that Nintendo still remembers that SMB2 exists!
On why Super Mario Bros. 2 isn't a filter option in Super Mario Maker
"Super Mario Bros. 2, as you know, when we created that game in Japan, it didn't have Mario as the main character. Probably because of that, it's been overlooked for Super Mario Maker." On talking to Mr. Tezuka about including it in the game
"I didn't talk to Mr. Tezuka at all about it, actually. It does seem sort of unfortunate. If I ever have the chance, yes, it would be interesting to work on something like that." On the game itself and returning to those mechanics
"I do still feel like the game mechanics — especially pulling things out of the ground — that's something I can still make another game out of. It's just that I've been busy with all the other projects I'm working on. Even back [in the NES era], I was interested in creating another game in the style of Super Mario Bros. 2, but I never had the opportunity. But you never know. If you look at something like Federation Force, for example, it's something I had in mind for 10 years, but it's only now I've been able to realize the game idea!" |
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