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Pokemon Shuffle Discussion (Nintendo 3DS) [game]
 
Pokemon Shuffle on the 3DS
7.79/10 from 7 user ratings

Welcome to the official discussion thread for Pokemon Shuffle on the 3DS!

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So, how are you liking this game? I think it's fun. I'm playing it in small doses. I'm on battle 42 of about 159 (for now). I already got the Mew from a special event, too. I haven't captured all the pokemon I have battled. I'm focusing on moving forward and then coming back to catch them all. I AM making exceptions for those pokemon I can actually Mega Evolve.

By the way, how does this game compare to Pokemon Trozei? I haven't played that one.

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02/24/15, 06:04    Edited: 02/24/15, 06:07
 
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@Jargon

The metal blocks automatically disappear after 5 turns, and the board will then clear itself on skyfall- Unless of course you buggered the board halfway through and it reset .

15 Pokemon, 5 matches of 3- No combos, and don't leave yourself out of position, particularly on the last turn.

Have fun .
10/22/15, 22:07   
All caught up except a few to catch and S. Almost to Level 100 on Giratina. Safely in the top 1500 for Banette (knock on wood).

Finally used some Mega Speedups to max out Mew Two. Figured I use him at least once a week on Meowth so why not?
10/25/15, 18:37   
Upcoming 3DS Events

Mega Gardevoir (02/11)

Ooooh, so close.
11/01/15, 01:41   
Ugh, forgot to grab the Daily Pokemon yesterday. Now there's pressure not to miss it next week.
11/06/15, 05:02   
It's strange that Mega Gardevoir is only running through tomorrow. Usually the competitions run for 2 weeks rather than just 1. I wish that they would police these Ditto players a little more efficiently too... My ranking is low enough that I might be in danger if there's only five Ditto users, but if there's 1000+ Ditto users, then I'm in good shape.
11/07/15, 20:42   
@V_s

The competitions always run for 1 week. On occasion you'll get a few extra days. But it's usually Monday to Monday.

EDIT: New record of 8800 on Weekend Meowth. Not shabby.
11/08/15, 00:54   
Edited: 11/08/15, 14:33
@Shadowlink

The past few competitions have all lasted for two weeks. But maybe that's because they were repeats. Looking through Bulbapedia now, there were a number of new contests that ran for 10 days, not just one week.
11/08/15, 16:42   
@V_s

Yea this competition definitely seems shorter than the average as far as I remember.
11/08/15, 16:45   
@V_s

No competition has lasted for two weeks? http://bulbapedia.bulbagarden.net/wiki/Special_Stages#3DS

Venusaur, Garchomp and Charizard went for 10 days, but everything else has gone for 7.

Stuff like Daily Pokemon and Escalation battle run for 2 weeks, is that what you're talking about?
11/08/15, 21:05   
Maybe I'm remembering the Escalation/Great Challenge levels, but I definitely thought the repeat Contest stages had been running for two weeks.
11/08/15, 22:31   
Went for Tornadus today. Used a Attack Up, beat him with 4 turns left and caught him on my first try with a 37% chance
11/13/15, 14:39   
I booted up the game after not playing for a few weeks (months?), bombed on Tornadus, and then failed to catch the Daily Pokemon with about 35% four times. Back into the virtual closet it goes...

Rumble World isn't the most elegant design, but at least you always get something tangible when you play.
11/13/15, 16:01   
Edited: 11/13/15, 16:25
@Anand

What do you get?
11/13/15, 16:07   
@Jargon
Gems (the paid currency) for every five people you 'meet' and a handful of ever-stronger Pokemon (possibly with special traits).

(I guess you technically get coins in Shuffle.)
11/13/15, 16:24   
Edited: 11/13/15, 16:35
@Anand

That's a sad commentary on what counts as tangible these days.
11/13/15, 16:27   
@Jargon
I mean, eye of the beholder, and all that. Some people think games, in general, are a waste of time.

I did enjoy the opening stretch of Pokemon Shuffle. I feel like the endgame is just brick wall after brick wall, though. More stick than carrot. I can understand why they made it that way, but are you happy with the balancing?
11/13/15, 16:38   
Edited: 11/13/15, 16:38
@Anand

To be clear, I'm saying you don't get anything tangible in either of these games.
11/13/15, 16:42   
@Jargon
Like, by the actual original definition of the word? That's true, but there's a popular usage ("tangible progress") which doesn't necessarily require physicality. Something you can figuratively feel, rather than physically.
11/13/15, 16:48   
Edited: 11/13/15, 16:53
@Anand

I understand that. But I still think you're setting the bar too low.
11/13/15, 16:52   
@Jargon
Then we shall have to agree to disagree.

I could've used "meaningful" or "significant", but I still feel like "tangible" better communicates the notion I was trying to get across.

By the way, I'm still not quite sure if you're referring to the semantics of the word or not.
11/13/15, 16:55   
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