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I got my pre-load code this morning and I can't wait to take this one for a spin this weekend after I take my final. Who else is picking this up?
So far, it's great! Plays as well as Canvas Curse. There seem to be a solid amount of unlockables and bonus goodies (always a plus), and the visuals are just beautiful (possibly the best on the system). The presentation is a knockout as well, everything is so lively and committed to the aesthetic that any random screenshot of the game could probably be recreated with actual clay.
I just played a bit of this game and it gave me a great first impression. The presenclaytion is an outstanding effort, and the opening scene is so charming! The gameplay that Canvas Curse established on the Nintendo DS is still a lot of fun here in Rainbow Curse, and there seems to be plenty of neat stuff to unlock, too.
That said, I have some trouble guiding and dashing Kirby when looking at the TV opposed to the Gamepad. I'm probably going to keep my eyes on the Gamepad most of the time.
Yeah, I played through a couple levels and enjoyed it. And I actually used an amiibo in-game for only the second time! Too bad I only have one of the amiibos to use. At least Best Buy gave out $5 coupons for not getting more Meta Knights. With my Gamer's Club Unlocked, I only paid 28 bucks. Definitely worth the price!
I played the game for the first time today, and I have a love/hate relationship with it. I love the look, the music, really everything. However, and I mean, HOWEVER, I hate the controls. The controls meaning, essentially, the entire concept of how the game is to be played. Why, oh why why why why why why, must a game this gorgeous force the player to look at the shoddy GamePad screen? The game is a stunning masterpiece of color and style. Yet, I have to look at a bland, washed out screen to play it? I've tried playing the game without looking at the GamePad, and controlling the rainbow brush is fine, but getting Kirby to move is no good. Ugh. Now I'm going to have to find someone to play this game with me so I can con them into playing as Kirby, while I play as Waddle Dee and actually be able to view the game in all its glory. Am I the only one with this problem? Is there a better way to play and watch the TV? If so, please help me! I may have to shelve this game, and I really don't want to.
@NoName I am by no means judging you, as this is just an observation, but presentation is HUGE with you, eh? It seems you choose to shelf games for presentational snafus alone, such as giving up on the awesome Mario Kart 8 due to its music.
That said, I agree with your frustration here. The game is beautiful, but you have to look at the Game Pad. Luckily, my wife and I take turns being Kirby every other level so we can experience the charm in HD. Plus, running around with traditional controls is freeing once in a while.
It's not ideal but you could attempt to play while watching the TV. It sure takes some practice though, but I've heard of people who've done it.
I'm not sure why you'd want to shelve the game over that, though. It's sort of a bummer design hurdle, but the game still looks extremely good on the GamePad (and plays/sounds well, etc). Just because it looks better on the TV doesn't mean it's awful on the small screen.
Make sure your GamePad brightness is on its highest setting too.
When I look at the game on the GamePad, all settings maxed out, and I look at my TV, I get sick to my stomach over the potential lost. The potential to showcase this game as it should be... In its full graphical glory. To gimp it so terribly is befuddling. I mean, if they're going to require this game to be played on a shoddy screen, then for goodness sake, they should have made it a 3DS game! That's not a slam against the 3DS, as I love that system and games look great on it, but what worked on a handheld (Canvas Curse) doesn't work on a home console (Rainbow Curse). And why would I shelve it? Because it's frustrating. It's frustrating wanting to look at my TV to take things in, and not be able to. To be forced to... Well, you get the picture. I'm grumpy right now, so I probably should stop.
I'm happy for those that enjoy this game as it is. I just wish Nintendo didn't release this as it is. An awesome game made less so by design.
Technically, wouldn't the 3DS be a downgrade in every way (except portable)? The visuals would be much worse, the sound would be worse, the resolution/screen size would be smaller...and due to the gameplay, the game couldn't even use the 16:9, 3D screen!
It's just the nature of the beast for a game that controls like this. There's really no other way to do it, unfortunately. Except maybe pointer controls, but I'm not convinced those would work the same way...
Yes, it would be a downgrade to have it on the 3DS (due to the game's amazing visuals). But it's a downgrade by default for requiring the GamePad screen to be the player's main screen. So, I guess I don't have a problem with the game. I have a problem with the system it's on, or a problem with the super HD visuals - depending on how you look at it.
Games released on the Wii U should not, under any circumstance, require one to play solely with the GamePad as the main controller and screen. Don't release a game just to make the GamePad relevant. This isn't a portable system. It's a home console with the GamePad designed for off-TV play as an option - NOT A REQUIREMENT (the caps isn't mean for you, just for emphasis sake).
The only semi workable option would have been to have a button or control stick used to propel Kirby, as opposed to using the stylus to tap him. And even then, not an ideal option. Pointer controls could work; the Wii remote could be the brush, and the nunchuck the means to move Kirby. I even looked for this option as an option, but an option that would be super tiring in use.
I am 100% sure I'm in the minority on this. So I shan't continue my banter. I'll just give up on this one. Again, kudos to those that can look past things, or don't see certain things as problematic. No joke. I'm glad people are happy with the game.
It's not as fun as I hoped it'd be, and a little tough in some places (ie: getting a good run up through that gray stuff). I do like the challenges. Do the stages feel "too long" to anyone? And one time the game looked like Sonic the Hedgehog to me. Hmm!
I haven't been back to it since Friday, so maybe some of my gripes were growing pains. --How do you guys hold the gamepad when you're drawing? I had wrist fatigue -- from what I can remember -- for the first time on the Wii U. Not sure what to do...
I passed up the coupon only to drive back to the same plaza about 4 hours later to pay full price at GameStop. I'm getting really bad with that "walk away in Amiibo rage" when I don't get what I go for. (Passed up on their limited Toon Links after they ran out of Rosalina, regretted it about 3 minutes later.)
I'm enjoying this one. I'm through 2-2 with all gold medals and treasures collected. I've done the first seven survival challenges too...decent. Not as much fun as I had with Canvas Curse (it's still early), but it's still great fun.
As an aside, I was playing a little bit when my daughter woke up from her nap. I got her out of her crib and she wandered into the living room and said, "Daddy, what are you doing?" I said, "I'm playing Kirby." She responded, "We play Kirby, daddy?"
Can't say no to that. She wanted me to get every star and treasure and didn't want me to quit. I shed a small tear. Seriously.