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Metroid Prime Trilogy Discussion (Nintendo Wii) [game]
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01/30/15, 05:31 Edited: 01/30/15, 05:32
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@AnandYep, but that's not the hardest mode. So no, the hardest mode isn't available from the start if that's what you mean, which sucks. It means I've never played any of these games in that mode. One playthrough is long enough. I don't think I could jump into a second playthrough after finishing these any time soon. I'd always unlock these and think "well that's great, I just put in like 20 hrs into this game, playing it again is the last thing on my mind". Kind of a shame. It's sort of useless to me. Yeah my backlog is big too but my burning desire for these games came hard and fast. Fed Force, Metroid's 30th, excitement over a possible Prime 4, and remembering just how damn good these games are really spurred it on. Wait, I thought you didn't like the Prime games? Aren't you famous for that around these parts? Or do you just have a beef with scanning? I love the scanning! Honestly one of the coolest things about Prime. As I recall, no game did it like Prime 1. The art in the scans really made it. 2 and 3's were less interesting IIRC, as they recycled more stuff, used 3D models, etc. Prime 1 really nailed it. It also had the best logs and such from what I can remember. |
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So at 15:50 I am just heading to the Impact Crater to fight Ridley with 230 Missiles, all Power Bomb upgrades (I think), all Energy Tanks, and every Beam Special. I have 92% logbook and 95% items. IIRC the Impact Crater adds some more to the log but there's no missiles there right? Where the HELL are the last missiles?? They must be ones I've never found before (I've definitely never 100%ed this game before, I always got pretty close to where I am now though)! Even this playthrough I believe I've gotten the highest rating yet. But I am scratching my head thinking where the last 4 are! Speaking of scratching my head, I was (and generally am) good at remembering the whole world map and how the game connects, but man it can get confusing. And there's a lot more rooms and hidden shit in the game than is easier to remember! This is also the Metroid game with one of the easier to remember maps! Probably the easiest! I fear getting stuck in MP2 now (and I already possibly broke the game last time!). Which brings me to another scary revelation! I definitely never finished MP2 with Wii controls!!!! So now I MUST do it!! And I will! After I finish this I'm sooooooooo jumping into MP2!
I guess I can consult a guide for the last few upgrades because at this point I don't have any idea of where to look. Maybe I bookmarked some places in my head earlier but that's gone now. Curse this brain.
The game could have used some abilities more. The X Ray feels sort of useless, even storywise, as you only really need it for like 1 or 2 little sections in the game. Grappling hook sort of feels the same. So basically, I guess ALL very late game items and upgrades feel sort of useless. The ice and fire beam upgrades also feel underused. The Ice Spreader is seriously only really useful in like 2 situations in the whole game. And it eats up 10 missiles! Why so many?? The Flamethrower thing is really good, but it's close to the last thing you get in the game. You hardly get a chance to use it! |
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@carlosroxIt sure doesn't sound like you love scanning from your 100% woes~! I don't really hate Prime, although it's amusing to pretend that I do! I don't love it, either, though. There are some things it does very well (first-person platforming, morph ball, bosses, world design) and other things that I don't care for (scanning, combat, slow pace, scanning, art style (it's not bad, but it feels too terrestrial), scanning). It does drive me a bit crazy that people say that it's Super Metroid in 3D, though, 'cause it ain't! To me, it kind of loses the arcade action half of the Metroid formula. Like, I said, though, I might jump back into the trilogy. I liked what I played of Echoes. Especially once I turned off the HUD. |
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@Hero_Of_HyruleEasier I would say. Both of them have elements of 'If you miss it it's gone', so they're the same in that respect. But apart from that, every difference favours Prime: - It doesn't require a separate sidequest to access. If you don't have the Deluxe Pictograph Box, you can't even begin to work on the Gallery. This guarantees a second playthrough is required on the original game. - Everything is recorded to the Log Book then and there. There's no equivalent of tromping of back to the Gallery to hand in Pictographs. And you don't have to wait a day of ingame time. - The data is organized and available at your fingertips via the menu at any time. You can get a pretty good idea of what you may be missing based on the categories and subcategories. For the Gallery, you again have to go back there physically and figure out what's left. - No 'Legendary' scans - No scanning limits. (Pictograph box has a capacity issue) - No 'failed' scans. (A serious problem with the original Wind Waker- You never knew if a given photo was of the required quality.) Basically as long as you're thorough enough, you can basically get this done whilst playing through the main game. Wind Waker required far more effort. - |
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