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It's happening...! The Game Boy Color Lufia title is coming this month (in Europe... apparently not confirmed for North America yet) and a new trailer for its eShop release has been released.
While not the most familiar title in the series, I'm definitely looking forward to this one as I've never actually played it. And if it helps bring more attention to the series and hopefully a release for Lufia II on the Wii U VC, then I'm buying this day one! Anyone else planning to give this a shot?
I would imagine I'm alone in playing this but beat the first Sinistral earlier and moved onto the second continent! I can see why some people might not have the best opinions of this game due to the randomly generated dungeons but it's still enjoyable. Pretty interesting battle system that makes for some fun boss fights.
It's pretty much set up exactly like Lufia II. The overworld is random battles but in dungeons, you can actually see your enemies. You don't have any tools to use and so far there's no puzzle solving. You can still hit enemies by swinging your sword and stun them. Holding down A will also charge up your sword and you can shoot a beam with it which will knock back and stun enemies.
Overall the dungeons are extremely simplified. Every dungeon has shrubs which you cut down. They can either hide traps, treasures or healing points. Walls can also be destroyed by hitting spots on the wall that are "different." Different being they can be covered with vines, torches, etc. Every dungeon is also randomly generated so even if you leave and return, it'll be different again. It's really the downside of the game so far. I have no idea why they went with this design. It's basically the Ancient Cave from Lufia II minus the fun It's nice to have optional dungeons designed that way but the entire game? Not really.
Still, I'm enjoying it so I guess that's what matters. Part of it may be because this is Lufia after all and I'm just happy to play a game in a series I absolutely love after so long.
The more I play, the more these random dungeons are really starting to bug me. There is still almost no variety in one area from the next aside from how it's themed (caves, castles, etc). The actual layout is just not interesting to play through. I'll still see this game through but I wish they mixed things around a bit after a while. I was hoping it was limited to the first continent since there was a mention of how the area had random dungeons but I guess not
Halfway through beating the Sinistrals! My team is also up to 8 members. Kind of odd having such a large team haha but it works out well. Very fun combat system the more members you pick up. What does become annoying with a large team is how spells that hit everyone is kind of slow as the animation is replayed for each character that it hits so it's a bit of a slog to play through it all.
Made it to the third Sinistral... not sure if I did it out of order but I just beat Daos anyway. Well... "beat" cause I don't think I was supposed to. Stuff is getting interesting! There's even a remix of For The Savior in this
It is related but the events of previous games are largely unmentioned so far aside from the intro which briefly explains what happened in those games. Someone jumping in with this game wouldn't feel lost at all. Only after 24 hours or so did the game even mention Maxim, Lufia II's main character.
Just beat it! Overall I really enjoyed it. It obviously has its problems but as a fan of the series, I was happy to finally play this game. There's still some things left that I want to check out though! And the Ancient Cave...!
It's kind of an odd feeling to say that I beat a Lufia game in 2015, one that I haven't played until now. Such nostalgia too!