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The Legend of Zelda: Majora's Mask 3D Discussion (Nintendo 3DS) [game]
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9.57/10 from 9 user ratings |
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Welcome to the official discussion thread for The Legend of Zelda: Majora's Mask 3D on the 3DS!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Some things in life are inevitable. Death. Taxes. The moon falling from the sky and obliterating the world. And of course, remakes of popular video games. With the recent announcement of Majora's Mask 3D, Nintendo manages to cover the entire list. (Unless your video game prices don't include sales tax, in which case, lucky you.)Thankfully, it seems that this will be no lazy remake. According to a recent interview with Eiji Aonuma, work on Majora's Mask 3D began in June 2011 shortly after development on Ocarina of Time 3D wrapped up. With any luck, this means we'll be getting Majora's Mask 'Master Quest'. Feel free to post any new info in this thread as it comes to light. URL to share (right click and copy)
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11/10/14, 23:00 Edited: 11/10/14, 23:49
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Stephen said: I made a post talking about what I wanted to see fixed and people argued about fixing the save system.
'Fixed' implies that it's broken in some way. It really isn't. Unless you count those rare times that I mentioned where losing power or your game glitching could theoretically erase all progress in any given timeline. So like I said- Implement an autosave. That fixes that. Your suggestion isn't a 'fix'. You know how I know this? Because you said it yourself- Again though, that's not really my concern and if there were such an exploit I wouldn't feel the need to use it. I just want a decent save system. What situation does your' hard save anywhere' suggestion actually 'fix'? Give me a situation in the game that you personally feel needs a fix, that doesn't count as an exploit, because remember, you're telling me you wouldn't feel the need to use such an exploit. FYI: Just to be clear, something like screwing up the Sakon puzzle at the end of the Kafei-Anju quest, and then skipping back to a save just prior to the start of the puzzle? That's an exploit. @Shadowlink Gotta punish those people for playing their single player games how they like I suppose.
Oh yeah. Damn all those games that lock off endings and other content behind hard mode completions. They should let everyone play on the easiest mode possible and unlock everything. Actuall screw that. Playing a game takes effort. Everything should be unlocked right from the start. In fact, why don't we just condense the game into one big movie, we can break out the popcorn, sit down and watch the game play itself. You see how absurd it becomes when we take your arguments and run with them? @JargonYou act as if the game is unplayable garbage, locking off huge chunks of content from all but the most dedicated players. Isn't anywhere near as bad as that. What you guys don’t seem to get is that a lot of the things that you seem to have issues with, are things that make the game the experience that it is. Again, do you really think that Nintendo *needed* to add in the invincible tanooki suit to make Mario platformers accessible? Is the argument that because all of the later levels were ‘locked off’ to people who actually had the platforming skill required to beat the earlier levels, that Mario is ‘broken’ and badly designed? Did the Tanooki suit ‘fix’ the game? Does charging through the game with unlimited invincibility and flight really count as ‘experiencing’ a Mario game? The difference between fixing something that is actually broken and just changing a gameplay element you don’t happen to like are two entirely different things. |
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@ShadowlinkWell, I was about as hyped as I've ever been for a game coming off OoT and I didn't beat it until something like 7 years later on Gamecube. My wife's favorite game is OoT by far, she plays it at least once a year from beginning to end and she played Majora's Mask about twice when I got it for her on VC before being completely turned off. Being an active member of the video game community and real life, I can tell you that our experiences are far from unique. It's not unplayable but it actively deters people from having fun with the game, in almost the opposite way that most Zelda games invite you to explore their world. I'm incredibly pro-Invincible Tanooki suit. Why should ways for people of all levels of skill and dedication to enjoy a game be confined to things like Game Genie and emulators? So yes, I think it was pretty necessary to carry out Nintendo's mission of reaching as many people as possible. But, regardless, those Mario games are already a million times more accessible than Majora's Mask even without the Tanooki suit. You play a level, you die, you try again. There's no worrying about time, or what repercussions your death might have the second time through. I haven't taken the time to consider how Nintendo might change the save system but preserve what you guys like about the game. But I certainly think that Nintendo is capable of it. Video games have come a long way in 15 years, particularly in terms of accessibility and mitigating frustration. And Nintendo is the master of this stuff. I hope they focus their energy in that area instead of just slapping together a port to sell copies. |
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Shadowlink said:'Fixed' implies that it's broken in some way. It really isn't. Unless you count those rare times that I mentioned where losing power or your game glitching could theoretically erase all progress in any given timeline.
So like I said- Implement an autosave. That fixes that. Your suggestion isn't a 'fix'. You know how I know this? Because you said it yourself-
What situation does your' hard save anywhere' suggestion actually 'fix'? Give me a situation in the game that you personally feel needs a fix, that doesn't count as an exploit, because remember, you're telling me you wouldn't feel the need to use such an exploit.
FYI: Just to be clear, something like screwing up the Sakon puzzle at the end of the Kafei-Anju quest, and then skipping back to a save just prior to the start of the puzzle? That's an exploit.
Oh yeah. Damn all those games that lock off endings and other content behind hard mode completions. They should let everyone play on the easiest mode possible and unlock everything.
Actuall screw that. Playing a game takes effort. Everything should be unlocked right from the start. In fact, why don't we just condense the game into one big movie, we can break out the popcorn, sit down and watch the game play itself.
You see how absurd it becomes when we take your arguments and run with them? An autosave would work fine sure. I was just thinking about letting people save whenever they wanted a la Ocarina of Time. What does that fix? Well a couple things. First, it makes it so you don't have to seek out what are essentially save points which are pretty archaic these days. Second, it gets rid of the whole temporary save rules that plagued the owl statues. I've heard of people who lost a lot of progress because some series of events caused their progress to wipe because they didn't realize the owl statues were temporary. Other games don't really do that. Usually if somethings saved it is saved. It's not that it is needed at a specific part or whatever. That being said, if someone wants to create a save point before say the Romani defense mission because they don't want to have to reset time, buy powder keg, blow up the boulder, wait around for night, stop the aliens abducting the cows, all to get another shot to defend the wagon I don't feel like that's such a terrible thing. It certainly doesn't impact my enjoyment of the game if they do it like that. People do watch games played start to finish. I don't personally understand it but Let's Play channels are a big thing now. If you can reasonably argue why other people shouldn't be allowed to enjoy a game when it doesn't impact others then I'm open to hearing that argument. Adding incentives to harder difficulties is fine. It doesn't prevent people from completing the game. And in general if someone wants to make a tough as nails games with no easy way out they can do that too. But people will dislike it for being too unforgiving, and people will probably not play it because of that. The question is is that what Nintendo is trying to do with Majora's Mask and I think the answer there is a very obvious no. |
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@JargonNot that I think Nintendo would actually force this choice, but if you're telling me that if I want a shiny uprezzed portable version of the game with any potential extra bells and whistles (Master Quest or whatever), that I have to accept a handholdy 'casualised' version of the game in payment... Then I have to tell you, that no, that's not really acceptable. The last thing I want to do is drag Tropes stuff in here, but isn't one of the arguments made against in that whole debacle, that no-one is trying to force changes to the games currently clung to by recalcitrant male gamers? That no-one is taking away the games that they’re currently playing, they just want to see the market expand with games that break free of the standard fare of male power fantasies? Apply that concept here. Should you be demanding a challenging game be changed and made easier so a certain subset of people to enjoy it? Or should they instead be looking elsewhere for games that they do enjoy? (Or in the absence of such games, campaigning to have those games created?) Like I said, I don't think Nintendo would actually do that. If anything, I would suspect you'd see something like T-Bun suggested, where you get an 'easy mode', selectable from the start. |
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