Welcome to the official discussion thread for Fantasy Life on the 3DS!
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Fantasy Life is an RPG with a mix of elements. You first create your own character from a variety of character options, and then you can choose one of twelve "lives" to start off with (think classes or jobs in other RPGs). But don't worry, you have the option to switch between all twelve and can master each one. Different lives excel at different tasks such as crafting, cooking, gathering, fighting, and more. Some people (like Nintendo) compare this game to Animal Crossing but it's really more akin to Rune Factory, as it's more about taking on quests, crafting, gathering, and other such activities than it is about interactions with townsfolk. There are also multiple towns to visit, and the villagers are a lot less in-depth than AC, plus the game does not run in real-time. You can still get a house to fill with furniture though, so AC fans may still like this game.
How Online (and local) Multiplayer Works
-DLC Warning: If you buy the DLC, you will not be able to play multiplayer with anyone who does not have the DLC, and vice versa.
-Multiplayer supports up to three players in one world. The NA, EU, and AU versions of the game are all compatible with each other, but cannot play with the JPN version.
-All players must be on each other's 3DS friend list in order to visit a world. If you try to join someone's world which has two players in it and it won't let you in, it's probably because you are not 3DS friends with the other visitor.
-You cannot advance the story in multiplayer. It would be ideal to first unlock some areas before hosting.
-You do not need to stick together in multiplayer, you are free to travel independently to any part of the world.
-You can fast-travel to the location of another player or the Castele Guild Office, but you cannot fast-travel to any homes. You can still use the airship service to travel from town to town, as well as escorts.
-Items that drop from defeated monsters, felled trees, mined rocks, treasure chests, and fishing spots are not shared, and appear specific to each player. So when you pick up a drop, it will still be visible and available to the other player(s).
-Items that appear on the ground such as flowers, weeds, bugs, etc. are shared. If you pick up a flower, it will disappear for the other player(s) too and won;t be there for them to grab also.
-Bounties are also shared. When turning in a bounty, you will receive as many items are there are players, giving you the option of using the exchange box to share the reward with the other player(s). Only 3 bounties can appear in the world at one time; if a 4th one appears, the oldest one will disappear.
-The Guild Office in Castele has an exchange box which can be used to give/trade items and equipment with the other player(s). There are no limits to what can be given. DO NOT leave any items in the box when you disconnect from multiplayer, or they will disappear for good!
-The game cannot be saved in multiplayer, except when using the exchange box. It may be a good idea to take save breaks if playing for long stretches.
-When a player is going through the loading screen from one area to another, some weird quirks might happen. If you try to pick up a shared item or perform an activity like cutting a tree, you may find that your character freezes in place for a moment, followed by a message that reads "Synchronizing..." before you can move again. If this quirk happens when no player(s) are on a loading screen, and you're unable to perform these actions, then it's lag. Usually, having every player leave the area and come back will fix it.
-You cannot switch your Life in multiplayer, so be sure to choose the one you want before connecting.
-You can still complete active Life challenges and sidequests when playing, but you cannot accept or turn them in until you return to single player.
-You are free to craft/cook/alchemize all you want.
-You cannot use pets or CPU allies in multiplayer.
-You cannot rent a horse in multiplayer. Only the host can use a horse, and only one they own.
-Press Start or Select to snap a photo, saved to the SD card. Photos cannot be viewed in-game.
Yeah, that sounds like a good plan. Since I don't think any other NegWorlder has the DLC right now, my friend might join. It seems that the DLC has gotten rid of the restriction of needing to have both players on your friend list in order to join someone, so I don't think you'll have to add my friend.
Are you able to be in the NegWorld chat when playing? Since the in-game chat is pretty sluggish, it'd be easier to use NW's chat.
This game goes to level 200?!? Damn! I'm only at 53... at nearly 95 hours in game. A Master or Hero in probably 3 quarters of the roles. It must be pretty grindy to get to 200 even with sidequests and all that.
So I bought this game and dropped 9 hours into it the past couple days. The game is charming as hell and reminds me of little king story where I play a regular citizen rather than the king. I do not like the fact that dialogue is so flooded with pointless banter, yes it adds to the charm but it becomes less charming when every characters talks as if they have adhd and gets side tracked constantly. It makes the dialogue hard to follow.
@Scrawnton Well the upside I guess is that the story is really short, but yeah, there's a whole lot of redundant text that could have been written more concisely. It's a shame too because some of it can be clever, but there's just too much to get through per scene.
@Mop it up I just finished the first major story arch of the doomstone on top of the summit and the napdragon things eggs being corrupted. The funny thing is it is extremely obvious that Butterfly is the floating girl thing that warned you of the destruction and that the player character must unite the land....
Okay, this dumb game has grabbed me pretty good lately. I got to the point where I just wanted to breeze through the main story and only focus on my main Life (Tailor), but I'm finding myself constantly heading into newer areas (or older areas I just never ventured that far into before), gathering away at all the available materials, which clears objectives I'm not even really going after, which leads to me leveling Lives I hadn't intended to. The way all the Lives feed into each other definitely has me more hooked than I would have guessed. Now, I've placed some ridiculous hurdles in my way by not even starting any of the combat Lives, and I refuse to attack anything that doesn't attack first. So I need to find some of the rarer materials at shops, and I occasionally have difficulties with that. And my dagger skills only take me so far with the tougher enemies. I know there are several of you that have poured crazy hours into this game, but I'm nearly at 60 hours, which is not at all normal for me. Not really sure how much further I'll take it, but I am enjoying it!
Yeah, Fantasy Life 2 was mentioned in the Layton 7 thread. What a joke. Oh well, it looks like some sort of town sim, freemium game that reuses the areas from this game, so even if it were on 3DS I wouldn't want it.
I've never played WoW (World of Warcraft right?) but I don't think the games are similar. Combat is overall simplistic, you just use the A button to attack. The different weapons have some nuances with timing and range, and then there are a couple of special skills you'll learn for each weapon type, but overall it's usually attack a few times > move away from enemy attack (or block with shield if applicable)> repeat.
But a large part of the game is also in crafting. Making new equipment, making clothes, making furniture, that kind of stuff. All the crafting involves a minigame where you have three "stations;" one has you mash A as fast as you can to fill a meter, one has you hold A to fill up a meter then release it right when it's full, and one has you pressing A in rhythm with a graphic on screen. You perform these three actions as fast as you can, and finishing faster gives you a higher chance of making a good quality item. You can also increase your crafting skills to fill the meters faster and to have a higher chance at good-quality.
And of course, there are hundreds of sidequests, given out by the NPCs you'll run into, which are simple affairs similar to stuff in Animal Crossing or Xenoblade. Collect X number of an item, kill X number of an enemy, make a certain craftable item of a specific quality and deliver it, etc.
The main story is relatively short, about 10-15 hours. It has looooots of text, and you can actually beat the story without fighting anything. So you have to be into exploring the world for exploration's sake, leveling up your character and skills, crafting, and sidequesting to get the most out of the game. Essentially, it's a grindfest. I think its main appeal is the online play/multiplayer, for some reason it's fun to grind together. You can't join random players though, only people through your friend list. The game's also unfortunately limited in what you can and can't do in multiplayer, which I've gone into detail about in this topic's opening post. Too much detail, probably.