Welcome to the official discussion thread for Fantasy Life on the 3DS!
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Fantasy Life is an RPG with a mix of elements. You first create your own character from a variety of character options, and then you can choose one of twelve "lives" to start off with (think classes or jobs in other RPGs). But don't worry, you have the option to switch between all twelve and can master each one. Different lives excel at different tasks such as crafting, cooking, gathering, fighting, and more. Some people (like Nintendo) compare this game to Animal Crossing but it's really more akin to Rune Factory, as it's more about taking on quests, crafting, gathering, and other such activities than it is about interactions with townsfolk. There are also multiple towns to visit, and the villagers are a lot less in-depth than AC, plus the game does not run in real-time. You can still get a house to fill with furniture though, so AC fans may still like this game.
How Online (and local) Multiplayer Works
-DLC Warning: If you buy the DLC, you will not be able to play multiplayer with anyone who does not have the DLC, and vice versa.
-Multiplayer supports up to three players in one world. The NA, EU, and AU versions of the game are all compatible with each other, but cannot play with the JPN version.
-All players must be on each other's 3DS friend list in order to visit a world. If you try to join someone's world which has two players in it and it won't let you in, it's probably because you are not 3DS friends with the other visitor.
-You cannot advance the story in multiplayer. It would be ideal to first unlock some areas before hosting.
-You do not need to stick together in multiplayer, you are free to travel independently to any part of the world.
-You can fast-travel to the location of another player or the Castele Guild Office, but you cannot fast-travel to any homes. You can still use the airship service to travel from town to town, as well as escorts.
-Items that drop from defeated monsters, felled trees, mined rocks, treasure chests, and fishing spots are not shared, and appear specific to each player. So when you pick up a drop, it will still be visible and available to the other player(s).
-Items that appear on the ground such as flowers, weeds, bugs, etc. are shared. If you pick up a flower, it will disappear for the other player(s) too and won;t be there for them to grab also.
-Bounties are also shared. When turning in a bounty, you will receive as many items are there are players, giving you the option of using the exchange box to share the reward with the other player(s). Only 3 bounties can appear in the world at one time; if a 4th one appears, the oldest one will disappear.
-The Guild Office in Castele has an exchange box which can be used to give/trade items and equipment with the other player(s). There are no limits to what can be given. DO NOT leave any items in the box when you disconnect from multiplayer, or they will disappear for good!
-The game cannot be saved in multiplayer, except when using the exchange box. It may be a good idea to take save breaks if playing for long stretches.
-When a player is going through the loading screen from one area to another, some weird quirks might happen. If you try to pick up a shared item or perform an activity like cutting a tree, you may find that your character freezes in place for a moment, followed by a message that reads "Synchronizing..." before you can move again. If this quirk happens when no player(s) are on a loading screen, and you're unable to perform these actions, then it's lag. Usually, having every player leave the area and come back will fix it.
-You cannot switch your Life in multiplayer, so be sure to choose the one you want before connecting.
-You can still complete active Life challenges and sidequests when playing, but you cannot accept or turn them in until you return to single player.
-You are free to craft/cook/alchemize all you want.
-You cannot use pets or CPU allies in multiplayer.
-You cannot rent a horse in multiplayer. Only the host can use a horse, and only one they own.
-Press Start or Select to snap a photo, saved to the SD card. Photos cannot be viewed in-game.
I'm a couple hours in myself, and you ain't kiddin when you say it's chatty! I'm not super bummed by it yet, but I do hope it tones down a bit. I'm now to the point where the game definitely seems to have opened up a bit, and there certainly seems like there's plenty to keep me busy. As for switching Lives, that's definitely the appeal of the game, but I'll probably stick with each one a bit longer than I need to. I plan on staying a Tailor for a bit longer to make progress there before I move on from that.
I just started playing this last night and I'm already tempted to either trade it in or return it for a refund which I believe works here. Like I mentioned on Twitter, it's basically Xenoblade: The Sidequests: The game. The sidequests in Xenoblade was easily my least favorite part of the game. Terribly designed (aside from the auto completion ones which I thought were great) that are just frustrating to do, and I'm just getting started with them! I can't imagine playing some more and seeing what else I'll run into. Kill this, collect that... some of which don't even say if you qualify for completing them or not. Then hunting down the characters to receive the reward. And of course the day/night cycle with certain characters only appearing during certain times. Yeah, no thanks. I don't really want to deal with this type of game.
I got this yesterday and played for a while, I've started up on a few different lives to get access to a variety of skills. I also played online for a bit, which was pretty fun, we hadn't left the town before then so it was fun to explore the outside area and fight monsters. Definitely the best part of the game. It's a shame this game has so little fanfare here on this site, but I s'pose this game really is niché.
I decided that I'd pick Wizard next. I'd like to have a balance between melee and magic attacks. It's weird to go back to "cake" areas with a magic wand, and nearly get killed. Need to level up mah magickzzz!
@pokepal148 Join usssssssssss! Well, the three or four of us... More people should be playing this!
@ploot This is the only game I've played since I got it, it's just so compelling! Unfortunately, that also means that I'm way ahead, but, I'd still be up for multiplayer for anyone who would like it. I can use weak weapons or something if that would be preferable. I also plan to buy the DLC though so I may not be able to play with non-DLC people for much longer.
I know you're playing casually but I thought I'd toss out a word of advice about stats just in case you (or anyone) is interested in knowing. In this game, you won't get enough stat points to max out every stat, so it is ideal to choose some to focus on. Strength and intelligence don't compliment each other, so it is preferable to focus on one or the other instead of getting both.
That said, a bulk of the damage output comes from weapons as opposed to stats, so I s'pose you wouldn't be that much weaker if you didn't max strength or intelligence. It may be more ideal to max the stats used for crafting, such as vitality, focus, and luck, so that you can make top-quality items. However, if you have friends who have maxed those stats then you can also ask them to craft some stuff for you. There are certainly many ways to go about things!
Screw Smash Bros, this will probably be my game of the year!
@ploot I've just completed chapter 3 so I'm not that far into the story. I've been too busy exploring all the different lives and completing their challenges, as well as playing a lot of online, where I can't advance the story.
@gtarrant Do you have any interest in playing online?
I think Amanda would flip at this game. She liked Animal Crossing but it got old and boring quickly. She loves Disney Magical World and this seems to have whatever that game had plus way more. Might have to look into it as a Christmas present.