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Super Smash Bros. for Wii U Discussion (Nintendo Wii U) [game]
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9.19/10 from 34 user ratings |
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Welcome to the official discussion thread for Super Smash Bros. for Wii U on the Wii U!
To start, please add this game to your log, add it to your collection (if applicable), and (when you are ready) rate it using the link above!
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Every new generation a great dawn emerges where a new game in the acclaimed Super Smash Bros. series graces Nintendo's newest consoles… for the Wii U, that time is almost upon us. Nintendo is truly pulling out all the stops with this one. Here's the breakdown on what we can expect… (Learn more at the Super Smash Bros. website.) 1.) 45+ playable characters (new characters, returning fighters, or accessible via alt costumes) 2.) Releasing November 21st, November 28th, or December 5th depending on your region 3.) Tons of content; from trophies to levels to music tracks to items to pokemon to modes… it seemingly never ends! 4.) Customizable Move-sets 5.) Many control setups; Wii U Gamepad, standard Wii U options, Gamecube controllers, even your 3DS! 6.) Online capable (and encouraged) 7.) Check out Nintendo's 50 Things You Should Know about Smash Bros! 8.) Stages exclusive to the Wii U version. Some epic stages! 9.) Amiibo Support for all existing Amiibos 10.) Gameplay lands somewhere between Melee and Brawl As you can see, there really is something for everyone, perhaps more than ever before. As I wrote this whole post up, I was listening to the Super Smash Bros. Brawl soundtrack and remembering the hours and days and weeks and months of fun I've had with that game. This will be no different and really will shake the Wii U community up in the best ways. Nintendo is on the eve of quite possible the most acclaimed game the console will have. This is a very exciting moment for Nintendo gamers. Speaking back on the music, you can listen to a bunch of neat samples from the upcoming game at the SmashBros.com Music Page. Be sure to check out Kapp'n's Song! It's a personal favorite of mine. The 3DS version is to have two-songs per stage but the Wii U version is meant to have that and more, even some songs from past games as well. Please enjoy a few of my favorite images found on the official Super Smash Bros. website.
The release date in North America is November 21st and it was just moved up to November 28th in Europe. For all other regions you can expect December 5th. In the mean time, there's always the 3DS version which looks incredible in it's own right! You can discuss it in Jargon's thread here; Super Smash Bros. 3DS. We should aim to keep this thread focused on the Wii U version so that the 3DS discussion ends up in it's right place. Keep in mind that the Daily Updates are still being provided by Sakurai (for a few more weeks at least) and the best place to find and discuss those is Stephen's Super Smash Bros. News Discussion (Roster Spoilers) Now With Daily Images thread. I do my best to update that daily with the Sakurai posts. Who is your main? What are you most excited for? Finally, be sure to have your friends added on your Wii U! I'll do my best to keep this thread updated with the various users who are playing this online. Super Smash Bros. for Wii U: The Negative World Roster NW User Name - Nintendo Network ID - Nickname
DrFinkelstein - a00link - Stephen ploot - realploot - Pauloot deathly_hallows - ch_rls - ???? Jargon - Hendrik - Hendrik chrisguy - chrisguy - ???? Ludist210 - Ludist210 - Lewis GameDadGrant - GameDadGrant - ???? anon_mastermind - Mastermind85 - ???? VofEscaflowne - VofEscaflowne - ???? kriswright - kriswright - ???? Cryojin - Cryojin - ???? TheOldManFromZelda - OldManFromZelda - ???? Smerd - Smerd20 - ???? achhibbar - achhibbar - ???? Mop it up - Mop_it_up - ???? TheBigG753 - TheBigG753 - Greggy Cubed777 - C77777 - ???? nate38 - VictorVonPlugman - nate kgtennispro - kgtennispro - Kenny chrisbg99 - chrisbg99 - Chris Brick - Brick20 - Brick pokepal148 - pokepal148 - ???? PogueSquadron - PogueSquadron - Jamie Super_Conzo - Super_Conzo - ???? Beardednerd - beardednerd - DaveURL to share (right click and copy)
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09/15/14, 00:22 Edited: 01/14/15, 13:34
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@carlosrox Rough night? But yeah, Bayo's tough! She's arguably the top 1v1 character in the game, especially after the latest nerfs to Sheik and Zero Suit Samus. Heel Slide is tough to avoid and tougher to punish even if you do avoid it. It comes at you with decent speed and is pretty safe with that flip-up kick at the end. Especially for Samus, who's a bit slow on the ground and very slow in the air. But if the opponent is spamming it you have a shot. If I'm Samus, my best guess is to stand within Heel Slide range and then run away (not roll, RUN) as soon as I see it coming, then turn around and use that nice long tether grab to snag her while Bayo's in the kick at the end. And if she does get you up in those mid-air combos, don't put the controller down! Try to Smash DI out. While getting taken upwards by her Witch Twist, push the control stick away from Bayonetta and wiggle it between the up and down diagonals in that direction. If you manage to struggle far enough away, you can air dodge and she'll probably whiff the Afterburner Kick she uses to chase you. If you do get hit by an Afterburner Kick, I'm still not sure what the most optimal DI direction is from there, but I've had luck escaping by holding up and jumping with Zelda, who's pretty floaty like Samus (but not as heavy, so I'm not sure if it will work for her). Even though I do manage to escape sometimes, I still find Bayonetta's ability to carry you all the way into the upper blast zone to be sort of cheesy. I don't know exactly how they could nerf that without taking away that combo-heavy aspect that makes her unique in the game, though. I'm not sure why she gets to do two Afterburner Kicks (if she connects the first one) and I think limiting her to one would go a long way to making it tougher to cheese while still leaving her a lot of mid-air combo options. If you want some no-pressure practice against Bayo sometime, I'm happy to play with ya! Granted I'm not very good at her combos myself, but we could at the very least experiment with ways to nullify her Heel Slide on the ground. |
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@carlosroxHahaha. I feel ya, dude. It may be an unpopular, minority statement to make, but I think this version of SSB is the worst yet. And the reason? Combos. So many characters have the potential now that it is ridiculous, and so many are easy to pull off. And while there'll always be unbalanced characters in SSB, Cloud (not so much for combos) and Bayonetta are way too unbalanced for my taste. The combos that so many characters now have the ability to execute are ridiculous, and make for rather annoyingly maddening online matches. I don't use combos even though I know how to pull them off. Why? Because it's a cheap way to play. Smash is, or should be, about having fun. Trying to win, sure, but not with winning the be all and end all. Maybe in the next Smash Peach's bazoombas will jiggle as she pulls out Mario's spine. I mean, if Nintendo is taking the series in a more serious, mainstream fighter style, why not. Yes, I know I'm being a bit silly, obtuse, and dramatic, but still... This isn't by a long shot the return to Melee so many have wanted. It's not even a return to Brawl. It's something else that, while fun when the pieces come together, gets ugly quick when the wrong crowd shows up. |
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@anon_mastermind is totally correct in that most Smash 4 combos are tougher to pull off than in "traditional" fighting games, and are often escapable with the right DI or jump/airdodge timing. I love that Smash 4 brought combos back after Brawl did away with them. Also, that Sheik KO combo? It was still a 50/50 mixup, not guaranteed in 99.99% of cases. And it's since been patched out. Seriously, the patch team has done a great job on this game over the last 1.5 years. But Smash 4 combos are also less dynamic and adaptive and "customizable" than combos in Melee (not to be that guy) because both the attacker and defender generally have fewer options in Smash 4. And the balance of "required knowledge" has shifted pretty far in favor of the attacking player, as it's way easier to figure out a combo than to figure out the right way to escape one. So I can empathize with @NoName's qualms, to some extent. That said, I still think Smash 4 is a 10/10 game of the generation, and I love it to death, both playing it and watching people way more skilled than me playing it. And I'd be hard-pressed to say it isn't the "best" Smash game overall, even if I think a few of its changes from Melee are for the worse. |
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@carlosrox Yeah I've only done a little experimenting with DI and Smash DI versus Bayo's aerial insanity, so I haven't found a dependable escape tactic (except for DI-ing upwards with Zelda, but she's lighter and floatier than most of the cast so that option isn't available to most). And considering top players are constantly falling victim to it, I'm guessing a dependable solution just doesn't exist at the moment. Smash DI (and DI in general) in Smash 4 is weaker than in past games, but it still has an effect, especially for multi-hit moves like jab combos (even Corrin's and Bayonetta's magnet-like jab combos are both escapable if you wiggle the control stick up and mash jump). I figure, just like a jab combo Bayo's up-B is a multi-hit move, so if they crank up the Smash DI multiplier for it then escape would be very possible. I wouldn't have thought the patch team would tweak Smash DI multiplier for a single move, but they did it to Metaknight's up-A specifically to get rid of his cheesy combo where he lifts you way up and KOs you off the top (and they nerfed Zero Suit Samus's brand of that cheese, though with different methods). So I'm hopeful they'll do the same -- or at least something -- about Bayonetta. Until then, would mashing up+B work for Samus? Screw Attack has intangibility on frame three. If you escape hitstun for even a fraction of a split second, that might be a viable way out. Of course, there's no guarantee you'll escape hitstun with Bayo... |
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@TriforceBun So many bad sports out there, but I hardly ever get any. Maybe my friendly tag strategy actually works? I always put up "Hello :)" up when I connect to another player (and if I'm playing as Zelda, I do her cute little "wave hello" taunt at the start of the first match) I say "good game" after every game, no matter what. If they lose via self-destruct or something that looks unlucky, I go with "Rough :(" before "good game." I'd say my For Glory experience has been roughly: 50% -- no replies 40% -- at least says "GG" once or twice 08% -- good-natured brief communication ("lol" at funny things that happen) 01% -- super cool dudes (in-game goofiness, friendly taunts, silly or actually communicative tags) 01% -- jerks (nasty or trash-talk tags, in-game taunting) who I still give "good game" but usually quit soon after they get nasty @carlosrox The game's framerate is 60 FPS, so Frame 3 means 3/60th of a second. Basically it means that Samus's Screw Attack comes out super fast (faster than most jabs, even!), but I'm sure you knew that already. More specifically, Samus's Screw Attack has intangibility (meaning she is unable to be hit or grabbed or damaged or anything really) from frames 3-5, so as long as you get out of hitstun for even 1/30th of a second, you can whip that Screw Attack out and enjoy a very brief window of intangibility to nullify Bayo's next attack. And of course you're a somersaulting pain-factory after that tiny window of intangibility ends, too, so your Screw Attack might just plain beat out her followup. |
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