New patch! Changes
posted here as they are confirmed.
BUFFSBowser -- Slightly faster, heavier
Charizard -- Slightly faster, heavier, aerial attacks stronger and don't lag as much upon hitting the ground, Flare Blitz stronger
Duck Hunt -- Smash attacks all slightly stronger
Ganondorf -- Jab and Falcon Kick stronger, dash attack slightly quicker
Greninja -- Grab and dash attack quicker, aerials are less laggy when landing
Kirby -- Smash attacks and hammer are a bit stronger
Link -- Dash attack is stronger and launches opponents more sideways, down smash slightly stronger
Mewtwo -- Slightly heavier, dashes faster, up-smash quicker
Pac-Man -- Back-air and smash attacks all a bit stronger
Palutena -- Jab and aerials a bit stronger
Robin -- Jabs link more reliably, Nosferatu slightly quicker
Samus -- Forward Smash hits more reliably up close, forward tilt and neutral air stronger, dash attack and down smash and grab all faster
Zelda -- Jab stronger and better for starting combos, neutral and up aerials stronger, down smash faster, longer grab range, more invincibility in Nayru's Love
NERFSBayonetta -- Witch Time doesn't last quite as long, slightly less safe. Heel Slide no longer combos into aerial insanity.
Cloud -- Smashes and up-air weakened slightly, Finishing Touch weakened, Limit Charge takes about a second longer
Corrin -- Aerial attacks, Dragon Shot, and counter all weakened, slower speed on the ground
Metaknight -- May not be able to combo opponents to death with up-air into Shuttle Loop
Sheik -- Needles have less range, other changes vague but seems to be a bit less combo-ability in general
Zero Suit Samus -- Down throw, up air and neutral air all weaker, grab slightly tougher
Overall I like these changes, except I think they went too far with Corrin. His counter was kind of ridiculous, so it's nice that that got weakened, but otherwise I don't think he needed all those damage nerfs.
Those Zelda and Samus buffs though, woo!