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Every new generation a great dawn emerges where a new game in the acclaimed Super Smash Bros. series graces Nintendo's newest consoles… for the Wii U, that time is almost upon us. Nintendo is truly pulling out all the stops with this one. Here's the breakdown on what we can expect… (Learn more at the Super Smash Bros. website.)
1.) 45+ playable characters (new characters, returning fighters, or accessible via alt costumes) 2.) Releasing November 21st, November 28th, or December 5th depending on your region 3.) Tons of content; from trophies to levels to music tracks to items to pokemon to modes… it seemingly never ends! 4.) Customizable Move-sets 5.) Many control setups; Wii U Gamepad, standard Wii U options, Gamecube controllers, even your 3DS! 6.) Online capable (and encouraged) 7.) Check out Nintendo's 50 Things You Should Know about Smash Bros! 8.) Stages exclusive to the Wii U version. Some epic stages! 9.) Amiibo Support for all existing Amiibos 10.) Gameplay lands somewhere between Melee and Brawl
As you can see, there really is something for everyone, perhaps more than ever before. As I wrote this whole post up, I was listening to the Super Smash Bros. Brawl soundtrack and remembering the hours and days and weeks and months of fun I've had with that game. This will be no different and really will shake the Wii U community up in the best ways. Nintendo is on the eve of quite possible the most acclaimed game the console will have. This is a very exciting moment for Nintendo gamers. Speaking back on the music, you can listen to a bunch of neat samples from the upcoming game at the SmashBros.com Music Page. Be sure to check out Kapp'n's Song! It's a personal favorite of mine. The 3DS version is to have two-songs per stage but the Wii U version is meant to have that and more, even some songs from past games as well.
Please enjoy a few of my favorite images found on the official Super Smash Bros. website.
The release date in North America is November 21st and it was just moved up to November 28th in Europe. For all other regions you can expect December 5th. In the mean time, there's always the 3DS version which looks incredible in it's own right! You can discuss it in Jargon's thread here; Super Smash Bros. 3DS. We should aim to keep this thread focused on the Wii U version so that the 3DS discussion ends up in it's right place. Keep in mind that the Daily Updates are still being provided by Sakurai (for a few more weeks at least) and the best place to find and discuss those is Stephen's Super Smash Bros. News Discussion (Roster Spoilers) Now With Daily Images thread. I do my best to update that daily with the Sakurai posts.
Who is your main? What are you most excited for? Finally, be sure to have your friends added on your Wii U! I'll do my best to keep this thread updated with the various users who are playing this online.
Super Smash Bros. for Wii U: The Negative World Roster NW User Name - Nintendo Network ID - Nickname
Been going through the Challenges. I have to say, they're not terribly exciting. So many of them are focused on using specific characters in Multi-Man Smash and Target Blast, which are like the two worst parts of the game...
- Use Ness's bat to reflect Wii Fit Trainer's volleyball! - KO three opponents with a single Falcon Punch! - Defeat Master Hand by using a character's entire repertoire of attacks! - Steal a Smash Ball from another character! - Catch a Pokeball and use it to hit the player who threw it at you! - Win a 2-stock match with Olimar without losing any Pikmin! - Win a 2 minute match with Roslina without losing any Luma!
I feel like those kind of challenges are totally fine. The other challenges that are not that way can be found in the Event Mode and Master/Crazy Orders really. I too, like Mop it up, would be curious to see you elaborate. I wanna know what I'm not considering (truly).
Edit: Those are pretty good ideas. They're different but it's hard for me to quantify how they're different or how I feel about them. I like the idea though generally.
@DrFinkelstein I guess I mostly just hate Target Blast. It's all trial and error, and luck. It's the most incongruous side-attraction Smash has ever had, and it somehow found its way into one out of every five challenges almost (probably a gross overestimate, but it's definitely too many). And I've never been fond of Multi-Man Smash either, which encourages you to find one or two attacks that insta-KO the Mii swarms safely (usually the dash attack), and there's no shortage of those, either.
Anyway, I've been doing the lion's share of challenges (just did All-Star on Hard with Ike, so I'm getting close to the top) before doing any Event Matches, because I figure those will be a great way to wash the bad taste out.
The Multi-Man Smash stuff is alright but I agree it's not really that fun. The Target Blast is a step down from the Target Challenges of yesteryear for sure. I can completely agree on that.
It's because these challenges are aimed to be more about skill than the event or action it takes and well, I too don't see why we need to make the challenge wall something only the BEST OF THE BEST can accomplish which is kind of how it's designed. Putting more random but feasible ones in there like you described would sit better with me.
Would you be opposed to having a trophy for some of the "best of the best" style challenges but not have them on the board, or are you opposed to having rewards for high end tough challenges altogether?
I like these ideas. I do think a lot of the challenges are fun and well-done and encourage you to use a variety of characters, but I agree that there's just too much Stadium stuff. Multi-Man and Target Blast are okay I guess, but when you have to go through them over and over with so many different characters, it feels like grinding. I'd prefer each to only have a few challenges (Like, "Beat 100-Man Smash," "Beat X opponents on Cruel Smash," etc) and not focus so much on doing it with all (or most of) the characters. There's really no reason why I need to beat 10-man Smash with fifty characters--it's not challenging or very fun, just tedious.
Pro Tip: when going for a high score in Target Blast, just let the first bomb detonate on you. The second bomb has a bigger explosion, thus more multipliers, thus more points. I couldn't for the life of me get past 420,000 points on the third Target Blast. Then I skipped the first bomb and got 500,000+ on my first try. This minigame is just...weird.