@Shadowlink Hmm... I forgive you for not picking it up right away, since you also hate the diamond.
I was playing some racing games on the PS3 the other day. The left stick positioning was so awful. It felt like I had to dislocate my thumb to steer. Is there a good, wireless left-stick-primary alternative? Why doesn't Sony just make one?!
Did anyone else pick up any games in the PS3 Racing Flash Sale? They didn't have the one game I really wanted, Wipeout HD, so I panicked and picked up Motorstorm Apocalypse, Ridge Racer 7, and Split Second.
Motorstorm Apocalypse is dark and busy. Kind of annoying. I feel like I only won the races because the AI let me. No sense of satisfaction. And the controls were naff.
Ridge Racer 7 was BO-ring. Super-easy. Like, ridiculously easy and slow. Drifting was almost automatic. And bumping the wall didn't even slow you down. Bleah. Ridge Racer 1 was better. Even Ridge Racer 6 seemed better, and I think it something of a beta for RR7...
Haven't tried Split Second yet. But the demo on 360 was moderately entertaining. Man, last gen was pretty bad for arcade racers. Burnout Paradise was decent, but not really as a racing game. Blur ate everybody's lunch. And subsequently put Bizarre out of business. And Need For Speed continued to rake in the bucks. What a world...
To those that bought the digital version, and perhaps to those that bought the physical version, does starting up the game and shutting it down cause the system to seemingly reset each time? I know it's a huge game, but Animal Crossing is bigger, as is Nintendo 3DS Guide: Louvre (this one is super huge), and these start up and shut down smoothly, and quickly. Smash Bros. seems to take forever. Now, forever is really only several added seconds, but it's a several second delay that really shouldn't be occurring. Has anyone else experienced this delay of sorts? I won't even think about hitting the home menu when Smash is loaded - it just takes too long!
This was explained somewhere, not sure if it were by Sakurai or someone else. Basically, it isn't about the size of the game, but rather, the game needs more power to run and so it shuts down parts of the OS in order to draw more processor power to run the game. So the reason it fades to black and takes a while to get back to the Home menu is because the system needs to reload the OS. This is also why you can't access certain features when playing the game, for example you can't go to Miiverse when the game is running.
If you want to access Miiverse and whatever other features during the game, you need a NEW 3DS which has a faster CPU and more RAM..
Ah, I didn't know it was mentioned. Thanks for the clarification. I first thought it was my SD card, then thought it was because I went the digital route, then I realized I hadn't any issues with games with larger files sizes. This makes sense, then, that it isn't the file size, but the power needed - especially with the new 3DS being able to handle it.