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Anyone give this a shot yet? I've played for about an hour and a half, and I've cleared five stages. I think I'm just under halfway through the game.
And it's good! It feels a lot like Mega Man Zero/ZX in movement, with a few exceptions: Gunvolt's dash is continuous and, while he can wall-kick, he doesn't slide down walls slowly, making wall scaling a bit treacherous.
The tag-and-zap attacking style feels pretty fresh, too. Tag up to three enemies with the buster, then hold out an electrical field that saps away their health (and reduces Gunvolt's falling speed when in the air). This also plays into the game's combo/points system, which also has a risk/reward dynamic where you can keep building a combo throughout each stage, but you have to bank the points at a checkpoint (or by using a super attack) before you get hit or you'll lose them all.
- Stages are very linear and selected from a menu. Can't say I miss the open worlds from Mega Man Zero and ZX at all. - The sprites are fairly detailed while also being somewhat small. It can be a bit tough discern characters and objects when the game is moving quick. - The story is sort of thin, yet still feels overwrought somehow. And the tone of the game is kind of hard to pin down, but it's definitely not the cheerful fun of Mega Man. - It's also got a bit of customization, with EXP-based HP upgrades and equippable gear to craft that tweaks Gunvolt's movement. - Difficulty seems pretty forgiving so far, other than one stage where I was underwater for some time and I think that was slowly draining my health? I didn't quite figure that out. - Bosses are pretty good so far, they each have a unique feel to their attacks and patterns.
@Zero Gotta get to wherever the chains don't reach! Which means you're probably screwed if you've been grounded by his anti-electricity gun or whatever. But if not, just gotta jump-fly to whatever tiny bit of the screen has no chains.
Man now I'm in the mood to play this again. Too many new or new-ish things to play to revisit this game, though. Bring on the sequel!
- More weapons / abilities. Maybe it would ruin the simple genius of the tag-and-drain style, but a little variety could go a long way. Maybe in the next game, Gunvolt gets Copen's Mega Man-style Ability Stealing Shield. Or just add Copen as a playable character.
If you like what you see, the first game's on sale for $10 until the end of May.
ASG2 Japanese release date: August 25. They're also getting a retail version that includes the first game. Hopefully we get it soon after.
Sounds like the west might be getting the ASG 1+2 physical release as well, and thanks to an unexpected but totally believable source: the fine folks at Yacht Club Games, who seem to be taking their experience self-publishing Shovel Knight and making a go of putting other developers' games on store shelves.