I've made it to the 3rd castle, so I'm exactly half way. What I'm about to say applies to the first half of the game exclusively. For all I know, things could nosedive near the end.
This game is quite difficult, but overcoming its challenges is very rewarding. When I die I immediately want to try again because I know that I can do better. I don't feel like the game cheated me or that it was poorly designed. This is the mark of a good action game. Throwing yourself at the game's challenges only to be soundly defeated rarely invokes feels of frustration or hopelessness. With each defeat, I've found myself saying, "If I try just one more time, I'm sure I'll be able to win". It's about your ability to figure out enemy attack patterns and when the best time to attack is. Games that are based on overcoming fierce challenges walk a fine line between frustrating and rewarding, but I feel that The Mysterious Murasame Castle falls into the latter category.
At least, for its first half. Things could take a sharp turn towards frustrating as the difficulty ramps up with my approach towards the game's finale. So far, however, my only complaint is pretty minor. Takamaru's contextual sword attack isn't as accurate as I'd like it to be when it comes to deflecting enemy projectiles. Right now this isn't too big of a problem, but it could become one if success becomes contingent upon the consistent functionality of that ability.
But I'm very happy with this game so far. The music is awesome, the action is intense, and I really like the visual design. I'm very happy to have the chance to try it out. |