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Splatoon Discussion (Nintendo Wii U) [game]
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06/12/14, 22:15 Edited: 06/12/14, 22:19
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I played for the full hour. It was fun for the first half, I like the goal of painting the area as it seems a bit more n00b-friendly than other shooters, since you can still score points without kills. It also seems like there will be some strategy to learn with those mechanics and the weapons and how everything comes together, but I didn't quite pick up on much yet in just an hour on two maps. I do think it has more depth than it appears, especially since during the past half hour, people definitely played better and it was tough for me to win matches. However, it seems people think the roller is the best weapon, as most everyone started using it. And it was tough to overcome teams with 3 or 4 rollers, as they can paint the ground very quickly and killing them doesn't accomplish much. In fact, we never won any games where the opposition had more rollers than we did. Hard to tell after just an hour, but I hope the roller is more balanced than it appeared in this demo and I just don't know how to counter it yet.
Definitely bummed about seeing 24 people playing this game and not being able to join their matches. That's a new record for "most people online playing the same software," which was of course held by SmUsh previously, and then Mario Kart VIII before that. So I can say I won't be interested in buying the game until August at the earliest. |
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@deathly_hallowsI think the final game does have preset messages you can set, but I'm not 100% on that. As for the specials, every weapon set has one. As you paint, a meter fills up in the top right, and once it's full, you can unleash that weapon's special: Splattershot--Unlimited grenades for a short amount of time. Splattershot Jr--The Bubbler shield, which makes you invincible for a few seconds and teammates who touch you also get one. Roller--Killer Wail, basically is a wide-spread instant kill attack that hits the opposing team if they're close enough. Charger--Unlimited...triangle grenade things for a short time (not sure what the difference is between these and the balloons). @Mop it upI don't like dual analogue much myself--I actually preferred being able to tilt for smaller adjustments. Regarding the Rollers, they're pretty much the "Little Mac" of this game, it seems. Glass cannons that squish unsuspecting opponents but have big weaknesses. If I'm going head-to-head with a Roller, it just takes a little bit of shooting while backing away to beat them. And if you get the high ground, they're toast. They can mainly get kills if they sneak up on you--otherwise, I simply find them fun to use for painting huge areas quickly! @JargonYou did a lot better than I did. I lost more matches than I won...although I was consistently the top one or two people in the team, so maybe I just had some back luck with teammates. |
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Well I had a ton of fun with this (as I said before). Some comments on the posts of others'... deathly_hallows said:It's definitely a little weird to be playing a team game and have no way to communicate, just simple things like "you go left I'll go right" or "you defend me while I cover ground" would have been super helpful! There was so many times where my team-mates and I were working at cross purposes. I'm sure I'd see it that way too if we had those options but as someone who has never played games where that really was a key aspect, I found this not to shabby. There's a kinda fun hecticness to the whole 'adapt to anything' mentality and things were usually moving so fast for me that it didn't make sense to wait with my group solely to coordinate. Since the goal isn't just to eliminate but to cover the ground and walls, to take a slower less-hectic approach might prove the losing strategy. While you're holding some kind of ground, the remaining 70% is theirs for instance. I like this new take on the genre. deathly_hallows said:@Mop it up Yeah the roller seemed a little OP but that could be just because it's Noob friendly. I initially was concerned about that too but I think the Jr Splattershot or whatever is quite formidable and I was able to do some crafty stuff with it, especially against the rollers. That long-distance charge up thing though... that was pretty much nobody's favorite. @Mop it upI think people will adjust to them as we do with any shooter setup. It was a little awkward but I got the hang of it quick enough. Just have to keep that thing facing down... (or properly reset). @deathly_hallowsI understand what those special attacks did generally but when and how to activate... yeah I need more time.... @JargonI liked that one too I think. Excited to see more and more levels. |
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@TriforceBunAh, gotcha, so I was able to do the shield thing, and the Killer Wail, but I guess I didn't hit anything with the Killer Wail because I didn't really know how to aim it I just fired it off. As for the motion controls I like the idea of being able to dial in precise, subtle movements ala OoT on the 3DS, but I just couldn't get use to the way it was locked to the up/down movement, I kept turning the pad left or right and nothing happened so I was like "ohhhh have to use the stick for left/right, the motion for up/down", it was just too confusing, like using 3 analog sticks at once haha. Jargon said:I enjoyed working in concert with a roller guy. He would pave the way and I'd follow him protecting him and getting the walls and any side areas. That's the ticket! When I had the roller I was practically yelling at my TV to get my team-mates to support me like that, instead they were just running around ineffectually shooting at the ground ignoring the other players bearing down on us. |
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