Welcome to the official discussion thread for Splatoon on the Wii U!
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Splatoon is Nintendo's unique twist on the shooter genre. Shoot ink on both your friends and environments to win the match! Players can turn into squids and 'swim' through their team's ink color. Players can also use their team's ink color to slow down enemy movement. It's ink or be inked in this chaotic marriage of third person shooters, de Blob, and good ole fashioned paintball.
Played quite a few rounds and had a lot fun. I turned off gyro aim but I end up turning it back on because there's no auto aim and sticks are mad imprecise. I wanna preload but man, $70 Canadian is steep.
So I finally got to play this go-around and... it's pretty much exactly the game I've been expecting, and that's the best compliment I can give it!
Last year during my annual post-E3 appearance on the podcast, I said that Splatoon was my most anticipated game from the show. That's still true. This is going to be like a Nintendo take on Team Fortress and I'm going to love every minute of it. I may end up being terrible at it, but I won't even care. I will play this game to death.
@kriswright That's part of why I'm so impressed with the game; It seems like even those who might be truly terrible can still enjoy it without feeling bad about themselves, thanks to the focus on painting stuff. Sure, there is a lot of skill and strategy involved, but everyone can feel like they're contributing, and that's pretty awesome.
@r_hjort I agree, and I think anyone who claims the game is too simple may not understand this point. This game isn't aimed at the Call of Duty crowd, it seems to be for people who find those games too complex or intimidating. It's supposed to be a relatively simple game, and I think the devs succeed at that, while still having some depth to learn.
The final testfire was an odd one. It seems it stopped working for just about everyone, so they extended it for another hour. Maybe they were trying a different server setup or something like that, but either way, hopefully Nintendo have gathered enough data from these to be able to provide a solid launch.
A few more people showed up in chat this time compared to my last time, so that was nice to see. It was fun to chat with you folks about the game, and hear about how your matches were going.
As for me, this time I went with the Splattershot Jr., and I never switched out because I was worried about getting errors if I tried to start a new game. Although I don't think it's as fun to use as the normal Splattershot, it seems to have better utility: its spray is a little better at covering the ground, and the shield special definitely helps in skirmishes. Without the shield though, its combat ability is a bit lacking, though that doesn't matter too much in Turf War. I still prefer the fun carnage of unlimited bombs though. I saw a lot less rollers this time than previously, though there were still a couple cases where a team had three of them. This time there were more charge guns, I guess people wanted to learn them and some people did use them well. My performance was better this time, as I often ended up as the top player in the match; it's tough to tell if I got better or if I just didn't run into competition as stiff. Maybe a little of both. Of the few games I lost, a couple were because someone on our team dropped or was inactive, which is a tough handicap to overcome. It'd be nice if they let a player join mid-match.
It hasn't changed my opinion or buying plans, but it wasn't supposed to; I just wanted to play one more time.