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Holy smokes this is one incredibly difficult game! It's got the charm of old-school 8-bit games from our youth, with the punishingly difficulty of stuff like Super Meat Boy. Platforming fans will really have to dig deep in order to overcome this challenge. This game...seriously, it's very difficult. You've been warned.
I saw some gameplay from Giant Bomb (I think?) that made me want to get the game quite badly, trial-and-error and all. Looks like a great game to play while having a friend over, to just sit about and laugh at how obliterated we get. Hopefully they'll fix the bugs before the Euro release.
What do you mean? How to get the gold skull? I don't think I got the one on that specific level, but I'm pretty sure you have to jump into certain sections of the wall that can be walked through Metroid-style.
Played this a LOT today. If it weren't for all the glitches, this might be my game of the year. So much love went into this game. Nearly all of the unlockable characters have their own cutscenes (in theory, the game freakin' crashes for some of them) and music, the extra modes are wonderful... the game just needs a bit more polish to fix things up, and it's golden. Best platformer I've played since Super Meat Boy... might even be better.
I got all the gold skulls and coins (with Curly Brace) in the main quest today. I'm not going to worry about beating the game with all of the unlockable characters, but I definitely want to get through the bonus content.
...Think I'll take a break and wait for the patch before playing any more though. Shovel Knight is calling.
There's an intro cutscene after World 1 and an ending cutscene at the end of Ukampa.
Some of the characters, including the ones from Tempura of the Dead, have their intro cutscene at the beginning of World 1 instead of the end. The game doesn't freeze for those characters' cutscenes, but it does for all the others, not including Aban's.
Got tired of waiting for the patch and checked it out. I think I will love this game. I was totally addicted to trying to collect skulls and finishing the levels. I've never really touched these "sadistic" platformers before but quite frankly, I'm finding this game more fun and less annoying than something like VVVVVV.
Did you ever play games like N+ or Super Meat Boy? This game seems to follow in the footprints left by those games. But...as you said, it seems less annoying and/or frustrating. I'm not sure why, though.
Oh, I think this game is a little bit more forgiving than Super Meat Boy. I haven't played that much of SMB, but I felt it didn't give the greatest feedback as to WHAT exactly you did wrong and how to correct it next time.
In this game, it's always clear what killed you and why.
I also think 1001 Spikes is more about "solving" the level than purely executing it like in Super Meat Boy. There are definitely a few stages in 1001 Spikes where execution is highly required, but for the most part anyone with basic platforming skills should be good to go. Analyzing the traps and understanding the patterns are where the challenge lies.